20 free ebooks for designers and artists

Inspirational free ebooks for both beginners and pros.

Free ebooks for designers: The shape of design

A lot of free ebooks have been on offer over the last few years. Though there will always be a thriving market for design books written by experts (and sometimes it is definitely worth splashing your cash to receive the highest quality content), the quality of free and 'freemium' content has vastly improved. In fact, it's often on the same level as books you'd pay for.

Thanks to the digital age, it's now viable for professionals to utilise the electronic book – a much, much cheaper way to distribute literature than printing a free physical book. If you do have some budget to spend, you could head over to our pick of the best graphic design books – you can be sure you won't be wasting your money. 

If you are inspired by these free ebooks, and in need of other incredible freebies to get your project started, check out our selections of the best free graphic design software and the best free fonts for designers.

But what design content can you get for free? A quick search on your favourite search engine will reveal hundreds of free ebook options, making it difficult to extract the best ones. But we've saved you the trouble in this guide. Need something to read your ebook on? Check out our guide to the best ereaders out now.

01. Everything There Is To Know About Logo Design

Free ebooks for designers: Everything there is to know about logo design ebook cover

Logo design is one of those apparently simple areas of graphic design that actually contains many subtle nuances. To walk you through what makes for a good logo, including how to incorporate colours and typography, download Blue Soda Promo's free ebook, Everything There Is To Know About Logo Design .

Running at a trim 25 pages, this free ebook will quickly fill you in on everything you need to consider when creating a graphic to represent either your brand or that of a client.

01. Instagram for Business

Free ebooks for designers: Instagram for business

Instagram is fast becoming a key tool in the success of a business. Iconosquare and HubSpot have joined forces to bring you this comprehensive ebook detailing how to use Instagram for business. 

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Daily design news, reviews, how-tos and more, as picked by the editors.

You'll find out how to optimise your use of the social media platform to best sell yourself, and grow your design business. The book covers everything from using Instagram stories and hashtags, to the anatomy of a successful Instagram post. 

(Plus see our post on how to boost your Instagram engagement , for more great tips.)

03. Pay Me or Else!

Free ebooks for designers: Pay Me or Else!

Sooner or later, every designer is going to come up against a client who, for whatever reason, won't pay up come invoice time. Lior Frenkel from nuSchool has been in this situation plenty of times, so he's written a book, Pay Me or Else! , on how to deal with such clients.

It's broken up into three parts: the first is about the best tactics for getting clients to pay up, the second looks into why clients don't pay, and the third part covers strategies for avoiding bad clients and working in a way that covers you in almost every situation.

04. Attention-Driven Design

Free ebooks for designers: Attention-Driven Design

Attention, says Oli Gardner, is a limited resource; every link and banner you add to a web page, while serving a purpose, also serves to distract your users and deplete their mental energy. If you want to eliminate unwanted distractions from your websites, his book Attention-Drive Design hopes to help you out.

In it, Gardner outlines techniques for achieving visual simplicity through psychology and interaction design, with plenty of real-life examples to help you ramp up your conversion rate.

05. The Shape of Design

Free ebooks for designers: The Shape of Design

Starting life as a talk in 2010, Frank Chimero's self-published The Shape of Design was an early design community Kickstarter success, getting funded on its first day, and has since become essential foundational reading, not just in design education but in other creative practices, too.

Focusing on the mindset of making rather than tools and methods, it asks: what are the opportunities, problems and possibilities of the creative practice? And once the work is done, what happens when it is released into the world?

06. The DesignBetter.co library

Free ebooks for designers: The DesignBetter.co library

Why settle for just one free ebook when you can have three? The DesignBetter.co library from InVision aims to help you build a strong design practice. 

This collection of definitive books, written by Aarron Walter and Eli Woolery, explores how the best companies approach product design, design thinking, design leadership and more.

07. 50 Must Read Tips From Designers, To Designers

Free ebooks for designers: 50 Must Read Tips From Designers, To Designers

As the title suggests, this free ebook from Route One Print brings together key pieces of advice from experienced graphic designers – including Jacob Cass (aka Just Creative ) and Brent Galloway – to make your life easier. "From client management to typography, brand identity to finding alternative textures in Photoshop , this ebook offers practical tips for designers and showcases new ways to think about design," says the blurb.

It also promises to reveal which fonts the designers never use. Is it Comic Sans? Helvetica? We guess you'll have to download the 50 Must Read Tips From Designers, To Designers eBook to find out. Route 1 offers a whole range of ebooks for designers in fact, including The Freelancer’s Bible (below) and The Design Comedy: How to deal with the 9 stages of client hell .

08. Brand House Book

Free ebooks for designers: Brand House Book

If you're having problems getting to grips with the world of branding, this free ebook by Roger Lindeback can help you out by taking away all the jargon and relating it to everyday experience.

In the Brand House Book , Lindeback aims to make branding tangible by comparing it to building a house. He breaks it down into six manageable stages – dreaming, planning, starting work, designing, building and finally getting the details right – with a branding summary at the end of each stage, setting out all the important issues to think through in your brand building process.

09. The Practical Interaction Design Bundle

Free ebooks for designers: The Practical Interaction Design Bundle

Not one but three free ebooks in one handy bundle, The Practical Interaction Design Bundle consists of three free volumes from UXPin , comprising over 250 pages of design best practices and with over 60 examples of the best UX design.

Volumes 1 and 2 of Interaction Design Best Practices will take you through techniques, theories and best practices relating to the tangibles of interaction design – words, visuals and space - while volume 2 tackles the intangibles: time, responsiveness and behaviour.

Topping off the bundle is Consistency in UI Design, covering how and when to maintain consistency in your design, and when to break it to draw attention to elements - without suffering the drawbacks.

10. An Introduction to Adobe Photoshop

Free ebooks for designers: An Introduction to Adobe Photoshop

If you're after a beginner-friendly guide to getting started with Photoshop, this free ebook by Steve Bark, An Introduction to Adobe Photoshop , will explain the fundamentals for you, from panels and tools to layers and basic printing.

If it's just a little too basic for you, never fear; there's also an intermediate guide available that covers more advanced subjects such as vector tools, smart objects and clipping masks.

11. The Building Blocks of Visual Hierarchy

Free ebooks for designers: The Building Blocks of Visual Hierarchy

If you're designing for the web and want your layouts and interfaces to be accessible and visually intuitive, The Building Blocks of Visual Hierarchy from UXPin is an invaluable resource.

This free ebook explains how size, colours, space, layout, and style affect visual understanding, provides tips for designing clear visual hierarchies, and includes 18 examples of great sites including MailChimp and RelateIQ.

12. The Freelancer's Bible

Free ebooks for designers: The Freelancer's Bible

Whether you're already freelance or thinking of making the jump, The Freelancer's Bible from Route One Print is full of useful freelance advice. It includes tips on how to market your business, find your USP, license your work, manage client relationships, complete tax returns and much more.

13. Flat Design & Colors

Free ebooks for designers: Flat Design & Colors

The free ebook Flat Design & Colors by UXPin dives deep into the most powerful techniques for creating highly usable yet visually interesting web designs. 

The design team compiled advice from experts and illustrated their points using examples from 40 companies such as Google, Squarespace , and others.

14. Houdini Foundations

Free ebooks for designers: Houdini Foundations

If you're looking to add a touch of 3D art to your designs, Houdini Foundations will help get you started. With this free ebook you'll learn all about the tools and techniques you will use as a Houdini artists, then run through three lessons that teach you how to build simple projects from scratch.

15. Design's Iron Fist

Free ebooks for designers: Design's Iron Fist

Jarrod Drysdale is a designer writer who focuses his articles on getting the best out of your work. Design's Iron Fist is a sort of continuation of his previous book Bootstrapping Design (now discontinued), in which he collects all of his previous essays into one, free ebook. 

Topics such as 'Think like a designer' and 'Get out of a creative rut' are just some of the titles on offer in this selection.

16. Pixel Perfect Precision Handbook

Free ebooks for designers: Pixel Perfect Precision Handbook

The Pixel Perfect Precision (PPP) Handbook from leading digital design agency ustwo has come a long way since it was first released. What started as a 108-page simple guide to best practice with pixels and Photoshop has grown into handbook number 3 – a whopping 214-page designer bible.

17. The Creative Aid Handbook

Free ebooks for designers: The Creative Aid Handbook

Created by Kooroo Kooroo, The Creative Aid is a free book jam packed full of inspiration and available to download today.

Co-founders Nicole Smith and Richard Tapp explain the concept: "It's a mini resource for your creative projects and food for your creative thoughts. We’ve included our own valuable references and resources we know and trust as a means to help you get your projects done. 

"We want to give you the creative push from a direction you may not have thought of, be it informative, inspirational, or simply entertaining."

18. Type Classification eBook

Free ebooks for designers: Type Classification eBook

This excellent 27-page ebook details the 10 key classifications for typography, providing the basic understanding you'll need to gain a grasp of the fundamentals of type selection. The Type Classification eBook covers a brief history for each of the classifications, as well as the core characteristics of the style.

19. Creative Suite Printing Guide

Free ebooks for designers: Creative Suite Printing Guide

The Creative Suite Printing Guide from Adobe provides all the information you'll need to get the best-quality results possible when printing from Adobe Photoshop , Illustrator , InDesign and Acrobat.

Over the course of 149 pages the different tools and options within each package are broken down, illustrating how to produce files for print that will provide accurate colour reproduction, pixel-perfect transparency matting and sharp lines.

20. Graphic Design for Non-profit Organizations

Free ebooks for designers: Graphic Design for Non-profit Organisations

Graphic Design for Non-profit Organisations focuses mainly on design and best prac­tices for non-profit orga­ni­sa­tions, but the con­tent is a great resource in gen­eral and the teach­ings can be applied pretty much any­where.

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Sam Hampton-Smith

Sam is a designer and illustrator based in Scotland, UK. He splits his time between art and design, motion and video and writing for various creative titles. He has written a book about web design, Pro CSS3 Layout Techniques and contributed to typography book, Fonts and Typefaces Made Easy.

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Marcelo Guimarães Lima

On drawing in general We can situate the origin of drawing in the process of human development and the early graphic activities related to neuromotor and perceptive developments of the species, activties and forms of behaviour at the source, among other modalities, of the various graphical forms of communication which "culminate", so to speak, historically in writing. Thus considered, drawing, that is, the graphic act, its procedures and results, is an important element of human intellectual and emotional life; it is both the source and the product of developments of perception, of manual ability, of symbolization, and of the interrelated capacities of cognition and expression in social life. This characterization is relevant for the understanding of drawing as an artistic discipline in our time, as the cultural context today, marked by technological development, transforms the disciplines, pressing their boundaries as it modifies our means of knowledge, communication and expression, relating and transforming in depth the "means of production" in general, and consequently our material and symbolic ways of life. On drawing as art Drawing is both form and discipline. The autonomous discipline (that is, drawing considered and appreciated by itself) is based on the form which is also an "infrastructural" elemen of several other disciplines such as painting, design, architecture, etc. In the comparison and distinction between, for example, drawing and painting, it has been said that drawing is what remains of painting when color is removed. An operation that emphasizes the ideal nature or ideal element characteristic of drawing-a more abstract element by contrast to the essential, unmediated sensuality of painting-and also discloses drawing as an initial moment, level or basic element of the visual creation of forms in the arts of spatial representation , including the arts of space-time experience such as dance, film, among others. Point → Line → Plane → Figure, the primary generative elements of spatial analysis and representation appear in drawing as "concrete abstractions" and characterize its essential functions of mediation in the process of mapping space-time relations, in processes of identification and projection, in the construction of the experience of self and of the world. If we remove the element of color from painting, what remains is the delimitation of forms by the essential, "primitive" contrast between light and shadow. In this way, drawing can be considered as the elementary or primary way of graphical organization of the relations between lights and darks generating the forms and the rhythms of spatial representation. As an autonomous or artistic form, drawing is also a "last" or final form, both synthetic and dynamic, that is, based on a relative economy of means, self-sufficient and, at the same time, implying a space of future developments as a generative form (the same consideration applies to the use of color in the drawing). Drawing is concomitantly and essentially, both complete and incomplete form and process, the embodiment of an essential tension between being and becoming. As synthesis and, at the same time, as the overcoming of form by form, drawing is art itself.

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Closed access. drawology & drawology: one year on are curated by Deborah Harty as part of a wider research project entitled ‘drawing is phenomenology’. The practice-led research utilises drawing, theory and philosophy as a means to test out this premise. For further details of ‘drawing is phenomenology, please see: http://www.lboro.ac.uk/ microsites/sota/tracey/space/projects/phenom/dh1.html This is an exhibition catalogue in which Deborah Harty also has exhibits. Available online from issuu.

Phil Sawdon , Russell Marshall

Is a lack of a definition, a position of ambiguity, desirable in response to the question: what is drawing? This paper presents a view taken from two traditionally distinct fields: art and design; design and technology. This view is formed through the research collaboration and co-editorship of TRACEY: the journal of contemporary drawing, and the pedagogical development of a Masters programme in visualisation by the authors. This view is that a lack of definition is not only desirable, it is also a necessity.

Jaleen Grove

This paper tracks the evolution of illustrative approaches in contemporary art and evaluates the claim that the high/low divide is collapsing. Looking at the discourses surrounding the contemporary art world and illustrators' world, it finds that the divide still exists, because the divide is not one of style or subject matter but one of social distinction policed by language and gatekeeping.

Introduction to Session V De/sign and Writing, in Motion: Transformation, 35th Congress of the International Committee of the History of Arts Florence, 1-6 Sept. 2019. Vol. 1. Bologna, BUP, 2021, 231-234.

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Free Illustrated Children's Books

Showing 41 - 50 of 50 Free Children's Books

illustration books pdf

041: THE FLOWER GARDEN

Categories:  Age 4-7 / Age 8-12

Twins Rose and Violet have a birthday present unlike any other. Read this colorful and engaging good moral book for children for free

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042: STOP AND GO

Categories:  Age 0-3  /  Age 4-7

A great free children’s book with brilliant illustrations to help those little feet tread the road with caution. Here’s a lesson to be spared by none.

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043: THE HOMELESS MONKEY

Categories:  Age 4-7  /  Age 8-12

Springs, the nomadic monkey was travelling the world  on a limited budget and a backpack. That’s all you need for an adventure and that’s exactly what came around. Walk and talk with Springs as you read this free preschool book.

illustration books pdf

044: SAMATHA, THE GIRL SCIENTIST

Curious Samantha  enjoys asking questions and trying to find their answers. Download this great free children’s illustrated book and make science fun with Samantha.

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045: SAMUEL, THE BOY SCIENTIST

Read this great free illustrated children’s book for a fun chemistry lesson with Samuel. He makes it look colorful, exciting and easy and that’s exactly how science should be.

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046: UP AND DOWN AND ALL AROUND

Freddie went to town and there was plenty to see. All he had to do was look up and look down and look all around. As easy as it may seem, Freddie met with a few highs and lows on his day out. Read more in this free children’s good moral book available for download.

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047: THE LUNKER

Let’s go fishing and a rhyming in this free illustrated children’s book. Monday through Saturday was dad’s to take but come Sunday, the lad caught a lunker. And boy! Wasn’t he absolutely delighted?

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048: MY NEW MATH TRICK

This book is intended for any youngster (or maybe adult) who wants to overcome the challenge of the basic Times 9 Table or wants to be able to multiply two-digit numbers by 11 in their head. Yes, it takes a little practice but there are a couple of tricks to make it easier. Now, in 5 seconds, without the use of a calculator, or pencil and paper, what does 11 times 98 equal? The trick, using simple addition, is in this book. 

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049: CLARICE THE CAT

Clarice The Cat is a cute story of love and tolerance, from the cat’s perspective. It’s cute, entertaining, and makes for a great bedtime story.

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050: LEARNING ABOUT "NO"

Little Sophia didn’t understand adults at all. Why didn’t they just say ‘No’ for an answer? Here’s a great bed time story that helps both little and big readers appreciate a simple ‘No’

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Creating an Illustrated EBook

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Introduction: Creating an Illustrated EBook

Creating an Illustrated EBook

After reading countless stories to my young twin boys I liked the idea of being able to read them a book their dad had written.  Creating a book also seemed like a fun, creative project.  After coming up with an idea and writing it out I wasn't sure what the next step was.  How do I turn this into a real book (or eBook)? This instructable details the steps I went through to turn my written idea into a finished eBook. Please note that this is NOT a "how-to-draw" instructable.  While illustrating is discussed, it's discussed in the context of putting together an appealing book. NOTE: This instructable has been entered into the Instructables Design Competition .  If you like it, please vote for it.  Thanks for your support!  Dan

Step 1: My Computer, Equipment, Software and Setup

My Computer, Equipment, Software and Setup

This is what I used.  It is by no means a list of what is required . Computer: I use a 2010 Mac Book Air running OS X Lion: 1.86GHz core2 duo, Nvidia 320M, 4G ram, 128G SSD.  By today's standards (late 2012) this is pretty ancient, but it's still quite snappy most of the time thanks to 4G ram and an SSD.  For this work I hooked it up to a Dell Ultrasharp 20.1" 2007FP and use an Apple bluetooth compact keyboard (sans numpad). Equipment: Wacom Intuos4 medium 3D Connexion Space Mouse Pro I enjoy 3D work, hence the space mouse pro.  If you download the latest (currently Beta) drivers for it, it becomes much more customizable and a great help with other applications. Software: ArtRage Studio Pro I'm a huge fan of open source software and wanted to use it with this project, but just couldn't find an application that I found easy to use AND readily compatible with OS X (ie. officially supported for mac).  Then I stumbled across ArtRage.  I am not an artist, so I can't give qualified advice, but I love it and at (the current price of) $60 for the pro version, I think it's affordable.  I don't regret this purchase at all. That said, the rare times that my mac book air does slow down, it's using ArtRage.  Drawing/painting is fine, it's more saving or layer manipulation where things pause.  It's a little bit annoying, in this day and age you don't expect file saving to take 20 seconds, but it is what it is.  I'm working at a resolution of about 2100x2500. Poseable for Mac : Full disclosure: Poseable is my app for Mac and iOS ($1.99).  I made it to study anatomy and help me learn art.  It's not an all encompassing 3D software package.  It's a simple app meant to help with posing/blocking out scenes, aiding with composition, perspective and human anatomy.  I also have a free Poseable Lite out, but that app doesn't support scene creation with multiple figures and props, which is kind of needed for this work. There are a number of posing applications around which can do a comparable or better job.  Some are free, some are not.  Setup (spend some time on this!): Drawing a picture for fun every once in a while is one thing, illustrating 18 pages for a book you'd like to sell is another.  Speeding up your workflow can pay back hefty dividends down the road.  Depending on what you're illustrating, each picture could take 5 hours or more to paint.  If you can speed up your work by even 10%, that's an appreciable amount of time saved.  Also worth noting, the less tedious it is to create a painting the more fun the entire job will be.  For this kind of work my setup is a bit unique (tablets are common, space mice, not so much), I found it took a bit of time to figure out what quick keys were best assigned where, so perhaps someone will find this useful. I specifically bought the smaller wireless Apple keyboard so that my desk could accommodate both a tablet and keyboard comfortably.  Adding the space mouse hasn't caused any (desk real estate) issues.  When I'm illustrating I usually push my keyboard up and bring the space mouse and tablet together. Please see the attached images for my quick key layout.

Step 2: It Starts With a Story...

It Starts With a Story...

Lock Down the Text Write your story and edit the content down to near final form.  It doesn't need to be perfect, but it should be close.  It is a lot easier to layout a book when the text is locked down.  Since punctuation didn't affect my layout, I cleaned it up during the final polish of my book. Pick Your Pages Once you have the text, you have to break it up into pages.  Remember, a kid's book isn't a conventional ebook where text can be re-sized and re-flowed.  With an illustrated kid's book, pages go with illustrations and the layout is static.  This will be a balancing act that takes a number of things into consideration.  You don't want your book to be too long or too short.  Get a rough idea by counting the pages in other kid's books that resembles yours.    Have a look at your story's arc and see how it best translates into separate pages.  A page break is a natural/needed transition that, when used properly, can add to your story. Think about images that best sum up the action being described on paper.  Try not to go overboard, you don't need an illustration for every single action.  Too many pages can weigh down your book not only in terms of how it reads, but also in terms of time/cost to illustrate and cost to print (if you eventually want to print).

Step 3: ... Pick a Format, Make It a Fixed Layout...

... Pick a Format, Make It a Fixed Layout...

Distribution How you want to distribute your book will play a large part in what format you choose.  If you primarily want to distribute on Kindle, your format will be KF8/AZW and you'll probably use Amazon's authoring tools.  If you want to distribute with Apple, your format will be iBook or EPUB.  Think about how you want to distribute your book and read up on the different formats.  Also, see if there are ways to convert between formats to allow you to easily migrate your book to other platforms. I decided to first publish with Apple's iBookstore.  I did this for a number of reasons: I have an iPad to test on; I already have an Apple account, so I know how their administration works; creating a fixed page layout is very simple with iBooks Author; Author exports to PDF so I could easily sell my ebook on sites that support selling PDFs.  I'm not saying this is the best way, just the way that I chose. Fixed Layout In general, eBooks are minimally formatted to allow for different screen and font sizes.  That means the number of pages in an eBook are not fixed, it depends on your screen size and selected font.  This is not conducive to illustrated books where text, page and illustrations are linked.  You need static pages, just as if it were a real book.  Each format supports fixed layouts in their own way.  Your next step is figuring out how to fix the layout with your chosen format.  As I said, with iBook's Author it's very easy, dragging and dropping your text and images.  With EPUB, I believe you need to create (or find) a fixed layout EPUB template.  While PDFs are fixed layout by default, it's generally not easy to convert to other formats from PDF, while everything converts to PDF.  If you pick another format to start with, usually you can create a PDF version very easily. Some common formats are: EPUB       - most common ebook format (except for Kindle!) KF8/AZW - Kindle formats iBook        - Apple format PDF          - supported by virtually all readers. While PDFs are supported by every reader, they are not very common for commercially sold ebooks.  I believe the reason for this is the ability to re-flow text in a PDF is either not supported, or not well supported.  Since we are making a fixed layout book, PDF becomes a more viable format.

Step 4: ... and the Layout Follows

... and the Layout Follows

Screen Once you have your fixed layout template and your text broken up into pages, you're ready to begin the layout of your book.  Now you need to decide what kind of screen you're going to display your book on.  This may have already been decided for you based on the distribution method/format you chose.  Most tablets/reader screens fall between a 4:3 / 3:4 (iPad) and 16:10 / 10:16 (Galaxy/Kindle Fire) aspect ratio.  The layout of text and illustrations is a very important part of an illustrated book.  It may be tough to find a layout that displays nicely on multiple devices.  If you can't find a common layout, you will need to reformat your book for different devices / screen sizes / screen orientations.  Keep this in mind as you finalizing your layout.  Even if you have to re-layout your book, hopefully you can keep the same illustrations.  You don't want to have to redraw your book! In iBook Author there's an option to lock the iPad in landscape, giving a fixed 4:3 (width:height) aspect ratio to work with.  I felt locking to landscape was the best option for my book. Pictures and Pages Now you can layout where text and illustrations go for each page.  This is simply a matter of finding a balance between page, text, font and illustration.  Start with the extremes, take pages with the least and most text and lay them out first.  If you can find a good fit for those extreme pages, the rest should follow.  At this point you may decide to merge or split up pages to better accommodate your layout. I decided to go with a simple layout of text on the left, picture on the right.  I came up with this by looking at a 4:3 blank canvas, typing some page text and drawing squares to represent the picture.  I felt this layout would be the easiest to draw (all pictures are the same size), and allow me to reuse all pictures if I needed to reformat the book for different screen sizes.  The text area looked a bit empty all by itself, so I added a top and bottom border to fill things out.  I made them in about 5 minutes using Gimp.  Making a path, adjusting the handles to curve things nicely, then stoking the path. Print Consideration Illustrated books lend themselves to physical, printed books (I think parents still -mostly- read to their kids using actual books).  If eventually printing your book is an option you want to keep open it's important to understand monitor resolution and print resolution. Computer monitors generally have a display resolution of 72 dpi (dots per inch), while printed books have a print resolution of 300 dpi.  While you can scale a 300dpi image down to 72dpi, you cannot scale up a 72 dpi image to 300 dpi without things looking very bad.  Think about how big, in inches or cm, you'd like your printed book to be.  When it comes time to make those images using a computer, make sure your digital canvas is the right size (in inches or cm) and the resolution of the canvas is set to 300dpi.  Making it bigger always gives you the option of making it smaller later on.  If your illustrations are too small, there's only so much you can enlarge them before things start looking bad.  The trade-off of working on larger images are bigger file sizes which may bog your computer down a bit, but in this day and age it shouldn't be much of a problem. Even if you don't plan on printing, it's generally a good rule of thumb to work on images larger than you'll actually need.  It gives you more flexibility if you later decided to crop or resize. Layout Ready to Go At this point your book is laid out in a simple sense.  You have all your pages and you know where the text and illustrations go.  It's just a matter of filling in the blanks.

Step 5: Blocking Out Pictures, Laying Out the Book

Blocking Out Pictures, Laying Out the Book

If I had artistic ability, I'd probably start sketching out all my ideas page by page, or I would have already made a bunch of brainstorm sketches.  Unfortunately I don't have any artistic ability and something gets seriously mangled when I try to draw straight from my head.  I had lots of ideas of what I wanted the pictures to look like, but no way to get them on paper. Virtual Puppets Poseable allows me to experiment with what I'd like each scene to look like, without having to worry about the artistic direction.  This helped me a lot.  It let me solve problems step by step without getting in over my head.  As I said before, there are plenty of other scene creating apps/packages out there.  Find one that you like and block out each page.  Don't forget to block out your book cover too. Roughing out Your Book With all your pages blocked, you can now create a rough edit of your book.  Fill in the page text and images, add your title cover and copyright page.  With Apple authoring software you can export as PDF, that's what I did to create a rough copy of my book. You can now mull over your book.  Go over it, changing pages and/or blocks until your are happy with how everything is laid out.  At this point you could even pass it off to someone else to illustrate. ... but we're not going to do that!

Step 6: Deciding on Art Direction (and Maybe Getting Some Help)

Deciding on Art Direction (and Maybe Getting Some Help)

While I'm advocating that you stick it out and illustrate your book, you may need some help.  I sure needed some.  I had everything planned out, but still no art direction.  Was my book going to be more like a cartoon, more realistic?  Detail oriented?  Flat colors?  I didn't know and I didn't know how to decide.    At this point I sent my rough copy to a cousin, Veljko Vulanovic, who is a better artist than myself.  I asked him to come up with concept drawing of the main character and some scenes.  In exchange, I paid him a flat fee and offered to give him credit for creating my concept art. For me, that little bit of help was invaluable.  While he only supplied me with a few drawings and I illustrated everything myself, I feel like I couldn't have done it without that initial help. This is how I decided on my art direction, how you decide yours is totally up to you. Try googling: "color theory".  Colors play an important role in children's books.  Reading up on these theories can help you create more dynamic and engaging illustrations.

Step 7: Seeing If You Can Draw!

Seeing If You Can Draw!

The Test At this point I don't think I'd really ever drawn more than a doodle in my life.  With art direction in hand, I decided on a test: take two of the most different scenes I had, draw them to the best of my ability and see how it goes.  I wasn't concerned with working fast.  I think I drew the first two illustrations over 5 days. Working in your Drawing Program of Choice Right from the get-go try and organize your illustrations to make editing easier.  All drawing applications have a standard feature set these days.  Some of those features include layers and layer groups.  I separated color from line drawings and foreground from background.  See what works for you. Create a palate of colors commonly used through out your book.  This will help keep your illustrations consistent. Pay attention to small details like line thicknesses (if you're drawing lines).  Line thickness should be consistently used throughout your book, if it's not it can throw things off. The illustrating software I used (ArtRage) has a smoothing function for pen strokes.  Even with a tablet, drawing broad smooth strokes can be hard, I found it extremely helpful to be able to smooth out my pen strokes. Happy with Result! If you're happy with your two drawings, congratulations!  They don't need to be perfect, and they sure won't be final.  Right now they serve as a proof of concept, a boost of confidence, and a further refinement of your art direction.

Step 8: Focusing on the Main Characters

Focusing on the Main Characters

The main character is what you want the reader to focus their attention on, hopefully connecting with her/him/it.  For that to happen your main character should be engaging.  Unfortunately creating an engaging character is beyond the scope of this instructable and this author.  What I can tell you is that your main character needs to be consistent!  You need to be able to draw your main character (from all the angles that you previously blocked) in a way that the reader feels they're looking at the same character each and every page.  You do not want the reader focusing on discrepancies in the illustrations.  For an experienced artist perhaps this wouldn't be a problem.  For me, it was. To solve this problem, you're going to have to focus on the main character.  You're not going to be fully drawing out one page at a time.  You're going to go through each page and only draw the main character.  You are then going to make a collage of all your drawings.  By doing this it's much more easy see how your main character looks throughout your book.  I used an app called SnagIt to capture screenshots and to create my collages, but any variety of apps could be used, from photoshop to gimp to whatever app you are currently using to draw.  Grab is an included Mac app for screen grabs.  In Windows, the printscreen button on keyboards copies the screen to clipboard.  For me, I only drew the top half of the body, not worrying about details such as hands and shading.  But I did color and draw my lines in as final a form as possible. Draw the first third to half pages, then stop and create your collage.  Are you on the right track?  If so, keep going.  Once all your main characters are drawn out, complete your collage.  Try and study your main characters style.  Pick out your favorite illustration and see if you can fix the others to match.  You might not be able to, you may have to compromise on the final look of your main character.  I did.  I had a favorite drawing, but simply couldn't recreate it from all the different perspectives throughout my book.  I don't know why, I certainly tried.  There were also a few scenes where I had to go back a tweak my blocking shots, either because the perspective was too hard for me to draw well, or it just didn't look as good as I thought it would. I've attached a number of my collages. Secondary Characters Once you are happy with how your main character looks you're ready to move on.  At this point the next step is up to you.  If you have other secondary characters in the book you may want to go through and rough them out like you did the first character.

Step 9: Filling in the Rest

Filling in the Rest

  • finish foreground (or character) lines
  • color foreground
  • draw background lines
  • color background
  • shade foreground (or characters)
  • shade background

Step 10: Final Polish

Final Polish

With all the illustrations done, put your book together in its final form.  My suggestion would be to send your book off to a few friends for comments and leave it alone for a while.  It's easier to catch errors after you've taken a little break from obsessing over your creation.  Also, there's no doubt some aspects of your work will nag you, but you're not sure if things need to be changed or fixed.  If the same things nag you after a couple of days rest, chances are you should fix those issues. Illustrations At this point most of your concerns with the art should be about consistency.  Make sure all your illustrations flow nicely from one to another. Text Give your text a final polish as well.  Make sure spelling and punctuation are correct and consistent.  Also, make sure your formatting and font is consistent.  You may find that you've run into a few niggles regarding your text.  For example, your formatting works perfect except for one or two long lines that run over a newline.  Or a long page where the text *just* doesn't fit.  You don't want to drop the font size and shrink the text for every other page, this would ruin the entire book. In these cases you should be able to fix just the problem text.  Apple's iBook's Author allows you to adjust the line spacing and letter spacing of selected text.  Adjusting the letter spacing of a single line can help bring in longer lines, while line spacing can help shrink a paragraph.  Judicious use can fix problem text without drawing any attention.  I'm sure other authoring packages have these capabilities as well. ISBN International Standard Book Numbers are not always needed to publish books, but it is preferable.  It allows your book(s) to be formally cataloged in a standard and accepted manner.  Sites that require ISBNs usually can also provide them (sometimes for a fee).  I believe the steps for acquiring an ISBN for yourself vary from country to country.  Look into what it takes.  If you plan on publishing more than one book it may make sense to acquire your own ISBN block.  In Canada, getting your own ISBN is an online government service that's both free and easy. Copyright Page Don't forget to include a copyright page.  Looking at other books and googling can show you what goes into a copyright page. Publishing and Selling Once your book is all done, selling it shouldn't be too complicated.  You probably already have a good idea of the steps involved based on the distribution format you chose. Congratulations! If you've managed to finish your first book, congratulations!  Creating a book leaves you with an end result that can easily be shared across space and time.  For this reason, having your own book in hand (even if it's an ebook) can be hugely rewarding.  Books are an amazing part of our culture and being able to add to that culture shouldn't be taken lightly. ...now maybe we should look into printing it!

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25+ Fashion Books for Free! [PDF]

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Fashion Books in PDF

In an effort to increase the list of topics of interest that make up our digital library, we have prepared a list of books in PDF format about Fashion . This topic of wide spectrum and global reach is the one we will be sharing today.

With this set of freely available publications, we gather in the same list, the most relevant books about Fashion .

What we know as Fashion, is what we commonly see as the industry that designs, manufactures and markets clothing with an approved cultural concept.

Fashion incorporates all the trends that involve popular behavior patterns within a given social group, which can reach a considerable and significant difference in contrast with the customs of another group of individuals.

Fashion usually has a temporary impact on a person, this is due to the nature of this demand that renews itself after some time, setting new guidelines in terms of how to dress, think and act.

The list of books on Fashion in PDF format that we created, is composed of more than 25 texts filled with important and useful information about the subject.

On the other hand, we incorporate in our collection of publications, books in Spanish and in Portuguese, in case you want to read in any of these languages.

We would also like to point out that all the books are in the public domain, or were given for free distribution.

Basic Fashion Books

Fashion designing and sewing technology

Tapayasha creations

Learn to Design Your Own Clothes!

Judith Christensen

The History of Fashion (Presentation)

Vanderbilt University

Fashion History B.C. to Present Times (Presentation)

Fort Bend ISD

Sustainable Fashion Books

From a few years ago until nowadays, the media has been in charge of spreading accurate information regarding environmental care, the starting point was the discovery of the known greenhouse effect, from that moment the awareness of how man has damaged nature has been at a global level.

This issue has become a door for companies to carry out a new business, which has permeated the population very well, and that is the use of clothing that does not contribute to ecological deterioration, but rather preserves it.

This fashion is known as slow fashion or Sustainable Fashion , which is responsible for minimizing as much as possible the environmental impact to preserve and improve the health of the planet, creating eye-catching clothes with different materials.

Sustainable Fashion in a Circular Economy

Kirsi Niinimäki

Sustainable fashion: New approaches

Sustainable fashion a handbook for educators

Liz Parker, Marsha A. Dickson

Slow Fashion: Tailoring a Strategic Approach towards Sustainability

Carlotta Cataldi, Maureen Dickson and Crystal Grover

Sustainable Fashion Design: Transformable Garments for Versatility and Longevity

Minjie Gong

Changing fashion. The clothing and textile industry at the brink of radical transformation

Sabine Loetscher, Mark Starmanns and Laila Petrie

Fixing fashion: clothing consumption and sustainability

House of Commons Environmental Audit Committee

Sustanaibility in Fashion

Fashion Institute of Technology

Sustainable fashion blueprint 2018

Diane Albouy and Olabisi Adesida

Sofe handbook collaborative practices & entrepreneurial skills for the future of fashion

Social & Sustainable Fashion Entrepreneurs

Ethical foundations in sustainable fashion

A Design framework for enabling sustainability in the clothing sector

Aguinaldo dos Santos, Fabrizio Ceschin, Suzana Barreto Martins, Carlo Vezzoli

Fashion Rules Books

When I was a child, I remember that my parents were always concerned about me being combined when I dressed, especially my mother, something that one does not understand until one becomes an adult. However, although there are certain rules for combining clothes, they are not always taken into account, since after all, fashions are made by people.

To give a simple example, it is a rule that suits are worn with ties and dress pants, but nowadays, there are people who don’t wear it that way, but instead they wear a knee-length jean with the suit, and it becomes a trend, thus creating a new fashion.

Although this is the reality of the moment, the rules have always existed, to name a few, are the following: If you wear a shirt without a jacket, you don’t need a tie, if women wear miniskirts they shouldn’t wear a neckline, etc.

Professional Etiquette How to: Dress For Success

St. Bonaventure University

Secrets of Well-Dressed Women

Diana Pemberton-Sikes

Dressing to Impress: The Secrets of Proper Attire

Myrna Hoover

A Quick Guide to Professional Dress for Men and Women

Emory University

Fashion Psychology Books

Fashion psychology is an advanced study that experts have made to study people through their clothes. Did you know that as you dress you show what you feel, in this theory it is like that, and when we analyze we can see that they are very right.

For some people dressing is a way of expression, for them it is a way of relief, to show the world how they really are; at this point it is difficult to find someone who lives by appearances, since money plays a very important role, if you are wealthy, you will show it by dressing, just as if you are not.

Dressing also influences people’s moods, it can both improve and worsen them… its effects are numerous, so it is necessary to be documented on the subject, which for many is quite unknown.

Fashion and positive psychology: interactions between clothing, mood, self-concept, and well-being

Juliana Scott

The Psychology of Clothing

George van Ness Dearborn

The Psychology of Clothing: Meaning of Colors, Body Image and Gender Expression in Fashion

Duje Kodzoman

The Social Psychology of Dress

Kim K.P. Johnson and Sharon Lennon

Dress and Identity

Mary Ellen Roach-Higgins, Joanne B. Eicher

A Cognitive and Social Psychological Perspective on the demand for fashion

Carolyn Mair

Well, this was our selection of Fashion books in PDF format, we hope you liked it!

If you found this list useful, don’t forget to share it in your main social networks. Remember that «Sharing is Caring».

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  5. PDF All rights reserved. No part of this book may be reproduced or

    In the Illustrator's Guidebook, you'll get to compare the methods and insights of 18 top industry artists from companies like Disney, Marvel, Dreamworks, and more. You'll learn how they approach concepts like figure drawing, perspective, character design, composition, plus loads more. 21. HOW TO USE THIS BOOK.

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    1 We focus only on picture books in this handout, distinguishing them from other books for children that have illustrations, like illustrated storybooks. We broadly define picture books as those where illustrations are as important as words, and might even dominate them. Different aspects of text (storyline, concept, theme etc.) and

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  15. PDF The Guided Sketchbook that teaches you how to Draw!

    Find as big a piece of paper or substrate as you can, for example, sheet of newsprint paper, an actual spread from a printed newspaper, couple of paper towels, or the side of a big cardboard carton. Put the substrate on the floor or on a table surface. Scribble. But this time, use your whole arm to make the marks.

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  17. Creating an Illustrated EBook : 10 Steps

    Since we are making a fixed layout book, PDF becomes a more viable format. Step 4: ... and the Layout Follows ... Print Consideration Illustrated books lend themselves to physical, printed books (I think parents still -mostly- read to their kids using actual books). If eventually printing your book is an option you want to keep open it's ...

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    Sustainable Fashion Design: Transformable Garments for Versatility and Longevity. Minjie Gong. Read Download. Changing fashion. The clothing and textile industry at the brink of radical transformation. Sabine Loetscher, Mark Starmanns and Laila Petrie. Read Download.

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