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How to build a game with HTML, CSS, and JavaScript

how to make html5 games

So you want to use your basic knowledge of web development to create something a little cooler than a to-do app. Games are one of the best projects you can create, because they are very easily enjoyed by the end user and are all around fun to make! There are JavaScript libraries that are pre-made for game development , but I prefer creating from scratch so that I can understand everything completely.

The CSS and JavaScript logos.

What better game to represent web development than the Chrome dinosaur game that you play when you lose your internet connection? It’s a fun game, and it’s easy to recreate the code. It doesn’t look exactly the same, but it functions the same. If you really want, you can style it when you’re done!

To begin coding the game, create a new folder in your documents. Use your favorite text editor to open that folder, then create three new files and name them: index.html , style.css , and script.js . It’s possible to do everything in one file with HTML5, but it’s more organized to keep everything separate.

Our index.html file is going to be very simple: once you have a basic HTML layout, create a div with the ID "game" , and then two more divs inside of it with the IDs "character" and "block" . The character will be the dinosaur, and the block will be the cactuses coming towards us.

Next, go over to the CSS file and start applying styles to the two div s we just created. First, we’ll start with the game div . Select the element by its id , which is represented by the hash ( # ) symbol.

Next, we’ll style our character div. We have to declare the position  as relative because positional attributes like top and left only apply to positioned elements .

Create a keyframe animation called jump. This animation will make the top position slide up 50px and then slide back down.

Next, we’ll create a new class called animate , which applies the jump animation.

We’re going to use JavaScript to add the class "animate" to our character whenever you click your mouse.

In the script.js file, create a function called jump() that adds the "animate" class to the character div . Create an event listener that listens for the user to click , and then executes the jump function.

Create another function called removeJump()  that removes the animate class. Then add a timeout function to jump()  that runs removeJump() when the animation ends. The animation won’t run again unless we remove it.

This works, but it seems to glitch if the user clicks while it’s currently jumping. To fix that, add the line below at the beginning of jump() . It will stop the function from doing anything if the animation is running.

Now, we’ll go back to our CSS file and start styling the block div.

We haven’t created the block animation yet, so create an animation to make the block slide from the right to the left.

Now we’re able to jump, but we have to make the game end if we hit the block. Create a function called checkDead() that gets the position of the block and character, and then evaluates if they are on top of each other. If they are, then end the game.

Create a variable called characterTop that is equal to the top value of the character div. getComputedStyle() will return all of the CSS values associated with an element, and getPropertyValue()  specifies the property you want the value from.

Now, this would return a string with a value such as 100px . We only want the numerical value, so we’re going to wrap everything inside of a parseInt()  function so that it returns the value as an integer.

Create an if statement that checks if blockLeft ’s value is between -20px and 20px, and characterTop ’s value is greater than 130px. If they are, that means they’re overlapping each other and the game is over. So w’ll set an alert “Game over” .

Create an interval function  that runs the checkDead function every 10 milliseconds.

Now you have a fully functioning game. This is a great project for sharing with non-developers, because they’ll be able to better appreciate what you’ve learned!

There is a link to my GitHub if you want to copy the code. You can also check out my YouTube video if you learn better visually!

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11 Replies to "How to build a game with HTML, CSS, and JavaScript"

Why do you have different lines of code in your github? I`m new at programming and i`m trying to run these instructions you gave for about 2 days, i`m mixing parts of the code you have here in the page and the ones which are missing I get it from GitHub, nevertheless I didn`t succeeded in running it.

Hey it’s same as made by knife circus. Please friends check that video on YouTube. This is exact copy of that game. Not a single difference.

Knife Circus is Shawn Beaton — he wrote the post.


code: var character = document.getElementById(“character”); document.addEventListener(“click”,jump); function jump(){ character.classList.add(“animate”); setTimeout(removeJump,300); //300ms = length of animation }; function removeJump(){ character.classList.remove(“animate”); }

You forgot to add if(character.classList == “animate”) {return;} after function jump(){

btw i found that you need to put

var block = document.getElementById(“block”); function checkDead(){ let characterTop = parseInt(window.getComputedStyle(character).getPropertyValue(“top”)); let blockLeft = parseInt(window.getComputedStyle(block).getPropertyValue(“left”)); if(blockLeft-20 && characterTop>=130){ alert(“Game over”); } }

setInterval(checkDead, 10);

in your .js folder not your .css

It’s very incredible and nice.

I didn’t know that it’s going to be that simple this is the first time I came to know that there are certain JavaScript libraries that are pre-made for game developments. Although they are easy to create, but these games crash a lot.

so, I have been learning to code JavaScript in Kahn academy, I just don’t know what place to type it in. like do I open up a google doc and start typing in code? the article didn’t really explain that in depth. for example, what does this mean “To begin coding the game, create a new folder in your documents. Use your favorite text editor to open that folder, then create three new files and name them: index.html, style.css, and script.js. It’s possible to do everything in one file with HTML5, but it’s more organized to keep everything separate. Our index.html file is going to be very simple: once you have a basic HTML layout,” what does any of that stuff mean? Also, turns out I have been using some sort of Kahn academy JavaScript dialect, and I have to type something in first to use my code that I have learned, but every time I go into visual studio or something like that there is already a load of shit typed in, what does any of that do? should I just delete it? also, what is CSS or HTML, I know a little bit of JavaScript, I don’t know any of those coding languages. somebody please explain to me how I can get to the point where I can start typing in code (in the specific Kahn academy dialect that I learned) and it will run it for me. please explain EVERYTHING. I NEED HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I would recommend you use a code editor, such as VS Code, . Create a folder on your computer. Open VSCode and then open that folder, within that folder create your three files. Most websites are made up of 3 parts, the HTML File (the Markup or the structure of the Website), the .CSS file used to style the page (formats, colours, text size etc) and the .JS (Javascript) which is used on the client side (your browser) to provide a more interactive experience. Hope this helps you get started.

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Getting Started With HTML5 Game Development

There are plenty of valid ways to create an HTML5 game, and quite a bit of material on the technical aspect of each, so for this article I’ll be giving more of a broad overview of HTML5 game development. How “HTML5” can be better than native, where to start with the development process, where to go when you’re stuck, and how to monetize and distribute games.

Benefits of HTML5

how to make html5 games

Most of the audience here already sees the value in HTML5, but I want to re-iterate why you should be building an HTML5 game. If you are just targeting iOS for your game, write the game in Objective-C, the cons outweigh the benefits in that scenario… but if you want to build a game that works on a multitude of platforms, HTML5 is the way to go.


One of the more obvious advantages of HTML5 for games is that the games will work on any modern device. Yes, you will have to put extra thought into how your game will respond to various screen sizes and input types, and yes, you might have to do a bit of ‘personalization’ in the code per platform (the main inhibitor being audio); but it’s far better than the alternative of completely porting the game each time.

I see too many games that don’t work on mobile and tablets, and in most instances that really is a huge mistake to make when developing your game – keep mobile in mind when developing your HTML5 game!

Unique Distribution

Most HTML5 games that have been developed to this point are built in the same manner as Flash and native mobile games. To some extent this makes sense, but what’s overlooked is the actual benefits The Web as a platform adds. It’s like if an iOS developer were to build a game that doesn’t take advantage of how touch is different from a mouse – or if Doodle Jump was built with arrow keys at the bottom of the screen instead of using the device’s accelerator.

It’s so easy to fall into the mindset of doing what has worked in the past, but that stifles innovation. It’s a trap I’ve fallen into – trying to 100% emulate what has been successful on iOS, Android, and Flash – and it wasn’t until chatting with former Mozillian Rob Hawkes before I fully realized it. While emulating what worked in the past is necessary to an extent, The Open Web is a different vehicle for games, and innovation can only happen when taking a risk and trying something new.

Distribution for HTML5 games is often thought of as a weakness, but that’s just because we’ve been looking at it in the same sense as native mobile games, where a marketplace is the only way to find games. With HTML5 games you have the incredible powerful hyperlink. Links can so easily be distributed across the web and mobile devices (think of how many links you click in the Facebook and Twitter apps), and it certainly should not just be limited to the main page for the game. The technology is there to be able to link to your game and do more interesting things like jump to a specific point in a game, try to beat a friend’s score, or play real-time against that friend – use it to your advantage!

Take a good look at was has worked for the virality of websites and apply those same principles to your games.

Quicker Development Process

No waiting for compilation, updates and debugging in real-time, and once the game is done, you can push out the update immediately.

Choosing a Game Engine

Game engines are just one more level of abstraction that take care of a few of the more tedious tasks of game development. Most take care of asset loading, input, physics, audio, sprite maps and animation, but they vary quite a bit. Some engines are pretty barebones, while some ( ImpactJS for example) go as far as including a 2D level editor and debug tools.

Decide Whether or Not You Need a Game Engine

This is largely a personal decision. Game Engines will almost always reduce the time it takes for you to create a fully-functional game, but I know some folks just like the process of building everything from the ground up so they can better understand every component of the game.

For simple games, it really isn’t difficult to build from scratch (assuming you have a JavaScript background and understand how games work). Slime Volley ( source ) for example was built without having a game engine, and none of the components were rocket science. Of course, Slime Volley is a very basic game, building an RPG from the ground up would likely lead to more hair pulling.

Choosing Between a “Game Engine” and a “Game Maker”

Most of the typical audience of Mozilla Hacks are probably going to lean toward using a game engine or building from scratch, but there is also the alternative of using a “Game Maker” like Construct 2 . Using a Game Maker means you won’t actually write in JavaScript; instead, you create code-like events in the editor. It’s a trade of ease-of-use and quickness to prototype/develop vs customization and control over the end result. I’ve seen some very impressive games built with either, but as a developer-type, I tend to favor writing from scratch / using an engine.

Finding the Right Game Engine / Game Maker for you

There are so many HTML5 game engines out there, which in part is a good thing, but can also be a bad thing since a large percentage have either already stopped being maintained, or will soon stop being maintained. You definitely want to pick an engine that will continually be updated and improved over the years to come.

how to make html5 games is a great place to start your search because the hundreds of game engines are narrowed down to about 20 that are established, actively maintained, and have actual games being developed with them.

For a more complete list of engines (meaning there can be some junk to sift through), this list on GitHub is your best bet.

Learning Tools

If you’re going with a game engine, typically their site is the best resource with tutorials and documentation.

Technical Tutorials

  • jsGameWiki is full of links to technical tutorials and resources.
  • HTML5 Gamedev Starter – similar to jsGameWiki, but a bit easier to digest.
  • Mozilla Hacks -> Games
  • How To Design A Mobile Game With HTML5 for developing a game that’s mobile friendly.
  • No Tears Guide to HTML5 Games is relatively old (2.5 years), but still is a very good learning tool if you’re not using a game engine.

Game Design Tutorials

With game development, the technical aspect isn’t everything – what’s more important is that the game actually be fun . Below are a few places to start when learning about game mechanics.

  • Fewer Mechanics, Better Game
  • Gamasutra -> Design
  • HTML5 Games: Learning from Mobile and Flash Games

Helpful Game Tools

User retention, monetization and more.

Full disclosure here: I am a co-founder at .

Making a game function is just part of the equation. You also want players to play longer, come back, tell their friends about it, and maybe even buy something. Common elements in games that focus on these areas are features like user accounts, high scores, achievements, social integration, and in-game payments. On the surface most are typically easy enough to implement, but there are often many cross-platform issues and intricacies that are overlooked. There is also value in having a central service running these across many games – for example, players genuinely care about achievements on Xbox Live because Gamerscore matters to them.

  • – user accounts, high scores, achievements, in-game payments, analytics, distribution, and more.
  • Scoreoid – similar to above.

Development Tools

  • stats.js – A JavaScript performance monitor. Displays framerate, and performance over time.
  • Socket.IO – realtime client-server communication (if you’re going to have a backend for your game).
  • pixi.js – A canvas and WebGL rendering engine.
  • CocoonJS – Improves HTML5 game performance on iOS and Android with an accelerated canvas bound to OpenGL ES.

Regardless of what you’re building, extra motivation is always helpful. For games, that motivation often comes from surrounding yourself with others who are in the same boat as you – working on games.

js13kGames is a competition that is currently taking place at the time of this writing. You have until September 13th, 2013 to develop an HTML5 game that, when compressed, is less than 13kb.

Mozilla Game On

Mozilla runs a game competition every year from December through February with some fantastic prizes – last year’s was an all-expense paid, red carpet trip to San Francisco for GDC 2013 .’s “Got Game?” (full disclosure, I am a founder) runs an annual HTML5 game development competition for students. Last year was the first year and we had over 70 games submitted . The next competition is planned for February / March 2014.

Ludum Dare isn’t for tangible prizes, nor is is specific to HTML5 games, but there are plenty of HTML5 developers that participate.

One Game a Month

One Game a Month isn’t so much a competition as it is an accountability tool. This isn’t restricted to HTML5 games, but many of the participants work with HTML5. The goal is to crank out one game every month. I wouldn’t recommend this long-term since one month is too short of a time to create a great game, but it’s good when learning to force yourself to develop and finish simple games.

Help From the Community

HTML5GameDevs has quickly become the most active community of HTML5 game developers. Most folks are very friendly and willing to help with any issues you run into.

#BBG is the go-to IRC channel for HTML5 games – you’ll even find quite a few Mozillians hanging around.

How to Make Money

In-game purchases.

In-game payments, in my opinion, are the way to go for HTML5 game in the long-term . For now, most HTML5 games don’t have enough quality content, nor the game mechanics in place to get player purchasing items.

This is the revenue model with the highest potential, but it’s also the most difficult to achieve by far – not technically, but having the right game. I’d say the best way to learn how to properly monetize your game in this aspect is to take a look at games that do it really well on Flash and Mobile – games from and Zynga typically have this nailed down pretty well. There’s also some good reading material, like The Top F2P Monetization Tricks on Gamasutra.

Where we’re at right now with HTML5 games, licensing games is the strongest, most consistent way to make money – if and only if your game works well on mobile devices.

There are countless “Flash Game Portals” that receive organic mobile traffic, but can’t monetize it with the Flash games they have. Their solution is to go out and find HTML5 games to buy non-exclusive licenses (the right to put the game on their site, often making small adjustments) to offer their mobile visitors.

Typically non-exclusive HTML5 game licenses (meaning you can sell to more than one site) go for $500-$1,000 depending on the game and publisher. Some publishers will do a revenue share model instead where you’ll get a 40-50% share on any advertising revenue, but no up-front money.

Licensing is the safest way to make money right now, but the cap is limited – the most you’re going to make with a single game is in the $5,000-$6,000 range, but it is easier to hit that mark than it is with in-game payments or advertising.


Advertising is the middle-ground between in-game payments and licensing. It’s easier than in-game payments to make money and with a higher potential cap than licensing (but probably less than in-game payments). It’s easy enough to implement ads: just pick your ad network of choice (be wary of Adsense’s strict terms) and implement them either surrounding the game, or at various stopping points.

The commonly used ad networks are LeadBolt for mobile and CPMStar for desktop. You can also use which makes it a bit easier to implement advertising, and tries to maximize the revenue by using different ad networks depending on the device used and other factors.


The final stage in a game’s development is distribution. The game is done, now you want people playing the game! Fortunately, with HTML5 there are plenty of places to have your game (many of which often go unused).

More and more marketplaces these days are accepting HTML5 games as-is. Each has their own requirements (Facebook requires SSL, most require a differently formatted manifest file, etc…), but the time it takes to get into each is typically less than 30 minutes. If you want to reduce that even more, helps auto-generate the manifest files and promotional image assets you’ll need (as well as takes care of the SSL requirement) – documentation on that here .

how to make html5 games

  • Firefox Marketplace
  • Chrome Webstore
  • Windows App Store
  • Amazon Appstore
  • Kongregate , Newgrounds (and many other similar Game Portals)

Some marketplaces you’ll need to have a native wrapper for your game – primarily the iOS App Store and Google Play. A wrapper like PhoneGap is one option, but the native webviews have pretty terrible JavaScript engines, so for now you’re better off with tools like CocoonJS and Ejecta .

Now it’s up to you to go forth and make a great, innovative web game – I’m looking forward to see what’s on the horizon in the coming months and years!

Austin Hallock is CEO of - provider of high-level tools and distribution for HTML5 game developers.

  • @austinhallock

More articles by Austin Hallock…

Technical Evangelist & Editor of Mozilla Hacks. Gives talks & blogs about HTML5, JavaScript & the Open Web. Robert is a strong believer in HTML5 and the Open Web and has been working since 1999 with Front End development for the web - in Sweden and in New York City. He regularly also blogs at and loves to travel and meet people.

  • @robertnyman

More articles by Robert Nyman [Editor emeritus]…

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WebCode is a vector drawing app that generates Canvas JavaScript drawing code. To showcase it, we’ve made a small HTML5 game drawn entirely with JavaScript. See:
Looks very cool!
Great article! I just wanted to mention node-webkit ( ) which is great for packaging HTML5-apps and games as native Windows/Linux/Mac-applications. I’m using it to develop and it just works.
I definitely recommend Node-Webkit for the use cases where you want downloadable executables. It usually “just works” :)
How did you manage to make a downloadable executable with Node-Webkit ?
Hey Benjamin! It’s really easy. The official Wiki has an easy how-to on this subject for each platform:
Hey Austin! You’ve put together a really great resource that outlines the current possibilities for creating games with HTML5. I’d like to point out to anyone whose getting started with game dev to check out the excellent course on “HTML5 Game Development” at Udacity ( ). Now, I know what you Mozilla Hacks users are thinking* – “Hey, we are gentlemen and gentlewomen with no need for such basic education! Scoff!”… but I promise it does have some good stuff in it! Also, I would like to make a shameless plug for the WebGL 3D engine Goo Engine (where I work). I welcome any curious Mozilla Hacks readers to join our alpha. Just let us know you’re coming from Mozilla Hacks. * I know YOU would never be the one to think that. ;)
I thought I had the Udacity course in the Learning Tools section, but looks like I accidentally left it out. I’ve actually been trying to reach out to Goo to see what the connection to Austin, TX is (listed on the Twitter profile), but haven’t heard anything back. Shoot me an email? [email protected]
HTML5 Canvas is dead ???
Not at all, quite the contrary actually. <canvas> games are alive and well – even more so has WebGL gains more and more support, and browser vendors continue improving their JavaScript engines.
“think of how many links you click in the Facebook and Twitter apps”…mmmm, never!
Guess I shouldn’t have such loaded sentences ;) Point is a lot of folks click links on Facebook and Twitter.
Do mozilla plan to let us choose the emulated type of cpu and amount of ram in the FFOS simulator ?
That’s an interesting question. Right now I don’t know of any direct plans for that, but over time, it could definitely prove to be an interesting option.
I’d also suggest “Gamemaker: Studio” by “YoYo Games”, it’s possibly the most visual gamemaker, with 2d object rooms and works well if you want advanced stuff – powerful script, supports Modding and now supports shaders! But it does cost a bit – $300 for all the features, $500 for all export modules, but unlike all the other game makers, this one can automatically port your game to every platform known to man! (exept java phones)
I would also suggest a small addition to this excellent list. – I think you can get the idea by only looking at the domain name. This service will save you a lot of work and also is vital for monetizing an app. Best part is that is free.
Well would the games made in HTML5 be supported on older mobile device and OS (Eg: Old android versions). ?
Games will work in older Android and iOS versions, but typically require a bit of extra work to get things like audio working – and a few other quirks. Performance isn’t great in older versions either. So yes, it can be done… but it’s not ideal by any means.

Comments are closed for this article.

David Rousset

The Complete Guide to Building HTML5 Games with Canvas and SVG

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But why are so many people currently interested in HTML5 Gaming?

Canvas and svg: two ways to draw on the screen, useful libraries and tools, handling the multi touch events, building connected games.

  • Some beginners’ tutorials

Frequently Asked Questions about HTML5 Games with Canvas and SVG

I’m currently spending most of my time explaining to students, hobbyists, professional developers and teachers how to build games using HTML5. Then, I recently thought, rather than keeping all these details for small audiences, wouldn’t it be smarter to share it with you? This article is then based on my own experience. I will probably omit some crucial things some of you may know. But I’ll try to update this post with my own new discoveries and, of course, based on the feedback you kindly provide in the comments or via Twitter .

Canvas vs SVG

Physics Engine

how to make html5 games

Some beginners’ tutorials

how to make html5 games

What are the basic tools needed to start building HTML5 games with Canvas and SVG?

To start building HTML5 games with Canvas and SVG, you need a text editor, a modern web browser for testing, and a basic understanding of HTML, CSS, and JavaScript. Text editors like Sublime Text, Atom, or Visual Studio Code are great for writing your code. Modern browsers like Chrome, Firefox, or Safari have built-in developer tools that can help you debug your code. Lastly, knowledge of HTML, CSS, and JavaScript is crucial as these are the building blocks of your game.

How can I animate objects in HTML5 games?

Animation in HTML5 games is achieved through the use of the Canvas API’s requestAnimationFrame method. This method tells the browser to perform an animation and requests that the browser call a specified function to update an animation before the next repaint. This results in smoother animations compared to using setInterval or setTimeout.

How can I handle user input in HTML5 games?

User input in HTML5 games is typically handled through event listeners. You can listen for keyboard events like ‘keydown’ or ‘keyup’ to move a character, or mouse events like ‘click’ or ‘mousemove’ to shoot a bullet or drag an object. The event object passed to your event handler function contains useful information like the key code or mouse position.

How can I add sound effects to my HTML5 game?

Sound effects can be added to HTML5 games using the Audio API. You can create a new Audio object, set its src attribute to the URL of your sound file, and call the play method to play the sound. You can also control the volume, loop the sound, and listen for events like ‘ended’ or ‘canplay’.

How can I create a game loop in HTML5?

A game loop in HTML5 can be created using the requestAnimationFrame method. This method calls a function you provide to update your game state and redraw the game screen before the next repaint. The game loop is the heartbeat of your game, ensuring that the game state is updated and the screen is redrawn at a smooth and consistent rate.

How can I detect collisions in my HTML5 game?

Collision detection in HTML5 games can be done in several ways, depending on the complexity of your game. For simple games, you can use bounding box collision detection, where you check if the bounding boxes of two objects overlap. For more complex games, you might need to use pixel-perfect collision detection or a physics engine.

How can I optimize my HTML5 game for better performance?

There are several ways to optimize your HTML5 game for better performance. You can use requestAnimationFrame for smoother animations, use offscreen canvases to reduce redraws, use web workers to run heavy computations in the background, and use the performance API to measure and improve your game’s performance.

How can I make my HTML5 game responsive and mobile-friendly?

Making your HTML5 game responsive and mobile-friendly involves designing your game to adapt to different screen sizes and input methods. You can use CSS media queries to adjust your game layout for different screen sizes, and handle touch events in addition to mouse and keyboard events for mobile devices.

How can I save and load game state in HTML5 games?

Saving and loading game state in HTML5 games can be done using the Web Storage API. This API provides two objects, localStorage and sessionStorage, which you can use to store key-value pairs. You can save your game state as a JSON string and load it back when the game starts.

How can I debug my HTML5 game?

Debugging your HTML5 game can be done using the developer tools built into your web browser. These tools allow you to inspect your HTML, CSS, and JavaScript code, set breakpoints, step through your code, watch variables, and see any errors or warnings. You can also use console.log statements to log information to the console.

David Rousset is a Senior Program Manager at Microsoft, in charge of driving adoption of HTML5 standards. He has been a speaker at several famous web conferences such as Paris Web, CodeMotion, ReasonsTo or jQuery UK. He’s the co-author of the WebGL Babylon.js open-source engine. Read his blog on MSDN or follow him on Twitter.

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HTML5 Games

Welcome to the thrilling world of HTML5 Games on our code-sharing website! This category is dedicated to providing you with a collection of captivating frontend code snippets that bring interactive gaming experiences directly to your web browser. Whether you’re a seasoned developer or just starting your coding journey, our HTML5 Games section offers a delightful combination of live previews, step-by-step tutorials, and downloadable links to help you understand and create your own gaming projects.

With the power of HTML5, CSS, and JavaScript, our curated selection of games showcases the creative potential of frontend web development. Each code snippet comes with a live preview, allowing you to play and experience the game right on our website. Feel the rush of adrenaline as you immerse yourself in action-packed adventures, solve mind-bending puzzles, or enjoy nostalgic moments with classic arcade titles.

But that’s not all! Our HTML5 Games section goes the extra mile by providing detailed tutorials for each game. We believe in fostering a learning community, and these step-by-step guides will walk you through the code implementation, explaining the logic and techniques used. Whether you want to understand how collision detection works in platformers or how to create engaging animations, our tutorials have got you covered.

What’s even better is that all the frontend code is readily downloadable. You can access the source code for each game, experiment with it, and modify it to suit your preferences. It’s a fantastic opportunity to learn from existing projects, customize them, or even use them as a starting point for your own game development journey.

Bouncing Ball Game Code in HTML

Bouncing Ball Game Code in HTML


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How to Make a Game in HTML: A Step-by-Step Guide for Beginners

Ever wondered how those captivating online games you can’t get enough of are created? Well, I’m here to shed some light on that. The secret magic behind many of these addictive virtual experiences is HTML – an accessible and versatile language used in web development. With a touch of creativity and the right guidance, you too can harness the power of HTML to create your very own game!

Now, I know what you’re thinking: “Coding? Isn’t that incredibly complex?” It’s true that coding might seem daunting at first glance. But trust me when I say it’s not as intimidating as it seems! In fact, creating a game with HTML is an excellent project for beginners looking to dip their toes into the world of programming.

So let’s get started, shall we? By the end of this guide, you’ll have all the tools and knowledge needed to breathe life into your imaginative game ideas using nothing but  HTML !

Understanding the Basics of HTML

Diving right into it, HTML, or HyperText Markup Language, is what forms the backbone of every webpage we interact with. It’s the standard language for creating those webpages and web applications. A markup language? I hear you ask. Indeed! It means you’re using tags to define elements within your document.

Let’s take a moment to look at an example:

This might seem like a bunch of gibberish now, but don’t worry – I’ll break it down for you.

First things first:  <!DOCTYPE html>  This little line here is essentially telling your browser “Hey, expect some HTML5 in this document.” Now that’s out of the way, we can move onto the real meat and potatoes.

The  <html>  tag does exactly what it says on the tin – it encapsulates all your other tags which make up your webpage. Inside this tag, there are two important sections:  <head>  and  <body> .

In our sample above,  <head>  contains only one child element:  <title> . The text placed between these opening and closing title tags will appear as the name of your tab in most browsers. In this case? “My First Webpage”.

Moving along – let’s delve into that juicy  <body> . Here is where all our content goes; everything we want visible on our page must be contained within these body tags.

You’ll see there’s an  <h1>  tag (the largest heading size) with ‘Welcome to my website!’, followed by a simple paragraph wrapped in a tidy little pair of  p  tags saying ‘I’m excited to learn HTML.’ And that’s it! You’ve got yourself a website.

HTML tags are vast, and they all come with different functionality. For example, you can use the  <img>  tag to add images to your page:

The  src  attribute is where you’ll put the path or URL to your image file. The  alt  attribute is an alternative text description of the image – this is important for accessibility reasons (for visually impaired users using screen readers), as well as if your image fails to load.

HTML isn’t just about making things appear on a webpage – it’s also about structuring those elements in a way that makes sense semantically. But hey, we’re just scratching the surface here, there’s so much more to uncover!

Exploring Game Design Concepts

I’ll be the first to admit, diving into game design can feel a bit like trying to navigate through a maze. But don’t worry, I’m here to guide you through it! The first thing we need to do is understand what makes a game tick. At its core, every game revolves around three main elements:

  • Mechanics: This refers to the rules and procedures that drive the gameplay forward.
  • Dynamics: These are the behaviors that emerge from the mechanics – how players interact with the game.
  • Aesthetics: This encompasses everything visual within your game – from character design to background scenery.

Let’s break this down further by creating a simple HTML-based dice-rolling game. We’ll use JavaScript for logic and CSS for aesthetics.

Take a look at this example of an HTML button element that will serve as our ‘roll dice’ button:

And here’s where we link it up with some JavaScript:

Our button (mechanic) triggers an event (dynamic), resulting in an alert box displaying our dice result (aesthetic). It’s really that simple! You could even add multiple dice or different types of dice into your mix – D6s, D10s, or even those crazy D20s!

One key aspect of HTML games is interactivity. In other words, how does your player interact with your game? Let’s demonstrate using another HTML tag – the  input  field:

This time we’re asking for a player input. We can then use JavaScript to compare the guess against a pre-set answer:

In this example, our  input  field and button are mechanics, deciding whether the player’s guess is correct or not is a dynamic, and the alert box serves as an aesthetic element.

Remember, these are just basic examples – there’s so much more you can do! Want your game to have multiple levels? Add in some additional HTML elements. Need to keep score? Just toss in some JavaScript variables. The possibilities are endless!

Creating Your First HTML Game: Step-by-Step Guide

So you’re ready to dive into the exciting world of game development? Good news! You’ve come to the right place. Let me guide you through the process of creating your first HTML game step by step.

To kick things off, we’ll need a basic understanding of three core technologies: HTML (HyperText Markup Language), CSS (Cascading Style Sheets), and JavaScript. These are the backbone of any web-based game. Don’t worry if you’re not familiar with these yet; I’m here to help!

HTML is like our game’s blueprint. It sets up the structure and content, such as text or images. Here’s an example:

This code creates a webpage with a heading and a paragraph. But how can we make it interactive? That’s where JavaScript comes in, adding functionality to our static HTML.

Next on our list is CSS, which styles our game – giving it colors, fonts, and layouts. Using CSS effectively can turn a dull-looking game into something visually stunning!

This snippet changes the background color of the page to light blue and centers white-colored header text.

Now that we have outlined these three crucial components let’s get started on building a simple game – ‘Guess The Number’. We’ll use JavaScript for logic, HTML for structure, and CSS for styling.

The idea behind ‘Guess The Number’ is straightforward – the computer generates a random number between 1 and 100, and players must guess what it is.

Here’s some basic code you could use:

This JavaScript code generates a random integer between 1 and 100, then prompts the player to guess the number. If their guess is correct, they’re congratulated; if not, they’re told the correct answer.

I hope this guide gives you a clear starting point for your journey into HTML game development. Remember that practice makes perfect – so start coding!

Troubleshooting Common Issues in HTML Game Development

Let’s face it, coding an HTML game can be a fun but challenging endeavor. Between unexpected bugs and puzzling syntax errors, you’re bound to run into a few hiccups along the journey. But don’t worry, I’m here to guide you through some common issues in HTML game development and how to troubleshoot them.

One of the most frequent problems that developers encounter is dealing with inconsistent browser behavior. It’s not unusual for your game to work perfectly on one browser and then completely fail on another. This issue often arises due to differences in how browsers interpret HTML and JavaScript code. To mitigate this problem, always test your game on multiple browsers during development.

Another common roadblock is handling user input effectively. For example, if players are using keyboard events as controls, you might experience issues like ‘keydown’ events firing repeatedly when a key is held down.

To prevent this from happening, use the ‘keyup’ event instead:

Performance optimization can also pose significant challenges in HTML game development. If your game experiences lag or delays – chances are high it’s related to inefficient JavaScript or heavy DOM manipulation causing re-flows and repaints. In such cases:

  • Make sure your JavaScript loops aren’t running unnecessarily.
  • Utilize canvas for games requiring intense graphics.
  • Use requestAnimationFrame() instead of setInterval() for smoother animations.

HTML game development isn’t without its fair share of obstacles. Still, with a bit of patience and perseverance, you can effectively troubleshoot these common issues. Now go forth and code – your gaming world awaits!

how to make html5 games

Cristian G. Guasch

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how to make html5 games

The fastest, easiest, most powerful no-code game engine.

An easy, intuitive way to make games.

What makes GDevelop unique and so easy to use is the event system. Events are a powerful way to express the logic of your game: it's as efficient as coding, but without the complexities of a programming language.

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Iterate quickly on game mechanics with GDevelop’s “ready made logic chunks” called Behaviors. Lightweight and fast, you can use the desktop app, web-app or mobile app. A single account gives you access to your cloud projects at any time.

Why are professionals using GDevelop

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Personally, I hadn't programmed in many years when I started using GDevelop in 2019. I also never felt completely comfortable with traditional programming. It turned out to be incredibly fast for me to get started with GDevelop. Already after following a single tutorial, I was up and running with my first game, which eventually became quite advanced for a beginner.

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Fully functional Android and iOS apps have been developed, allowing distributors in this industry to purchase products, view their key business indicators [...]. In addition to achieving a functional app, given the features of GDevelop, visual elements were incorporated to create gamified environments that are much more appealing than a standard platform.

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The killer feature for me is how quickly you can throw some graphics on screen to get you started and refine/tweak things from there. I am a very visual person so the ability to get something on screen quickly helps me think about what i want to do with that particular scene.


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How To Get Started

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The Easiest Way To Create Menus

The Easiest Way To Create Menus

Every gamedev knows that setting up menus can be a really time consuming task, but with GDevelop's new custom objects, it's one of the quickest parts of the game making process.

5 Ways To Get Your First 10,000 Players

5 Ways To Get Your First 10,000 Players

Get your game in front of a larger audience by doing these 5 things. Developing a good game is only half the battle, getting that good game in front of more people increases the chance your game will be a hit. Marketing and sharing your game can be just as much work as creating the game in the first place.

Make Your First Game

Make Your First Game

Create a wave defense game without coding, using GDevelop. We'll try to cover everything in this series from basic gun mechanics to enemies and more. These tutorials are designed to teach you how to make a game in GDevelop, a no-code, open-source, free, and easy game engine.

10 Best Game Development Extensions

10 Best Game Development Extensions

Extensions make game development a LOT easier, giving you functionality that you would otherwise have to create yourself. Saving you time and energy in the process of developing your game. This video was created to show you the most commonly used extensions in the GDevelop game engine, which is a no-code, open-source, free, and easy game engine.

Publish on

Publish on

This video shows how easy it is to publish your game on, formerly known as liluo, GDevelop's game hosting platform.

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ChatGPT With GDevelop

This video goes over the basics of GDevelop by creating a quick example game. GDevelop's no code event system, behaviors and extensions, adding sound effects, and more.

Intro: Object types

Intro: Object types

This video goes over the object types in GDevelop, and briefly shows what each one can be used for. This will be useful for any game developers who are just starting out with the engine, or someone who doesn't understand some of the object types.

Intro: Event system

Intro: Event system

This will be useful for any game developers who are just starting out with the engine, or someone who hasn't been using all of the tools the game engine has to offer.

Intro: Variables

Intro: Variables

In this video, we'll take an introductory look at variables. We will learn the differences between scene, global, and object variables, as well as when to use them. The focus here is on concrete examples, so that you can leave with some real ideas of how to apply variables in your own game!

Intro: Expression Builder

Intro: Expression Builder

This video goes over the expression builder. What it's used for and what sort's of things it's capable of. It also goes over a practical example of adding health points to a character. This will be useful for any game developers who are just starting out with the engine, or someone who hasn't tried using the expression builder yet.

Intro: Behaviors and Functions (Extensions)

Intro: Behaviors and Functions (Extensions)

As a game creator, you want to get from concept to finished product as soon as possible. Behaviors and functions (extensions) address this by letting you not reinvent the wheel, so you can focus on actually making your game! In this video, we'll go over the basics of behaviors and functions as well as how you can use them in your next project.

Intro: Optimization

Intro: Optimization

This video teaches GDevelop users about game optimization, and briefly goes over most of the areas that could be causing lag or poor performance in your game. These tutorials are designed to teach you how to make a game in GDevelop, a no-code, open-source, free, and easy game engine.

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The Awesomest Way to Create Even More Awesome HTML5 Games!


Impact is a JavaScript Game Engine that allows you to develop stunning HTML5 Games for desktop and mobile browsers.

I’ve tried four other JavaScript game engines, and this is the first one I’ve used that makes sense (…) Impact is the first truly professional-grade JavaScript and HTML5 game engine to hit the market.

Game Developer Magazine, May 2011, Page 31

Download Impact Now

Play Everywhere

Impact runs on all HTML5 capable browsers: Firefox, Chrome, Safari, Opera and (behold) even Internet Explorer 9. Of course this also includes the iPhone , iPod Touch and iPad .

Internet Explorer

Want to try it yourself? Point your Mobile Safari to or . Don't have an iPhone at hand? Watch a short demo video !

Read more about Impact on those platforms »

Flexible Level Editor for Anything 2D

Weltmeister Level Editor

Impact comes with the versatile Weltmeister Level Editor that lets you create your game worlds with ease. Whether it's for a side-scrolling Jump'n'Run or a top-down RPG – Weltmeister is up to the task.

All your entities (enemies, NPCs, triggers etc.) can be instantly used in Weltmeister and you can connect entities with each other to create logic chains: find button, open door.

Watch the introduction screencast for Weltmeister »

Publish your Games into the AppStore with almost native performance

With the Ejecta Framework you can easily publish your HTML5 Games in the iPhone AppStore with perfect sound, Multitouch and almost native performance.

Ejecta takes your JavaScript source code, executes it and directly renders your game via OpenGL onto the screen. This bypasses the iPhone's Mobile Safari completely and thus avoids some problems that this browser still has.

Your Impact games will be truly indistinguishable from those written in native Objective-C. Check Biolab Disaster and Drop in the AppStore and see for yourself.

Read more about Ejecta »

With your Impact license you will also get access to AppMobi's GameDev XDK . The XDK allows you to easily create and package native Apps for Android and iOS and provides a lot of cloud services.

Powerful Debug Tools

An easy to use Debug Menu helps you find performance bottlenecks and see what exactly is going on in your game at any time.

Debug Menu

Try the Debug Menu for Biolab Disaster »

Get Started in Minutes

The documentation for Impact answers all your questions and more. A growing list of video tutorials and articles as well as a detailed Class Reference with lot's of example code will help you develop your first HTML5 Game today!

Jesse Freeman's Introducing HTML5 Game Development walks you through the whole process of creating a game with Impact. It covers everything from setting up your working environment to packaging your game for release.

And if you ever get stuck, just visit the forums or the #impactjs IRC channel at

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Game development

Gaming is one of the most popular computer activities. New technologies are constantly arriving to make it possible to develop better and more powerful games that can be run in any standards-compliant web browser.

Develop web games

Welcome to the MDN game development center! In this area of the site, we provide resources for web developers wanting to develop games. You will find many useful tutorials and technique articles in the main menu on the left, so feel free to explore.

We've also included a reference section so you can easily find information about all the most common APIs used in game development.

Note: Creating games on the web draws on a number of core web technologies such as HTML, CSS, and JavaScript. The Learning Area is a good place to go to get started with the basics.

Port native games to the Web

If you are a native developer (for example writing games in C++), and you are interested in how you can port your games over to the Web, you should learn more about our Emscripten tool — this is an LLVM to JavaScript compiler, which takes LLVM bytecode (e.g. generated from C/C++ using Clang, or from another language) and compiles that into asm.js , which can be run on the Web.

To get started, see:

  • About Emscripten for an introduction including high-level details.
  • Download and Install for installing the toolchain.
  • Emscripten Tutorial for a tutorial to teach you how to get started.

For a list of web game examples, see our list of Tutorials .

A collaborative site featuring a large number of open web game development tutorials. Has not been very active recently, but still holds some nice resources.

A collection of impressive JavaScript techniques and experiments, not specific to games, but helpful nonetheless. Has not been very active recently, but still holds some nice resources.

An online book, written by Bob Nystrom, which discusses programming patterns in the context of game development with the aim of helping game developers produce more effective and efficient code.

Weekly newsletter about HTML game development, sent every Friday. Contains the latest articles, tutorials, tools, and resources.

List of the most popular HTML game frameworks along with their rating, features and samples.

Tutorials and articles about game development in general.

Starter for the new game developers, a curated list of links to various useful resources around the web.

JavaScript coding competition for HTML game developers with the file size limit set to 13 kilobytes. All the submitted games are available in a readable form on GitHub.

Games category on the Mozilla Hacks blog containing interesting gamedev related articles.

A wiki page with information about Mozilla's involvement in platform games.

The Web-First Game Engine

Collaboratively build stunning html5 games and visualizations, in-browser webgl editor with live updates across multiple devices, gltf™ 2.0 support.

Create fantastic product renders with lightning-fast loading times with PlayCanvas' glTF™ 2.0 support and Draco Mesh Compression.

Cross Platform Support

The PlayCanvas Engine gives incredible performance, even on devices such as the iPhone 6 and Chromebooks.

Built for Teams

PlayCanvas has many team features such as chatting with your teammates directly from the Editor and built-in version control.

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The PlayCanvas Engine is open sourced on GitHub under the MIT license.

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Playcanvas is used by studios large and small to make lightweight messenger games, online multiplayer games, extraordinary product configurators, architectural visualizations and more..


Polaris Vehicle Configurator

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how to make html5 games

Desktop and Mobile HTML5 Game Framework

A fast, free and fun open source framework for Canvas and WebGL powered browser games

how to make html5 games

Phaser Editor

Phaser Editor enables you to visually create Phaser games. Instead of entering numbers in your code to position Game Objects, you can drag and drop them into place, tweak their animations, adjust their physics bodies, enable special effects and more. It's quicker and faster for both artists and developers alike and publishes to pure Phaser code.

Phaser Editor Scene

Drag and drop your game levels together

Phaser Editor Animation Editor

Create animations and configure playback values with live preview

Phaser Editor Tilemap Support

Import tilemaps and place your own Game Objects over them

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Phaser Features

  • WebGL & Canvas

mobile phone

Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.

We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.

Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.

Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.

Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.

Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.

A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.

Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.

Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.

Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!

Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)

We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.

  • Device Scaling
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how to make html5 games

Phaser Playable Ads Plugin Released

9th May 2024

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How to Code a Simple Game and Host it on Your Website

Shane Duggan

Have you ever wanted to create your own game to share with others on your website? In this article, we'll be learning how to code a simple game using HTML, CSS, and JavaScript, and then host it on your website.

The game we'll be coding is a classic word-guessing game – Melting Snowman!

HTML, CSS, and JavaScript are some of the most classic languages for web development. There’s a certain charm and simplicity that comes with the old-school building blocks, coupled with the fact that it's relatively simple for beginners to learn and get it up on a hosted website, which inspired this tutorial.

Using these beginner-friendly web development languages to code the game, we'll walk through each step of the process. Whether you're new to coding or a seasoned developer, you'll be able to follow along and create your own version of Melting Snowman.

Plus, including projects in your résumé when applying for a software or programming role can be a great way to boost your chances of landing a job.

Once we've created the game, we'll learn how to host it on a simple HTML page or a website builder such as WordPress. By the end of this article, you'll have a fun and interactive game to share with your website visitors. Hosted on my website, it looks something like this:


Let's get started and learn how to code and host Melting Snowman on your website!

Planning and Preparation

Before commencing with the coding of your Melting Snowman game, it is crucial to engage in planning and preparation.

This process involves choosing a programming language and development environment, collecting the necessary resources and tools required for coding the game, and determining the game's features and functionalities.

How to choose a programming language and development environment

Melting Snowman can be coded in many programming languages, including Python, Java, C++, and JavaScript. As mentioned, for this simple guide, we will code the game using HTML, CSS, and JavaScript, the popular web development languages.

Doing so will also allow you to easily host your game on a variety of websites, including those of you who have websites created with no-code tools such as WordPress and Wix. With those, a simple plugin will allow you to easily host your game with minimal setup.

Aside from selecting a programming language, you'll also need to choose a development environment to write and test your code. Various popular options include Visual Studio Code, Sublime Text, and Atom.

These development environments are available for free download and offer features such as syntax highlighting, code completion, and debugging tools.

How to gather resources and tools needed to code the game

To efficiently code and host your Melting Snowman game, you'll need to assemble various resources and tools, including:

  • A text editor or integrated development environment (IDE) to write your code
  • A web browser to test your game
  • Images to use as the Melting Snowman graphics
  • Access to a web hosting service to host your game online

How to choose the features and functionalities of the game

Before embarking on the coding process, you should decide on the features and functionalities of your Melting Snowman game. Some possible things to think about could include:

  • The number of permissible guesses
  • The inclusion of a timer option
  • The inclusion of a hint button option
  • The ability to select different word categories (for example animals, movies, sports)
  • The ability to keep score and track high scores

Once you've decided on the features and functionalities of your game, you can start coding the Melting Snowman game with HTML, CSS, and JavaScript.

The 5 Steps to Coding a Game of Melting Snowman

Now we’ve reached the fun part - coding! The process of game development is often long and arduous. But for this mini project, I have broken it all down into 5 simple steps. These will have you with your Melting Snowman game running in no time. They are:

  • Creating the HTML structure for the game
  • Adding the CSS styling to make the game look visually appealing
  • Writing the JavaScript code to implement the game logic and functionality
  • Adding interactivity and animations
  • Testing and debugging

Let’s look at each of these steps in detail. Feel free to follow along and make any creative changes that you think of along the way.

How to Create the HTML Structure for the Game

To begin creating the Melting Snowman game, you need to initiate a new text document and reserve it with the ".html" file extension. Embed the fundamental HTML5 structure into the document, typically consisting of these fields:

You can see that for this configuration, the HTML file is linked to a "style.css" stylesheet that we'll deal with in a bit.

After setting up the <head> section, you'll create a <body> section that will contain the content of the webpage. There can be many sections here, such as an instructions paragraph that teaches users how to play the game. This is a simple addition, and can be churned out easily with AI. Although, since we will be hosting this on your website, be sure to check it for AI content against possible penalizations.

Inside the <body> section, create a <div> with a class attribute of "container". This will be the main container for the game.

Within the container, create an <h1> element with the text "Melting Snowman Game" as the title of the game. Below the title, create another <div> with a class attribute of "Melting Snowman". This will be where the visual representation of the Melting Snowman will be generated dynamically using JavaScript.

Next, create a <div> with a class attribute of "word". This will be where the current word to be guessed is displayed, and it will also be dynamically generated using JavaScript. Create another <div> with a class attribute of "letters" where the letters that have been guessed will be displayed. This, too, will be generated dynamically using JavaScript.

Finally, create one more <div> with a class attribute of "message". This is where the win/lose message will be displayed at the end of the game. With these HTML elements in place, you can now move on to styling the game with CSS and implementing its functionality with JavaScript. Here's what that all looks like:

Similar to the stylesheet, the "MeltingSnowman.js" file will be linked to the JavaScript file to handle the game's functionality in the future.

If you have been following along with these guidelines, the rudimentary HTML structure for the Melting Snowman game is good to go. Following this, we can incorporate some CSS styling to enhance the game's visual appeal.

To sum up, here is the final complete HTML file snippet that we've created until this point:

How to Add the CSS Styling to Make the Game Look Visually Appealing

To aesthetically improve the Melting Snowman game, we will use CSS to style the HTML components. Our initial step is to construct a grid design for the game board by utilizing the CSS display attribute. We'll set the "container" category to exhibit as a flex container and center its contents.

Afterward, we will build a "Melting Snowman" classification that establishes the width and height of the game board, adds a perimeter, and centers its contents.

Following that, we will tailor the word to be guessed and the letters that have been used. We will apply the "word" classification to specify the font size and center the content.

For the "letters" classification, we will add margins and use flex-wrap to ensure that the buttons are systematically arranged in rows. We will also create a button style for the letter buttons, specifying a margin, padding, and background color.

Ultimately, we will insert a "message" classification to style the victory/defeat message. We will specify the font size and center the content using Flexbox. This CSS will help make the game visually appealing and user-friendly.

Keep in mind here that the images of Melting Snowman himself will be created with image files, not through code. I will explain that in the following steps.

If you don't want to use those, feel free to style your CSS however you like! It’s really freeplay here, so just let your creativity take charge. Here is the simple CSS code we'll be using:

How to Write the JavaScript Code to Implement the Game Logic and Functionality

In this step, we're going to take a closer look at the JavaScript code we're using to implement the game logic and functionality of our Melting Snowman game. This is probably the lengthiest step, and the most important one, so take your time to carefully go through this one.

First, we define an array called words which contains the list of words to choose from. We also define a constant variable called maxWrongGuesses which indicates the maximum number of incorrect guesses allowed before the game ends. For this example, I used coding languages as the word options:

Next, we declare four variables: wordToGuess , guessedLetters , wrongGuesses , and imageCount .

wordToGuess will hold the random word that the player needs to guess. guessedLetters will hold an array of underscores representing the unguessed letters in the word. wrongGuesses will keep track of the number of incorrect guesses the player has made. And imageCount is used to determine which Melting Snowman image to display.

We then define a function called selectRandomWord() which selects a random word from the words array using the Math.random() function.

Next, we define the initializeGame() function which initializes the game. This function sets the wordToGuess variable to a randomly selected word, initializes the guessedLetters array to an array of underscores, sets wrongGuesses to 0, generates the letter buttons for the player to make guesses, and clears any previous win/lose messages.

Now let’s implement the functions used when initializing the game. The updateWordDisplay() function updates the word display on the page by selecting the .word container element and setting its text to the joined guessedLetters array.

The handleGuess() function handles a letter guess made by the player. It checks if the letter has already been guessed, adds the letter to the guessedLetters array if it's in the hidden word, increments wrongGuesses and updates the Melting Snowman graphic if the letter is not in the hidden word, and checks if the game has been won or lost.

The updateMeltingSnowmanGraphic() function updates the Melting Snowman graphic by selecting the .MeltingSnowman container element and setting its inner HTML to an img element with the appropriate src and alt attributes.

Now remember, the images are going to be externally created and saved as png files from “MeltingSnowman1.png” to “MeltingSnowman6.png”, each with the corresponding graphic. Save those to a folder and copy the path to the “img src” tag:

The checkWinOrLose() function checks if the game has been won or lost by comparing the joined guessedLetters array to the wordToGuess variable and checking if wrongGuesses is greater than or equal to maxWrongGuesses . If the game has been won or lost, it displays the appropriate message and disables the letter buttons.

And to get everything running, the initializeGame() function is called when the page loads using the window.addEventListener('load', initializeGame) statement.

Your entire “MeltingSnowman.js” file should look like this:

How to Add Interactivity and Animations

As mentioned before, I used an png files to create the graphics for the display and named these “MeltingSnowman1.png” to “MeltingSnowman6.png”. Each of the images looked like this:

Then, when each wrong guess was called, I simply changed the image path from image one to image 6 with the imageCounter variable.

Of course, there are many ways you can do this and the possibilities are nearly endless. If you wanted to get really creative, you could generate some aesthetically pleasing images with an AI art generator . That would make for an amazing-looking interface. But make sure that your images are simple yet tasteful.

A good practice would be to condense these as well. Statistics have shown that slow image loading and unattractive images are two of the most prominent reasons users may stop engaging with your site.

Testing and Debugging the Game

After building this Melting Snowman game, it's a good idea to undergo testing and debugging as a part of the software development process. These stages help you make sure that the game functions correctly and as intended. By testing and debugging, you can find and fix any issues and bugs present in the game's code.

To test the game, start the process by playing the game and observing its functionality. This includes inputting distinct words and letters to verify their proper display on the screen and check that the game logic is working as expected.

Seeking feedback from friends and family on their experience and any problems they encounter during gameplay is another effective testing method.

If any issues or errors occur during the testing process, you can use the browser console to scan for error messages. You can also use tools such as Chrome DevTools to debug the code can help identify potential problems.

Finally, you can insert console.log statements to monitor the program's flow and help identify and fix issues.

When you find any bugs or issues during the testing process, you'll need to do some debugging. Debugging requires reviewing the code line by line, testing specific sections of the code, and employing debugging tools and techniques to identify and correct any errors or issues.

How to Get Your Game Hosted on Your Website

Once you have completed comprehensive testing and cleaning up of the code for your Melting Snowman game, next you'll want to deploy it on your website. This makes the game more accessible to anyone with an internet connection.

To host the game on your website, start by transferring the game's files to your website's server using an FTP client.

After you've done that, create a fresh webpage on your website dedicated to the game. You could embed the game on this webpage using either the HTML code generated by the game or an iframe to showcase the game on your webpage.

How to Host it on WordPress

Alternatively, if your website is operating on the WordPress platform, you could employ the WP-Coder plugin to host the Melting Snowman game. This plugin permits the integration of custom HTML, CSS, and JavaScript code into your WordPress site without requiring any manual file editing.

If you just want to focus on coding the game and not worry about the deployment aspect of your games, learning how to integrate your code into low-code platforms is a great way to make this step fuss free. Hosting your game on WordPress is a great example of this practice.

To deploy the Melting Snowman game utilizing the WP-Coder plugin, start by installing the plugin on your WordPress site. Then go to the WP-Coder menu and create a new code snippet specifically for the game.

In the code snippet, paste the HTML, CSS, and JavaScript code generated by the game. Once you save the snippet, it can be incorporated into any page or post on your WordPress site using a shortcode.


By leveraging the WP-Coder plugin, hosting the Melting Snowman game on your WordPress site is a streamlined and stress-free process.

If You Enjoyed Building This Game, Here Are Some Next Steps

Congratulations on creating and hosting your own basic game, Melting Snowman, on your website! With this newly acquired skillset, you can explore more intricate games and expand your game development skills, if that’s in your interests.

To elevate your game development expertise, diving into game engines like Unity is one way to go. Unity, a powerful game development platform , offers an extensive array of tools and resources to design high-caliber games for different platforms.

To embark on your Unity journey, you'll need to learn the C# programming language, the scripting language employed in Unity. Unity offers a comprehensive documentation library, tutorials, and online communities to facilitate your learning and troubleshoot your projects.

After learning C# and Unity, you can try building games using 3D models, physics engines, animations, and other sophisticated features. With Unity, you can create a wide variety of games, including 2D and 3D games, mobile games, virtual reality games, and even augmented reality games.

Wrapping Up and Conclusion

In this article, you’ve learned how to create your very own game of Melting Snowman and host it on your site. Of course, this is a stripped-down version, but you can feel free to add as many features as you like.

With your Melting Snowman game operational, it is time to put your skills to the test and challenge your companions to a competition to determine who can guess the most words accurately. To add even more difficulty and excitement to the game, consider incorporating new words or themes.

You can also share your creation with others and seek feedback to improve your skills. Who knows, perhaps your accomplishments will inspire others to embark on their own coding journey!

Keep on coding and most importantly, have fun!

Hey! I love to write about all things tech on my blog and on my AI Newsletter and X account (@Shuggggan). If you like the content, do give me a shout!

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How to Make a Mobile Game: Everything You Need to Know

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how to make html5 games

Mobile games have become the backbone of modern entertainment: people spend hours playing their favourite games on their smartphones. If you are a game enthusiast, you might be wondering how to make a mobile game that millions of people will love. While the task might seem daunting at first, creating a mobile game is a rewarding experience that can lead to financial success and personal satisfaction. In this article, we will take you through the essential steps involved in making a mobile game.

Is Creating a Mobile Game Easy?

It’s not necessarily easy to create a mobile game. It depends on various factors such as the complexity, the development tools used, and the skills of the game developers.

On one hand, there are many engines and development platforms with different features and tools to make game development easier, even for beginners. These tools often have pre-built assets and templates that you can customize to create a unique product. Some of these tools are also designed to help streamline the development process, such as debugging and testing.

On the other hand, developing a mobile game can still be a challenging task, especially if the game involves complex mechanics or requires high-quality graphics and sound. You also need to think about the different platforms where the game will work, and how it will look and feel for the players.

6 Steps to Make a Mobile Game

Now let us guide you step by step through the process of mobile game creation.

Step 1: Define Your Game Idea

Before you start making a mobile game, you need to have a clear idea of what you want to create. Your idea should be unique, entertaining, and challenging enough to keep players engaged. Start by brainstorming mobile game ideas and write down as many concepts as possible. Once you have a list, narrow it down to the top three ideas that you think have the most potential. Research these ideas to see if they are viable and if they have a market demand.

Here are some tips on how to define the idea of a mobile game:

  • Identify your target audience . Think about who your product is designed for. Is it for casual gamers, hardcore gamers, children, adults, or a specific demographic? Knowing your target audience will help you determine the type of mechanics, visuals, and story that will appeal to them.
  • Brainstorm game mechanics . What actions will the player take? Will it be a puzzle, an action, or a simulation? Try to come up with a unique gameplay mechanic that sets your product apart from others in the same genre.
  • Visualize the game . What will the game look like? What kind of graphics and art style will you use? Will it be 2D or 3D? Will the game have a consistent theme or will it change based on the level or story?
  • Think about the storyline and characters . Will the story be linear or non-linear? Will it be text-based or cinematic? What kind of characters will be part of the game and how will they interact with the player?
  • Define the monetization model . Consider how you will make money from the game. Will you charge a one-time fee to download the game or will you use in-app purchases or ads to generate revenue?

Step 2: Choose a Game Engine

The next step is to choose an engine that will help you create your mobile game. A game engine is a software that provides developers with the tools and resources to create games. There are many game engines available, but some of the most popular ones include Unity, Unreal, and GameMaker Studio. Each engine has its strengths and weaknesses, so it’s essential to research each one to find the best fit for your game.

Here are recommendations on how to choose an engine for a mobile game:

  • Consider your game’s requirements . For example, if your game involves complex 3D graphics, you may need an engine with robust graphics rendering capabilities.
  • Evaluate the ease of use . The game engine you choose should be easy to use, especially if you are not a seasoned developer. You do not want to spend countless hours trying to figure out how to use the engine.
  • Look at the community . When choosing an engine, consider the community around it. You want to select an engine with a vibrant and helpful community. This community can help you troubleshoot any issues you might encounter as you develop your game.
  • Think about cross-platform compatibility . Consider whether the engine you choose is compatible with multiple platforms. If you plan to release your product on multiple platforms, it is essential to choose an engine that can support your needs.
  • Check the licensing . Make sure to check the licensing terms of the engine you want to use. Some engines require a subscription or licensing fee, while others are open source. Choose an engine with licensing that works for your budget and project needs.
  • Test the engine . Before you make your final decision, test the engine. You can download a free trial version or use a demo to test the engine’s capabilities. This can help you determine whether the engine meets your needs and is worth investing in.

Read more:  The Growing Popularity of Crossplay: 18 Best Cross-Platform Games

Step 3: Design the Graphics

After you have chosen your game engine, it’s time to design graphics for your game. The game design includes creating the characters, backgrounds, user interface, and levels. You can design the game using 2D or 3D graphics, depending on the  mobile game type  that you want to create. It’s essential to create a visually appealing game that will attract players and keep them engaged. Additionally, keep in mind the following tips:

  • Be consistent . Use a consistent art style throughout your game. This will help to create a cohesive experience for your players.
  • Use colour effectively . Colour can be a powerful tool in game design. Use it to guide the player’s eye, highlight important elements, and create a mood or atmosphere.
  • Keep it simple . Mobile screens are small, so make sure your graphics are easy to read and understand. Avoid clutter and unnecessary details.
  • Optimize for performance . Mobile devices have limited resources, so you need to make sure your graphics are optimized for performance. Use texture compression and other optimization techniques to keep your game running smoothly.
  • Keep file sizes small . Mobile users are often on limited data plans, so keep your file sizes as small as possible.
  • Consider the user interface . Your graphics should not only look good but also be easy to interact with. Make sure your user interface is intuitive and easy to use.

Step 4: Code the Game

Coding is the process of creating the game’s logic using programming languages. If you are not a programmer, you can hire a programmer to code your game. The coding process can take a long time, depending on the complexity of the game. You can speed up the coding process by using pre-built code libraries or hiring a professional developer. Here are some essential mobile game coding tips for you:

  • Break down your game into smaller pieces . Mobile games can be complex, so it’s essential to break your game down into smaller, manageable chunks. This can help you avoid writing monolithic code that is difficult to maintain, and it can make it easier to test individual components of your game.
  • Test your code thoroughly . Testing is critical for any software project, but it’s especially important for mobile games. Make sure to test your code thoroughly to ensure that it works as expected on a variety of devices and platforms.
  • Keep your code organized . Good code organization is critical for any software project, and mobile games are no exception. Make sure to keep your code organized, modular, and easy to read. This can help you avoid confusion and make it easier to maintain your code over time.
  • Be open to feedback and iteration . Mobile game development is an iterative process, and it’s essential to be open to feedback from users and other stakeholders. Use this feedback to refine your game mechanics and code, and continue to iterate until you achieve the desired result.

Step 5: Test the Product

Testing is ensuring that the game works correctly and that there are no bugs or glitches. You can test the game yourself or hire a group of beta testers to test it for you. It’s essential to gather feedback from testers to improve the product before launching it. Here are some game-testing recommendations from us:

  • Test on different devices . Mobile games can behave differently on different devices. Therefore, it is important to test on a variety of devices with different screen sizes, resolutions, and processing power. This will help you to identify any device-specific issues that may arise.
  • Test different scenarios . Test the product in different scenarios, such as when the device is low on battery, or when other apps are running in the background. This will help you to identify how the game behaves in different environments and whether it is stable.
  • Test for user experience . The success of a mobile game often depends on the user experience, so it is important to test how the game feels to play. Pay attention to the controls, responsiveness, and overall user interface.
  • Check for compatibility . Test the game on different versions of the operating system and ensure that it is compatible with different devices. Thus you’ll identify any compatibility issues that may prevent some players from accessing the game.
  • Test for crashes . Test the game thoroughly to identify any crashes or freezes that may occur. Pay attention to any error messages or warnings that appear, and try to recreate the issue so that you can isolate the cause of the problem.
  • Test for performance . Mobile games can be resource-intensive, so it is important to test for performance. Check the game’s frame rate, loading times, and memory usage to ensure that the game is running smoothly on different devices.

Step 6: Publish the Game

There are several stores where you can submit your mobile game, including the Apple App Store, Google Play Store, and Amazon Appstore. Here’s what you can do to successfully publish your product in these stores:

  • Conduct research . Before uploading your game, it’s important to research the app stores you plan to publish on, including their submission guidelines, policies, and requirements. This will help you avoid any potential issues or rejections.
  • Prepare your assets . Make sure you have all the necessary assets for your game, including icons, screenshots, and promotional materials. These should be high-quality and visually appealing to attract potential users.
  • Choose the right categories and keywords . This can help increase the game’s visibility and attract the right audience. Make sure to choose relevant categories and use keywords that accurately describe your product.
  • Update your game regularly . Don’t forget to update your game regularly to fix any bugs, add new features, and keep it fresh for users. As a result, you will retain existing users and attract new ones.

how to make html5 games

How Much Does It Cost to Make a Mobile Game?

The cost of making a mobile game can change a lot depending on the following factors:

  • How hard the game is to make
  • What kind of platform it will work on
  • Where the people who make the game are located
  • How much design and features the game needs

To be more specific, the cost of making a mobile game can include:

  • Development team: The money you pay to get developers, designers, testers, and other people who help make the product.
  • Platform: The money you spend to make the game for different phones like iOS, Android, or both.
  • Game engine: The money you use to get a game engine like Unity, Unreal Engine, or GameMaker Studio. These engines can make the making process easier but may have fees.
  • Graphics and sound design: The money you use to make visual and audio things like character designs, animations, music, and sound effects.
  • Mobile game marketing  and distribution: The money you use to tell people about the product and put it on app stores. The marketing and distribution money may depend on how popular the game is and who you want to play it.

In total, the cost of making a mobile game can vary from a few thousand dollars to millions of dollars. You should know the game’s features and needs to make a good guess of how much it will cost you to make it.


Post-Release Mobile Game Tips

After a mobile game is first released, there are several important steps that developers should take to ensure that their product is successful. Here are some tips:

  • Track metrics : Keep a close eye on the metrics of the game, such as daily active users (DAU), retention rate, average revenue per user (ARPU), and lifetime value (LTV) of users. This will give you an idea of how well the game is doing, and help you identify areas that need improvement.
  • Take care of marketing : Marketing is crucial for getting the word out about a new mobile game. Create a marketing plan that includes social media promotion, influencer outreach, and app store optimization.
  • Collect feedback : Encourage users to provide feedback on the game through social media, app store reviews, and in-game surveys. You can use this feedback to improve the product, fix bugs, and add new features.
  • Optimize for app stores : Optimize your app store listing with relevant keywords, screenshots, and an attractive description that highlights the unique features of your game. This will help improve the visibility of your game in the app store, leading to more downloads.
  • Promote the game : Use social media, online forums, and influencer outreach to promote the product to potential users.
  • Conduct competitor analysis : Analyze your competitors to understand their strengths and weaknesses. Use this information to improve your game and differentiate it from other similar games in the market.
  • Engage with players : Engaging with players is important for creating a community around the game. Developers should respond to player feedback, offer incentives for players to return to the game, and create events or challenges to keep players engaged. We also recommend adding social features to your product, because social gaming is one of the popular mobile gaming trends in 2023.

By following these tips, you can increase the chances of success for your mobile game and create a loyal player base.

Over to You

Creating a mobile game can be a challenging but rewarding experience. It requires a lot of hard work, dedication, and creativity. By following the essential steps outlined in this article, you can create a successful mobile game that will entertain millions of people. Remember to have fun during the process and don’t be afraid to ask for help if you need it. Good luck!

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  6. How to make HTML5 games


  1. How To Make An HTML5 Game

    Building blocks. The very basic building blocks of a HTML5 game are those of the web: HTML. CSS. JavaScript. Similarly to what happens with HTML5, when people talk about CSS3 they usually refer to the new things that come with CSS's latest specifications, but in an analog manner, CSS3 is simply the latest CSS.

  2. How to build a game with HTML, CSS, and JavaScript

    Next, go over to the CSS file and start applying styles to the two div s we just created. First, we'll start with the game div. Select the element by its id, which is represented by the hash ( #) symbol. #game{ width: 500px; height: 200px; border: 1px solid black; margin: auto; } Next, we'll style our character div.

  3. HTML Game Example

    Code Game. W3Schools Coding Game! Help the lynx collect pine cones Set Goal. Get personalized learning journey based on your current skills and goals. Newsletter. Join our newsletter and get access to exclusive content every month. Jobs. Hire top tech talents. Streamline your hiring process for the perfect team fit

  4. Introduction to HTML Game Development

    HTML and CSS. Build, style, and lay out your game's user interface. HTML audio. Easily play simple sound effects and music. IndexedDB. Store user data on their own computer or device. JavaScript. Fast web programming language to write the code for your game. To easily port your existing games Emscripten or Asm.js.

  5. Introduction to game development for the Web

    If you want your users to be able to use gamepads or other game controllers to work your game, you'll need this API. HTML and CSS. Together, these two technologies let you build, style, and lay out your game's user interface. Part of HTML is the <canvas> element, which provides one way to do 2D graphics. HTML audio.

  6. How to Create an HTML5 Game from Scratch

    Learn how to create HTML5 and JavaScript games from scratch. HTML5 game from scratch step by step learning JavaScript. Learn how to create an HTML5 game from...

  7. The Ultimate List of HTML5 Game Development Tutorials

    Ed X Tutorial. This tutorial teaches more than just game development. It teaches the new features in HTML5, and how you can use them to create applications and websites. This course lasts six weeks, and you can take it for free. Ed X says the course will require between 6 and 8 hours of work per week.

  8. Getting Started With HTML5 Game Development

    #BBG is the go-to IRC channel for HTML5 games - you'll even find quite a few Mozillians hanging around. How to Make Money In-Game Purchases. In-game payments, in my opinion, are the way to go for HTML5 game in the long-term. For now, most HTML5 games don't have enough quality content, nor the game mechanics in place to get player ...

  9. Tutorials

    This tutorial shows how to create a 2D maze game using HTML, incorporating fundamentals such as collision detection and sprite placement on a <canvas>. This is a mobile game that uses the Device Orientation and Vibration APIs to enhance the gameplay and is built using the Phaser framework. This tutorial series shows how to create a simple ...

  10. How to Make an HTML5 Game

    How to Make an HTML5 Game - An Example of a game made in HTML 5. The easiest way to create a website similar to the HTML5 "document" is simply to publish it. It can be embedded in a page. Just like that. Cut at the end of part 1. If you want to distribute it as a bundle on a desktop, you must create your game wrapper.

  11. The Complete Guide to Building HTML5 Games with Canvas and SVG

    To start building HTML5 games with Canvas and SVG, you need a text editor, a modern web browser for testing, and a basic understanding of HTML, CSS, and JavaScript. Text editors like Sublime Text ...

  12. HTML5 Games Projects with Source Code

    Our HTML5 Games section goes the extra mile by providing detailed tutorials for each game. We believe in fostering a learning community, and these step-by-step guides will walk you through the code implementation, explaining the logic and techniques used. Whether you want to understand how collision detection works in platformers or how to ...

  13. How to Make a Game in HTML: A Step-by-Step Guide for Beginners

    We'll use JavaScript for logic, HTML for structure, and CSS for styling. The idea behind 'Guess The Number' is straightforward - the computer generates a random number between 1 and 100, and players must guess what it is. Here's some basic code you could use: var number = Math.floor(Math.random() * 100) + 1;

  14. Learn to create a HTML5 Game in 5 Minutes

    Learn how to create a HTML5 Game with the latest version of the Phaser Game Framework and TypeScript. We are going to create a clone of the famous flappy bird mobile game. Open in app.

  15. GDevelop: Free, Fast, Easy Game Engine

    The fastest, easiest, most powerful no-code game engine. GDevelop is a free, open-source game engine that's 10x easier and faster to use than anything else. Build from anywhere — even on your phone. Publish everywhere: iOS, Android, Steam, web, gaming platforms. Reach millions of players or create the next hit game you've been dreaming of.

  16. How to Make HTML5 Games: Javascript Tutorial for Beginners JS Guide

    Tutorials and guides about creating a HTML5 games using Javascript, Canvas, CSS and HTML. ...

  17. Impact

    Flexible Level Editor for Anything 2D. Impact comes with the versatile Weltmeister Level Editor that lets you create your game worlds with ease. Whether it's for a side-scrolling Jump'n'Run or a top-down RPG - Weltmeister is up to the task. All your entities (enemies, NPCs, triggers etc.) can be instantly used in Weltmeister and you can ...

  18. Game development

    Welcome to the MDN game development center! In this area of the site, we provide resources for web developers wanting to develop games. You will find many useful tutorials and technique articles in the main menu on the left, so feel free to explore. We've also included a reference section so you can easily find information about all the most ...

  19. PlayCanvas WebGL Game Engine

    Collaboratively build stunning HTML5 games and visualizations In-browser WebGL editor with live updates across multiple devices. glTF™ 2.0 Support ... PlayCanvas is used by studios large and small to make lightweight messenger games, online multiplayer games, extraordinary product configurators, architectural visualizations and more. ...

  20. Phaser

    Phaser Editor enables you to visually create Phaser games. Instead of entering numbers in your code to position Game Objects, you can drag and drop them into place, tweak their animations, adjust their physics bodies, enable special effects and more. It's quicker and faster for both artists and developers alike and publishes to pure Phaser code ...

  21. How to Make an HTML5 Game

    These days, many people are determined to make successful HTML5 games, and all thanks to the upgrade in technology. You can design games manually using code, and you can do so with HTML5 game building tools. This article will give you the run-down to these building tools and give you many tricks of the trade! This will prove a fun and rewarding ...

  22. How to Code a Simple Game and Host it on Your Website

    To deploy the Melting Snowman game utilizing the WP-Coder plugin, start by installing the plugin on your WordPress site. Then go to the WP-Coder menu and create a new code snippet specifically for the game. In the code snippet, paste the HTML, CSS, and JavaScript code generated by the game.

  23. How to Make a Game: Everything About Making a Mobile Game

    It's not necessarily easy to create a mobile game. It depends on various factors such as the complexity, the development tools used, and the skills of the game developers. On one hand, there are many engines and development platforms with different features and tools to make game development easier, even for beginners.