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Practice-it is a web application to help you practice solving Java programming problems online. Many of the problems come from the University of Washington's introductory Java courses.

To use Practice-it, first create an account, then choose a problem from our list. Type a solution and submit it to our server. The system will test it and tell you whether your solution is correct.

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Java Coding Practice

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What kind of Java practice exercises are there?

How to solve these java coding challenges, why codegym is the best platform for your java code practice.

  • Tons of versatile Java coding tasks for learners with any background: from Java Syntax and Core Java topics to Multithreading and Java Collections
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In Java programming, commands are essential instructions that tell the computer what to do. These commands are written in a specific way so the computer can understand and execute them. Every program in Java is a set of commands. At the beginning of your Java programming practice , it’s good to know a few basic principles:

  • In Java, each command ends with a semicolon;
  • A command can't exist on its own: it’s a part of a method, and method is part of a class;
  • Method (procedure, function) is a sequence of commands. Methods define the behavior of an object.

Here is an example of the command:

The command System.out.println("Hello, World!"); tells the computer to display the text inside the quotation marks.

If you want to display a number and not text, then you do not need to put quotation marks. You can simply write the number. Or an arithmetic operation. For example:

Command to display the number 1.

A command in which two numbers are summed and their sum (10) is displayed.

As we discussed in the basic rules, a command cannot exist on its own in Java. It must be within a method, and a method must be within a class. Here is the simplest program that prints the string "Hello, World!".

We have a class called HelloWorld , a method called main() , and the command System.out.println("Hello, World!") . You may not understand everything in the code yet, but that's okay! You'll learn more about it later. The good news is that you can already write your first program with the knowledge you've gained.

Attention! You can add comments in your code. Comments in Java are lines of code that are ignored by the compiler, but you can mark with them your code to make it clear for you and other programmers.

Single-line comments start with two forward slashes (//) and end at the end of the line. In example above we have a comment //here we print the text out

You can read the theory on this topic here , here , and here . But try practicing first!

Explore the Java coding exercises for practicing with commands below. First, read the conditions, scroll down to the Solution box, and type your solution. Then, click Verify (above the Conditions box) to check the correctness of your program.

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The two main types in Java are String and int. We store strings/text in String, and integers (whole numbers) in int. We have already used strings and integers in previous examples without explicit declaration, by specifying them directly in the System.out.println() operator.

In the first case “I am a string” is a String in the second case 5 is an integer of type int. However, most often, in order to manipulate data, variables must be declared before being used in the program. To do this, you need to specify the type of the variable and its name. You can also set a variable to a specific value, or you can do this later. Example:

Here we declared a variable called a but didn't give it any value, declared a variable b and gave it the value 5 , declared a string called s and gave it the value Hello, World!

Attention! In Java, the = sign is not an equals sign, but an assignment operator. That is, the variable (you can imagine it as an empty box) is assigned the value that is on the right (you can imagine that this value was put in the empty box).

We created an integer variable named a with the first command and assigned it the value 5 with the second command.

Before moving on to practice, let's look at an example program where we will declare variables and assign values to them:

In the program, we first declared an int variable named a but did not immediately assign it a value. Then we declared an int variable named b and "put" the value 5 in it. Then we declared a string named s and assigned it the value "Hello, World!" After that, we assigned the value 2 to the variable a that we declared earlier, and then we printed the variable a, the sum of the variables a and b, and the variable s to the screen

This program will display the following:

We already know how to print to the console, but how do we read from it? For this, we use the Scanner class. To use Scanner, we first need to create an instance of the class. We can do this with the following code:

Once we have created an instance of Scanner, we can use the next() method to read input from the console or nextInt() if we should read an integer.

The following code reads a number from the console and prints it to the console:

Here we first import a library scanner, then ask a user to enter a number. Later we created a scanner to read the user's input and print the input out.

This code will print the following output in case of user’s input is 5:

More information about the topic you could read here , here , and here .

See the exercises on Types and keyboard input to practice Java coding:

Conditions and If statements in Java allow your program to make decisions. For example, you can use them to check if a user has entered a valid password, or to determine whether a number is even or odd. For this purpose, there’s an 'if/else statement' in Java.

The syntax for an if statement is as follows:

Here could be one or more conditions in if and zero or one condition in else.

Here's a simple example:

In this example, we check if the variable "age" is greater than or equal to 18. If it is, we print "You are an adult." If not, we print "You are a minor."

Here are some Java practice exercises to understand Conditions and If statements:

In Java, a "boolean" is a data type that can have one of two values: true or false. Here's a simple example:

The output of this program is here:

In addition to representing true or false values, booleans in Java can be combined using logical operators. Here, we introduce the logical AND (&&) and logical OR (||) operators.

  • && (AND) returns true if both operands are true. In our example, isBothFunAndEasy is true because Java is fun (isJavaFun is true) and coding is not easy (isCodingEasy is false).
  • || (OR) returns true if at least one operand is true. In our example, isEitherFunOrEasy is true because Java is fun (isJavaFun is true), even though coding is not easy (isCodingEasy is false).
  • The NOT operator (!) is unary, meaning it operates on a single boolean value. It negates the value, so !isCodingEasy is true because it reverses the false value of isCodingEasy.

So the output of this program is:

More information about the topic you could read here , and here .

Here are some Java exercises to practice booleans:

With loops, you can execute any command or a block of commands multiple times. The construction of the while loop is:

Loops are essential in programming to execute a block of code repeatedly. Java provides two commonly used loops: while and for.

1. while Loop: The while loop continues executing a block of code as long as a specified condition is true. Firstly, the condition is checked. While it’s true, the body of the loop (commands) is executed. If the condition is always true, the loop will repeat infinitely, and if the condition is false, the commands in a loop will never be executed.

In this example, the code inside the while loop will run repeatedly as long as count is less than or equal to 5.

2. for Loop: The for loop is used for iterating a specific number of times.

In this for loop, we initialize i to 1, specify the condition i <= 5, and increment i by 1 in each iteration. It will print "Count: 1" to "Count: 5."

Here are some Java coding challenges to practice the loops:

An array in Java is a data structure that allows you to store multiple values of the same type under a single variable name. It acts as a container for elements that can be accessed using an index.

What you should know about arrays in Java:

  • Indexing: Elements in an array are indexed, starting from 0. You can access elements by specifying their index in square brackets after the array name, like myArray[0] to access the first element.
  • Initialization: To use an array, you must declare and initialize it. You specify the array's type and its length. For example, to create an integer array that can hold five values: int[] myArray = new int[5];
  • Populating: After initialization, you can populate the array by assigning values to its elements. All elements should be of the same data type. For instance, myArray[0] = 10; myArray[1] = 20;.
  • Default Values: Arrays are initialized with default values. For objects, this is null, and for primitive types (int, double, boolean, etc.), it's typically 0, 0.0, or false.

In this example, we create an integer array, assign values to its elements, and access an element using indexing.

In Java, methods are like mini-programs within your main program. They are used to perform specific tasks, making your code more organized and manageable. Methods take a set of instructions and encapsulate them under a single name for easy reuse. Here's how you declare a method:

  • public is an access modifier that defines who can use the method. In this case, public means the method can be accessed from anywhere in your program.Read more about modifiers here .
  • static means the method belongs to the class itself, rather than an instance of the class. It's used for the main method, allowing it to run without creating an object.
  • void indicates that the method doesn't return any value. If it did, you would replace void with the data type of the returned value.

In this example, we have a main method (the entry point of the program) and a customMethod that we've defined. The main method calls customMethod, which prints a message. This illustrates how methods help organize and reuse code in Java, making it more efficient and readable.

In this example, we have a main method that calls the add method with two numbers (5 and 3). The add method calculates the sum and returns it. The result is then printed in the main method.

All composite types in Java consist of simpler ones, up until we end up with primitive types. An example of a primitive type is int, while String is a composite type that stores its data as a table of characters (primitive type char). Here are some examples of primitive types in Java:

  • int: Used for storing whole numbers (integers). Example: int age = 25;
  • double: Used for storing numbers with a decimal point. Example: double price = 19.99;
  • char: Used for storing single characters. Example: char grade = 'A';
  • boolean: Used for storing true or false values. Example: boolean isJavaFun = true;
  • String: Used for storing text (a sequence of characters). Example: String greeting = "Hello, World!";

Simple types are grouped into composite types, that are called classes. Example:

We declared a composite type Person and stored the data in a String (name) and int variable for an age of a person. Since composite types include many primitive types, they take up more memory than variables of the primitive types.

See the exercises for a coding practice in Java data types:

String is the most popular class in Java programs. Its objects are stored in a memory in a special way. The structure of this class is rather simple: there’s a character array (char array) inside, that stores all the characters of the string.

String class also has many helper classes to simplify working with strings in Java, and a lot of methods. Here’s what you can do while working with strings: compare them, search for substrings, and create new substrings.

Example of comparing strings using the equals() method.

Also you can check if a string contains a substring using the contains() method.

You can create a new substring from an existing string using the substring() method.

More information about the topic you could read here , here , here , here , and here .

Here are some Java programming exercises to practice the strings:

In Java, objects are instances of classes that you can create to represent and work with real-world entities or concepts. Here's how you can create objects:

First, you need to define a class that describes the properties and behaviors of your object. You can then create an object of that class using the new keyword like this:

It invokes the constructor of a class.If the constructor takes arguments, you can pass them within the parentheses. For example, to create an object of class Person with the name "Jane" and age 25, you would write:

Suppose you want to create a simple Person class with a name property and a sayHello method. Here's how you do it:

In this example, we defined a Person class with a name property and a sayHello method. We then created two Person objects (person1 and person2) and used them to represent individuals with different names.

Here are some coding challenges in Java object creation:

Static classes and methods in Java are used to create members that belong to the class itself, rather than to instances of the class. They can be accessed without creating an object of the class.

Static methods and classes are useful when you want to define utility methods or encapsulate related classes within a larger class without requiring an instance of the outer class. They are often used in various Java libraries and frameworks for organizing and providing utility functions.

You declare them with the static modifier.

Static Methods

A static method is a method that belongs to the class rather than any specific instance. You can call a static method using the class name, without creating an object of that class.

In this example, the add method is static. You can directly call it using Calculator.add(5, 3)

Static Classes

In Java, you can also have static nested classes, which are classes defined within another class and marked as static. These static nested classes can be accessed using the outer class's name.

In this example, Student is a static nested class within the School class. You can access it using School.Student.

More information about the topic you could read here , here , here , and here .

See below the exercises on Static classes and methods in our Java coding practice for beginners:

  • Java Arrays
  • Java Strings
  • Java Collection
  • Java 8 Tutorial
  • Java Multithreading
  • Java Exception Handling
  • Java Programs
  • Java Project
  • Java Collections Interview
  • Java Interview Questions
  • Spring Boot
  • Java Exercises - Basic to Advanced Java Practice Set with Solutions

1. Write Hello World Program in Java

2. write a program in java to add two numbers., 3. write a program to swap two numbers, 4. write a java program to convert integer numbers and binary numbers..

  • 5. Write a Program to Find Factorial of a Number in Java
  • 6. Write a Java Program to Add two Complex Numbers

7. Write a Program to Calculate Simple Interest in Java

  • 8. Write a Program to Print the Pascal’s Triangle in Java

9. Write a Program to Find Sum of Fibonacci Series Number

10. write a program to print pyramid number pattern in java., 11. write a java program to print pattern., 12. write a java program to print pattern., 13. java program to print patterns., 14. write a java program to compute the sum of array elements., 15. write a java program to find the largest element in array, 16. write java program to find the tranpose of matrix, 17. java array program for array rotation, 18. java array program to remove duplicate elements from an array, 19. java array program to remove all occurrences of an element in an array, 20. java program to check whether a string is a palindrome, 21. java string program to check anagram, 22. java string program to reverse a string, 23. java string program to remove leading zeros, 24. write a java program for linear search., 25. write a binary search program in java., 26. java program for bubble sort..

  • 27. Write a Program for Insertion Sort in Java

28. Java Program for Selection Sort.

29. java program for merge sort., 30. java program for quicksort., java exercises – basic to advanced java practice programs with solutions.

Test your Java skills with our topic-wise Java exercises. As we know Java is one of the most popular languages because of its robust and secure nature. But, programmers often find it difficult to find a platform for Java Practice Online. In this article, we have provided Java Practice Programs. That covers various Java Core Topics that can help users with Java Practice.

Take a look at our free Java Exercises to practice and develop your Java programming skills. Our Java programming exercises Practice Questions from all the major topics like loops, object-oriented programming, exception handling, and many more.

List of Java Exercises

Pattern programs in java, array programs in java, string programs in java, java practice problems for searching algorithms, practice problems in java sorting algorithms.

  • Practice More Java Problems

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Java Practice Programs

This Java exercise is designed to deepen your understanding and refine your Java coding skills, these programs offer hands-on experience in solving real-world problems, reinforcing key concepts, and mastering Java programming fundamentals. Whether you’re a beginner who looking to build a solid foundation or a professional developer aiming to sharpen your expertise, our Java practice programs provide an invaluable opportunity to sharpen your craft and excel in Java programming language .

The solution to the Problem is mentioned below:

Click Here for the Solution

5. write a program to find factorial of a number in java., 6. write a java program to add two complex numbers., 8. write a program to print the pascal’s triangle in java.

Pattern_In_Java

Time Complexity: O(N) Space Complexity: O(N)
Time Complexity: O(logN) Space Complexity: O(N)

Sorting_in_java

Time Complexity: O(N 2 ) Space Complexity: O(1)

27. Write a Program for Insertion Sort in Java.

Time Complexity: O(N logN) Space Complexity: O(N)
Time Complexity: O(N logN) Space Complexity: O(1)

After completing these Java exercises you are a step closer to becoming an advanced Java programmer. We hope these exercises have helped you understand Java better and you can solve beginner to advanced-level questions on Java programming.

Solving these Java programming exercise questions will not only help you master theory concepts but also grasp their practical applications, which is very useful in job interviews.

More Java Practice Exercises

Java Array Exercise Java String Exercise Java Collection Exercise To Practice Java Online please check our Practice Portal. <- Click Here

FAQ in Java Exercise

1. how to do java projects for beginners.

To do Java projects you need to know the fundamentals of Java programming. Then you need to select the desired Java project you want to work on. Plan and execute the code to finish the project. Some beginner-level Java projects include: Reversing a String Number Guessing Game Creating a Calculator Simple Banking Application Basic Android Application

2. Is Java easy for beginners?

As a programming language, Java is considered moderately easy to learn. It is unique from other languages due to its lengthy syntax. As a beginner, you can learn beginner to advanced Java in 6 to 18 months.

3. Why Java is used?

Java provides many advantages and uses, some of which are: Platform-independent Robust and secure Object-oriented Popular & in-demand Vast ecosystem

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Java Programming Exercises

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I created this website to help developers improve their programming skills by practising simple coding exercises. The target audience is Software Engineers, Test Automation Engineers, or anyone curious about computer programming. The primary programming language is Java, as it is mature and easy to learn, but you can practice the same problems in any other language (Kotlin, Python, Javascript, etc.).

  • Binary Tree problems are common at Google, Amazon and Facebook coding interviews.
  • Sharpen your lambda and streams skills with Java 8 coding practice problems .
  • Check our Berlin Clock solution , a commonly used code exercise.
  • We have videos too! Check out the FizzBuzz solution , a problem widely used on phone screenings.

How does it work ?

1. Choose difficulty

Easy, moderate or challenging.

2. Choose the exercise

From a list of coding exercises commonly found in interviews.

3. Type in your code

No IDE, no auto-correct... just like the whiteboard interview question.

4. Check results

Typically 3-5 unit tests that verify your code.

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Solve planning and scheduling problems with OptaPlanner

A fast, easy-to-use, open source AI constraint solver for software developers

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OptaPlanner optimizes plans and schedules with hard constraints and soft constraints . It reduces costs substantially, improves service quality , fulfills employee wishes and lowers carbon emissions .

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OptaPlanner is a lightweight, embeddable planning engine . It enables everyday programmers to solve optimization problems efficiently. Constraints apply on plain domain objects and can call existing code. It is Object Oriented Programming (OOP) and Functional Programming (FP) friendly. There’s no need to input constraints as mathematical equations.

  • Continuous planning to weekly publish the schedule, 3 weeks before execution
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Under the hood, OptaPlanner combines sophisticated Artificial Intelligence optimization algorithms (such as Tabu Search, Simulated Annealing, Late Acceptance and other metaheuristics) with very efficient score calculation and other state-of-the-art constraint solving techniques for NP-complete or NP-hard problems.

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OptaPlanner is open source software , released under the Apache License .

Code example

To optimize a problem from Java™ code, add the optaplanner-core jar and call Solver.solve() :

Try the hello world application.

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Java, Java, Java: Object-Oriented Problem Solving

(4 reviews)

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Ralph Morelli, Trinity College

Ralph Walde, Trinity College

Copyright Year: 2016

Publisher: Ralph Morelli, Ralph Walde

Language: English

Formats Available

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Learn more about reviews.

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Reviewed by Onyeka Emebo, Assistant Professor, Virginia Tech on 12/28/21

The text adequately addresses areas under Object Oriented Programming using Java as a Programming Language for Introduction to Computer Science courses. It gently introduces basic concepts in computer, objects and java using problem solving... read more

Comprehensiveness rating: 5 see less

The text adequately addresses areas under Object Oriented Programming using Java as a Programming Language for Introduction to Computer Science courses. It gently introduces basic concepts in computer, objects and java using problem solving approaches and gradually builds up to more advanced Java technologies in such a simplified manner that can be easily understood. The text also provides a table of content at the beginning and a summary of points for each chapter with exercises.

Content Accuracy rating: 4

The text content is accurate, without errors and unbiased. There is however some links that needs to be updated.

Relevance/Longevity rating: 4

While the field of computer science with particular emphasis to programming as it relates to this text is constantly evolving, the approach taken by this text to teach the essentials is likely to persist. The code, tested in Java 8, should continue to work with new Java releases. Updates to the text can be done easily by the way it has been written.

Clarity rating: 5

The text is written in a clear and easy to understand manner. The objectives, explanations, examples and exercises are clear and easy to follow. The codes are well commented to aid readability.

Consistency rating: 4

The text is highly consistent in both structure and terminology. It starts each chapter with objectives and outline and concludes with summary, exercises and solutions. However, some codes within the chapters are put in figures while others are not, this could be confusing.

Modularity rating: 5

The text is divided in 17 chapters (0 - 16) and 8 appendices (A – H). Each chapter is further divided into sections and subsections. This breakdown makes it easier for instructors to apportion sections to students at different times within the course.

Organization/Structure/Flow rating: 5

The text is organized in a manner that is logical and it flows well from section to section. The structure makes navigation from chapter to chapter easier.

Interface rating: 3

I reviewed the PDF version and it looks good to a large extent. The links in the table of contents are working properly. There are clickable links within the text to different figures, sections, such as appendices, and external websites. However, there are some issues with some figure titles, e.g., figure 12, 1.10, 2.7, 2.10, 2.14, etc. are cut off. Some hyperlinks for some figures missing e.g., figure 2.8 and some figures don’t have titles.

Grammatical Errors rating: 5

The text contains no grammatical errors.

Cultural Relevance rating: 5

The text is culturally neutral. The examples are unbiased in the way it has been presented.

Reviewed by Ghaith Husari, Assistant Professor, East Tennessee State University on 4/17/20

This book covers Object-Oriented Programming under JAVA. It introduces the concepts of object-oriented programming and they are used for problem-solving. This book covers all the relevant areas of Object-Oriented Programming under Java. Also, it... read more

This book covers Object-Oriented Programming under JAVA. It introduces the concepts of object-oriented programming and they are used for problem-solving. This book covers all the relevant areas of Object-Oriented Programming under Java. Also, it covers more advanced topics such as socket programming and algorithms.

Content Accuracy rating: 5

The Object-Oriented concepts and implementation example shown in code samples are accurate and easy to learn as the code samples are aligned with the concept being discussed. Some links and URLs are out-dated but they have little to no impact on student learning. However, I would add a note that says "some of the links and URLs might not up-to-date. However, they can be found using search engines if necessary"

Programming languages get updated regularly to include new and easier functions to use. While it is impossible for a textbook to include every function, this textbook provides a great learning opportunity that allows students to build the muscle to be able to learn more about Java online. When it comes to Object-Oriented concepts, the book is extremely relevant and up-to-date

The textbook is very easy to understand and the code sample is both clear (code readability) and relevant.

Consistency rating: 5

The text and the terms it contains are consistent. Also, the textbook follows a consistent theme.

The textbook chapters are divided into sections and subsections that are shown also in the table of contents which can be used to visit each section.

The textbook consists of seventeen chapters that are organized in a logical manner. The more general concepts such as problem-solving and programing are placed at the beginning, then the chapters introduce the discuss Object-Oriented Programming come after the general chapters. The more advanced topics such as socket programming and data structures and algorithms come towards the end. This made a lot of sense to me.

Interface rating: 5

The textbook is easily accessible online and it can be downloaded to open with Edge or Adobe Reader without any problems.

No grammar issues have been noticed.

This textbook is neutral and unbiased.

Reviewed by Guanyu Tian, Assistant Professor, Fontbonne University on 6/19/18

This textbook covers Object-Oriented Programming with Java programming language pretty well. It starts with the concept of Objects and problem solving skills and then dive into Java programming language syntax. Overall, it appropriately covers all... read more

Comprehensiveness rating: 4 see less

This textbook covers Object-Oriented Programming with Java programming language pretty well. It starts with the concept of Objects and problem solving skills and then dive into Java programming language syntax. Overall, it appropriately covers all areas of the subject including the main principles of Object-Oriented Programming and Java programming language. In the later chapters, this textbook also introduces advanced topics such as concurrent programming, network/socket programming and data structures. The textbook provides table of contents at the beginning and index of terms at the end. Each chapter also provides a list of key words and a list of important concepts and technique terms.

Content Accuracy rating: 3

The content of the textbook is mostly accurate. Many URLs linked to Java documentations and APIs are not up-to-date.

Many URLs to Java references are not up-to-date and many online samples are not accessible. Nonetheless, the concepts of Object-Oriented Programming and Java programming language syntax are mostly current. Any updates to the contents of the textbook can be implemented with minimal effort.

The text is easy to understand. However, some of the texts are not displayed on adobe reader.

Consistency rating: 3

The text is consistent in terms of framework. Each chapter starts with introduction to a problem, and then discussion and design of the solution with UML diagrams; then Java is used to implement the solution(s). However, there is some level of inconsistency in terms of Java code samples. For example, some Java code examples use appropriate indentations and new lines, but some examples do not. This may confuse students.

Each chapter is divided into different sections and subsections. A student can go to each section of a chapter by clicking it in the Table of Contents.

Organization/Structure/Flow rating: 3

The topics in this text book are organized in a reasonable order. It starts with general concepts of computer and program design, then Objects and Java Programming Language, and then advanced topics in computer programming. It would be better if the textbook starts with Java programming language and then principles of Object Oriented programming.

Some of the texts are not displayed in the reviewer's adobe reader. Many diagrams and figures are poorly drawn. Overall, the interface of the book is one area that needs improvement.

No major grammar issues has been noticed.

The text of this textbook is a neutral and unbiased.

Overall, this textbook covers materials of Object-Oriented Programming with Java taught in first or second-year computer science course. However, the contents of Java programming language has not been up-to-date and the interface of the book is very poor compare to similar books the reviewer has used for learning and teaching the same materials. Some sample codes are not well written or inconsistent in terms of the use of indentation and new lines. Many URLs are obsolete and the web pages are not accessible.

Reviewed by Homer Sharafi, Adjunct Faculty Member, Northern Virginia Community College on 6/20/17

The textbook includes the material that is typically covered in a college-level CS1 course. Using an “early objects” approach and Java as the programming language, the authors go over problem-solving techniques based on object-oriented... read more

The textbook includes the material that is typically covered in a college-level CS1 course. Using an “early objects” approach and Java as the programming language, the authors go over problem-solving techniques based on object-oriented programming principles. In addition to an Index of terms towards the end of the text, each chapter summary includes the technical terms used, along with a bulleted-list of important points discussed in that chapter.

The computer science concepts and the accompanying sample code are accurate and error-free; however, the only issue is the fact that the URLs that make references to various aspects of Java, such as API documentation, JDK, and the Java Language Specification, have not been updated to reflect the fact that Sun Microsystems was acquired by Oracle back in 2010.

Like other software systems, Java is updated on a regular basis; nonetheless, the computer science concepts discussed in the textbook are based on standard undergraduate curriculum taught in a CS1 course. Therefore, any updates to the textbook would need to be with regard to the version of Java with minimal effort.

Clarity rating: 4

The authors deliver clear explanations of the computer science concepts and the accompanying Java language features.

There is a consistent theme throughout much of the text: A topic is introduced and discussed within the context of a problem. Its solution is then designed and explained using UML diagrams; finally, Java is used to illustrate how the solution is implemented on the computer.

Each chapter is divided into sections that can easily be identified within the table of contents. Therefore, it’s fairly easy for a student to pick and choose a section in a chapter and work on the other sections later. Throughout each chapter, there are self-study exercises to incrementally test understanding of the covered material. Solutions to those self-study exercises are then provided towards the end of the chapter. In addition, each chapter includes end-of-chapter exercises that can be used to assess one’s understanding of the computer science concepts as well as the various features of Java.

The book consists of seventeen chapters; however, a typical CS1 course would need the material in the first ten chapters only, and those chapters are set up in a logical manner, allowing one to go through the material sequentially. Depending on how fast he first ten chapters are covered during the course of a semester, an instructor may choose from the last seven chapters in the text to introduce more advanced topics in computer science and/or Java.

Interface rating: 1

The textbook can be accessed online or opened using Acrobat Reader with no problem. There are no issues, as long as navigation is done one page after another manually. However, when browsing through the table of contents (TOC) or the Index, the entries are not set up using any live links. That is, you cannot click on a page number associated with an item within the TOC or the Index to go directly to that page.

Grammatical Errors rating: 3

This reviewer did not come across any such issues, while going through the text.

This is a computing textbook, where the contents are presented using technical terms. Culturally, the textbook is completely neutral and unbiased in terms of how the material is presented.

Table of Contents

  • 0 Computers, Objects, and Java
  • 1 Java Program Design and Development
  • 2 Objects: Defining, Creating, and Using
  • 3 Methods: Communicating with Objects
  • 4 Input/Output: Designing the User Interface
  • 5 Java Data and Operators
  • 6 Control Structures
  • 7 Strings and String Processing
  • 8 Inheritance and Polymorphism
  • 9 Arrays and Array Processing
  • 10 Exceptions: When Things Go Wrong
  • 11 Files and Streams
  • 12 Recursive Problem Solving
  • 13 Graphical User Interfaces
  • 14 Threads and Concurrent Programming
  • 15 Sockets and Networking
  • 16 Data Structures: Lists, Stacks, and Queues

Ancillary Material

  • Ralph Morelli, Ralph Walde

About the Book

We have designed this third edition of Java, Java, Java to be suitable for a typical Introduction to Computer Science (CS1) course or for a slightly more advanced Java as a Second Language course. This edition retains the “objects first” approach to programming and problem solving that was characteristic of the first two editions. Throughout the text we emphasize careful coverage of Java language features, introductory programming concepts, and object-oriented design principles.

The third edition retains many of the features of the first two editions, including:

  • Early Introduction of Objects
  • Emphasis on Object Oriented Design (OOD)
  • Unified Modeling Language (UML) Diagrams
  • Self-study Exercises with Answers
  • Programming, Debugging, and Design Tips.
  • From the Java Library Sections
  • Object-Oriented Design Sections
  • End-of-Chapter Exercises
  • Companion Web Site, with Power Points and other Resources

The In the Laboratory sections from the first two editions have been moved onto the book's Companion Web Site. Table 1 shows the Table of Contents for the third edition.

About the Contributors

Ralph Morelli, Professor of Computer Science Emeritus. Morelli has been teaching at Trinity College since 1985, the same year the computer science major was first offered. More recently, he was one of the Principal Investigators (PIs) for the Humanitarian Free and Open Source Software (HFOSS) project, an NSF-funded effort to get undergraduates engaged in building free and open source software that benefits the public.  In summer 2011 a team of Trinity HFOSS students and faculty traveled to Haiti to build an open source mobile application that helps manage beneficiaries for a humanitarian aid organization. Currently Morelli is the PI of the Mobile CSP project, an NSF-funded effort to train high school teachers in CT and elsewhere to teach the emerging Advanced Placement CS Principles course that is being created by the College Board. The main goal of this NSF initiative is to increase access to computer science among underrepresented groups, including girls, African Americans, and Hispanic Americans.  The Mobile CSP course teaches students to create mobile apps to serve their community.  In summer 2014, a group of 20 Mobile CSP students spent their summer building mobile apps for the city of Hartford. 

Ralph Walde.  Dr. Walde has given Trinity 28 years of distinguished service, first as a Professor of Mathematics and now as a Professor of Computer Science. He was instrumental in helping to establish and nourish computing at Trinity and was one of the founding members of the Computer Science Department.

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Java online compiler.

Write, Run & Share Java code online using OneCompiler's Java online compiler for free. It's one of the robust, feature-rich online compilers for Java language, running the Java LTS version 17. Getting started with the OneCompiler's Java editor is easy and fast. The editor shows sample boilerplate code when you choose language as Java and start coding.

Taking inputs (stdin)

OneCompiler's Java online editor supports stdin and users can give inputs to the programs using the STDIN textbox under the I/O tab. Using Scanner class in Java program, you can read the inputs. Following is a sample program that shows reading STDIN ( A string in this case ).

Adding dependencies

OneCompiler supports Gradle for dependency management. Users can add dependencies in the build.gradle file and use them in their programs. When you add the dependencies for the first time, the first run might be a little slow as we download the dependencies, but the subsequent runs will be faster. Following sample Gradle configuration shows how to add dependencies

Java is a very popular general-purpose programming language, it is class-based and object-oriented. Java was developed by James Gosling at Sun Microsystems ( later acquired by Oracle) the initial release of Java was in 1995. Java 17 is the latest long-term supported version (LTS). As of today, Java is the world's number one server programming language with a 12 million developer community, 5 million students studying worldwide and it's #1 choice for the cloud development.

Syntax help

1. if else:.

When ever you want to perform a set of operations based on a condition If-Else is used.

Switch is an alternative to If-Else-If ladder and to select one among many blocks of code.

For loop is used to iterate a set of statements based on a condition. Usually for loop is preferred when number of iterations is known in advance.

While is also used to iterate a set of statements based on a condition. Usually while is preferred when number of iterations are not known in advance.

5. Do-While:

Do-while is also used to iterate a set of statements based on a condition. It is mostly used when you need to execute the statements atleast once.

Classes and Objects

Class is the blueprint of an object, which is also referred as user-defined data type with variables and functions. Object is a basic unit in OOP, and is an instance of the class.

How to create a Class:

class keyword is required to create a class.

How to create a Object:

How to define methods in a class:, collections.

Collection is a group of objects which can be represented as a single unit. Collections are introduced to bring a unified common interface to all the objects.

Collection Framework was introduced since JDK 1.2 which is used to represent and manage Collections and it contains:

This framework also defines map interfaces and several classes in addition to Collections.

Advantages:

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Online Java Compiler

An Open-Source java library for constraint programming

Choco is a Free Open-Source Java library dedicated to Constraint Programming. The user models its problem in a declarative way by stating the set of constraints that need to be satisfied in every solution. Then, the problem is solved by alternating constraint filtering algorithms with a search mechanism.

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Learning by doing

Learn how to use Choco-solver by following tutorials.

Read more …

Contributions welcome!

We do a Pull Request contributions workflow on GitHub . New users are always welcome!

Frequently Asked Questions.

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IMAGES

  1. Problem Solving Skills in Java Programming

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  2. Problem Solving in Java Part 1-Introduction

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  3. Automated Problem Solving

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  4. Problem Solving Modules in Java

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  6. Java Maze Solver

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VIDEO

  1. Sudoku solver Using Java

  2. NPTEL Programming In Java Week 10 Assignment Answers Solution Quiz

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    We have designed this third edition of Java, Java, Java to be suitable for a typical Introduction to Computer Science (CS1) course or for a slightly more advanced Java as a Second Language course. This edition retains the "objects first" approach to programming and problem solving that was characteristic of the first two editions. Throughout the text we emphasize careful coverage of Java ...

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