Little Alchemy 2

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Little Alchemy 2

Little Alchemy 2 is an online crafting game made by Recloak. The goal is to combine the starting elements to discover new items. You start the game with the four classical elements: earth, water, air and fire. With only these four elements you can discover countless new items. You encounter four different types of items in the game:

  • Basic items: these are the items you get from the start or unlock by meeting certain conditions.
  • Unlockable items: some items can exclusively be unlocked by reaching progress milestones or finding related items.
  • Final items: items that can not be crafted into something new are final items. The final items will not show in the inventory and can be found in the encyclopedia.
  • Depleted items: these are regular items at first, but will dissapear from your workspace once you have found all possible combinations of the item.

Use your knowledge of science and common sense to find out the right combinations. Keep in mind, some of the combinations will be less obvious than others. You can play Little Alchemy 2 on Poki via your browser or mobile device.

How to play Little Alchemy 2?

Use your mouse to click, drag and drop items on top of each other to create new objects. When two items can be combined, your newly discovered item will pop up into your screen. Your progress can be found in the encyclopedia, where you will see all the items you have crafted and the combinations to get there. Once the board gets cluttered with items, you can click the clean up button in the top corner to remove the elements from the board.

Little Alchemy 2 hints

Click the dedicated hints button to receive help. The hint reveals an item you can discover by combining items in your inventory.

About the creator

Little Alchemy 2 is created by Recloak, a game development studio based in Warsaw, Poland. They are also the creators of the original little-alchemy.

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Little Alchemy 2

How to play little alchemy 2, combine the elements.

Simply drag items you want to combine from the menu on the right into the middle screen. Then, drag one object onto the other to try and combine them both.

Track your recipes

A valid combination rewards you with new items and provides the recipe in the encyclopedia. You can use the encyclopedia to track your progress and read about the items you've discovered.

Clean your canvas

Being an alchemist will start to get messy, thankfully there's also a "clean up" button located in the top left to clear your canvas. The search feature in the top right is also handy when you're losing track of your creations!

Alchemy Combinations

Recloak is constantly updating Little Alchemy 2 with new items to craft. There are currently over 700 items.

Some combinations will be more evident than others, and there are often more ways than one to create a new item. Some combinations rely on logic and others require more creative, out-of-the-box thinking. Here are some basic creations so you understand how Little Alchemy works:

  • Fire + Mist = Air
  • Earth + Air = Dust
  • Earth + Fire = Lava
  • Earth + Lava = Volcano
  • Fire + Stone = Metal

These are all logical combinations. However, some combos don't seem as obvious, like water + horse creating a hippo. Sometimes you have to think outside the box and mix elements you wouldn't expect to create anything.

Little Alchemy Tips

  • Click the 'hints' button in-game to get Little Alchemy tips
  • Check out the Fandom page for more in-depth knowledge
  • Combine elements creatively - some combos make more sense than others!

Similar Games

If you enjoy combining materials and mixing ingredients, check out Final Fharmacy 1 for more mixing and matching. See our Science and Logic games for more challenging titles to occupy your intellect.

  • Over 700 items to craft
  • Unique discoveries to be made
  • Logical and creative solutions
  • Relaxing gameplay with chill music

Recloak develops Little Alchemy 2. Check out the original  Little Alchemy , for more creative challenges!

Available Game Platforms

This game is developed in HTML5 and is available in your browser, on all your devices (including mobile devices and tablets!).

Last Updated

Jan 31, 2023

  • Left click to interact with the menu items
  • Left click and drag to select items from your inventory
  • Click the "hints" button in-game to get Little Alchemy tips

Gameplay Video

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Little Alchemy

Little Alchemy 2  Hints and Cheats

Important items.

Did you get stuck on your Little Alchemy 2 research? Or are you just curious what else is there to find in the game?

It doesn't matter! Official cheats are here to help you find the right solution!

Try a personalized hint! Watch a video and as a reward get a hint based on your current progress in the game.

Or simply find out how to make life , plant , human , clay or time and hundreds of other items in Little Alchemy 2!

Use the official cheats guide to discover the whole world of exciting Little Alchemy 2 combinations.

Hints for mastering Little Alchemy 2

  • Air, fire, earth and water will lead you to countless discoveries.
  • Try mixing items with a copy of themselves — wall + wall will surely result in a house.
  • Some items like human or plant will lead to more discoveries than others.
  • There is no penalty for exploring. Try any combination that comes to your mind.
  • Remember that only two items can be mixed at a time.
  • Some items can’t be discovered by mixing. You will unlock them when certain progress is reached.
  • Try with science in mind! While simplified, most combinations mirror the real world.
  • Some items don’t mix with anything else. Hide them with a tap to keep the focus on what’s important!
  • When stuck, try the official Little Alchemy 2 cheats.
  • The official hints page lists all items combinations. Take a peek, maybe you’ll find just what you need to keep going.
  • While using our iOS and Android apps you can get hints crafted just for you.

Little Alchemy 2 (2017) is a crafting educational game enjoyed by millions of players. It features hundreds of items, a fresh art style, and charming music.

Mix items and create the world from scratch! Discover exciting items accompanied by funny descriptions and lose yourself exploring the huge library!

You can play Little Alchemy 2 in your browser on littlealchemy2.com or download it to your mobile devices from the App Store and Play Store .

Little Alchemy Official Hints

Little Alchemy Official Hints And Cheats

Did you get stuck in Little Alchemy? Or maybe you're just looking around to see what other things you can find in the game?

Regardless of your motivation, you can get Little Alchemy hints right here!

Go ahead and try some random hints !

Little Alchemy is a game of trial and error. Start with 4 basic elements and mix them to create hundreds of unique items.

Little Alchemy Classic

Download Little Alchemy for iOS and Android or play it directly in the browser of your choice!

Get it on Google Play

Little Alchemy for Browsers

Little Alchemy 2

Play Little Alchemy 2, the sequel to Little Alchemy! Includes new visuals, combinations, original soundtrack and more!

Available for free here:

Little Alchemy 2 for Browsers

Little Alchemy 2 Hints

If you're looking for hints and cheats to Little Alchemy 2 you can find them here:

Little Alchemy 2 Hints

Little Alchemy Store

We just launched an official store! Use promocode ITSTARTS for $5 off our first T-shirt.✨

Little Alchemy Official Store

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Little Alchemy is a science-based puzzle game in which you combine various elements to create new ones. Start off with four basic items and mix and match them all with each other (or themselves). This will create new and different elements to experiment with. Discover the bits and pieces that make up some of our essential everyday things. If you're stuck, you can look up hints or just combine elements randomly.

Maybe Life and Human? Or Time and Tree? To begin with you have Water, Fire, Air and Earth. Do you think you can find all 560 possible combinations? Find out and enjoy experimenting and surprise yourself with Little Alchemy, a free online game on Silvergames.com!

Controls: Touch / Mouse

Little Alchemy: Alchemy

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If you enjoyed playing this game, then be sure to check our other popular title, Army of Ages . Have fun!

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little games, big stories.

a black owned and operated indie game studio. games by will.

about my name is will (he/him) and i like to write and make games. i've always primarily been a writer, but when i discovered visual novels and bipsi, a version of bitsy by adam le doux, i fell in love with the capabilities of visual novel engines and that idea that video game production is no longer something that's inaccessible to the masses. 

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Science

//
Electron transport chain, organelles, cell biology, proteins, cytoskeleton
// // //
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Microscopya is a science-themed adventure and puzzle game taking players on a journey through the inside of the cell. Explore the fantastical world, solve puzzles based on real molecular mechanisms, customize your character, and experience the beauty and complexity of what makes life possible.

This is the first game from Beata Science Art, featuring music by the talented Jamie van Dyck of Earthside and programming by Atelier Monarch Studios.

Follow @microscopyagame on social media or visit www.microscopya.com to learn more.

Twitter: @MicroscopyaGame

Instagram: @MicroscopyaGame

Facebook: @MicroscopyaGame

YouTube: Game Trailers

LinkedIn: Beata Science Art

Special thanks to the American Association for the Advancement of Science and Lyda Hill Philanthropies for making this project possible, and the American Society for Cell Biology for additional funding.

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Weeee yes experience the electron transport chain in context.

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Melanie Stegman I am a biochemist, making games to teach the invisible bits of cell biology.

Walk around in a cell and solve puzzles... the puzzles are neat because as a biochemist, I can tell that they give the player a nice feeling for how proteins and especially big complexes work. If you are learning about the Electron Transport Chain in class, this game will make you an expert! It's great to play on its own as well. Everyone can play it, no prior knowledge required: it is very well designed!

The game is short. I want more, and so will you! Play it in your browser.

And please give the scientist who made it your feedback after playing!

Fun rating: 5 out of 5

This review has 0 comments .

Player Reviews

Lovely take on exploring the inside of a cell.

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aw2158a

aw2158a Player

I thought this game was beautifully illustrated, and the soundtrack was equally wonderful! The creators did a fantastic job of conveying how different aspects of the cell function, and the significance of their role. I admittedly started this game as an assignment for a class I am taking, with the approach of this being something I "had" to do. But, the game structure was engaging enough that I quickly found myself drawn in, wanting to figure out how to advance to the next level. The only constructive feedback I would offer, if anything, is for a tiny bit more context about what each challenge of the game represents. Biology is admittedly not my strong suit, which is why I sought this game, specifically (to see how I would fare as someone who is probably playing at a low-novice level. I was able to navigate the game, and realized there were things about biology tucked deep in the depths of my brain that I thought I'd long forgotten, but yet, I would have appreciated a little bit more of an explanation tucked away with the unveiling of each new challenge level. That said, this game is fantastic – especially so for someone who may be currently studying introductory cell biology.

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Ein sehr interessantes Spiel mit wunderschöner Grafik.

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My Little Pony: The Engine that Drives the Game

Starting with unity 3d.

My Little Pony Animation Test

My Little Pony Unity Animation Test

As we worked through the first few pages of the book, we noticed more and more that we would be facing some pretty serious limitations in regards to how the 2D assets could be manipulated in Unity. Additionally, we started to see our development pipeline slow down due to the fact that we had to convert all of the source files from Flash into individual parts, only to be reanimated again in Unity. At the time Unity had no native support for a true 2D pipeline. (Ironically, their 2D tool chain was launched the same day as this post.). That said, most of our animations were animated in more of a side view, puppet joints style; as shown in the animation test below.

We continued to develop the first few pages completely in this way, so we could share a demo with Hasbro to get their feedback. While they were very happy to see progress and understood the approach we’d been taking to complete the animations – we knew we could do better. So, we set out to find a solution that would speed up production time, but also allow us to take better advantage of the source animations from the show. All three seasons of My Little Pony are beautifully animated in Adobe Flash – so we wanted to find a solution that would allow us to use those source assets in the best way possible.

Choosing Scaleform SDK

After reviewing several other options we settled on Scaleform Mobile from Autodesk . Scaleform Mobile enables developers to leverage the power of the Adobe Flash tool set to create animations, interfaces and even full game experiences on mobile devices. Used in over 1000 titles across all major platforms ranging from AAA titles to casual games, Scaleform provides a streamlined solution to create hardware-accelerated 3D game menus, HUDs, animated textures, in-game videos and mini-games. Several members of our team had used Scaleform in 2009-2010 to handle UI on our Ben 10 project ( Ben 10 Alien Force: The Rise of Hex , WiiWare, XBOX360), so we were familiar with its strengths and curious to see what weaknesses it overcame in the time since we last used the middle-ware.

Ben 10 Alien Force Rise of Hex UI

Ben 10 Alien Force Rise of Hex UI

As we evaluated My Little Pony for integration with Scaleform, our first concern was that the source assets are optimized for show quality. Once they were converted to polygons we knew they would be very heavy and that some optimization would need to occur… but how much would be needed? Could we achieve the same volume of animation in Scaleform as we’d planned with the Unity solution? We began another quick animation demo to see what limits we would need to place on poly counts and draw calls in order to reach the performance thresholds that the fans deserved.

Our first tests were playable, but slow. Nearly all parts of the show assets needed to be simplified in order to get the best performance out of our target devices (iPad2 and newer) Using a Nexus 7 as the testing constant, our artists took steps to reduce gradients , reduce background poly density , and optimize details like the outlines around each pony, in order to get the best possible frame rates while preserving animation quality.

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My Little Pony Scaleform Animation Test

Sharing with Hasbro

With each pass we saw performance improve, and after a few weeks we felt it was time to share with Hasbro. The results were very encouraging – they instantly recognized the increase in brand quality. The animations were livelier, the scenes were more crisp thanks to the vector rendering and the file size was outstanding at a lean 28MB.

Scaleform Mobile SDK allowed us to use the source files from the My Little Pony TV show to achieve the most authentic animations possible on a mobile device while keeping filesize low and frame rates high.

The rest of our production timeline was spent optimizing the scenes even further to reach even better performance on older devices such as the iPad 1, adding sound and music (and lots of Pony VO!), and wrapping up general production quality passes.

Want to see the best looking My Little Pony Animation on a mobile device? Take a look for yourself:

BUY MY LITTLE PONY PARTY OF ONE NOW

Available for iPad  and  iPhone !

With our production well underway, our clients stoked to see some awesome animation and our launch date of 9/21 just weeks away, we shifted to marketing mode to ensure we were ready to spread pony power to the ends of the earth…

Check back next week when we share more about the launch of My Little Pony: Party of One .

Previous Post: My Little Pony: A Partnership with PlayDate Digital

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An Elwood City Thanksgiving

Vampirina Games, Soaring Through Space, Games-kids.com

Soaring Through Space

Mech X4 Games, Mech X4 Jigsaw Puzzle, Games-kids.com

Mech X4 Jigsaw Puzzle

Differences Games, Winter Spot the Difference, Games-kids.com

Winter Spot the Difference

Princess Games, Crazy Victoria Secret Show, Games-kids.com

Crazy Victoria Secret Show

Gumball Games, The Amazing World of Gumball Darwin Yearbook, Games-kids.com

The Amazing World of Gumball Darwin Yearbook

Cars Games, Crazy Car Stunts in Moon Cosmic Arena, Games-kids.com

Crazy Car Stunts in Moon Cosmic Arena

Wow Wow Wubbzy Games, Wubbzy Amazing Adventure, Games-kids.com

Wubbzy Amazing Adventure

Girl Games, Valentines Love Test, Games-kids.com

Valentines Love Test

Beyblade Games, Beyblade Burst Match, Games-kids.com

Beyblade Burst Match

Princess Games, Princesses Paris Holiday, Games-kids.com

Princesses Paris Holiday

Trolls Games, Trolls Jelly Match, Games-kids.com

Trolls Jelly Match

Wow Wow Wubbzy Games, Wubbzy Underwater Adventure, Games-kids.com

Wubbzy Underwater Adventure

Trolls Games, Trollify Yourself, Games-kids.com

Trollify Yourself

Steven Universe Games, Beach City Turbo Volleyball, Games-kids.com

Beach City Turbo Volleyball

Bejeweled Games, Candy Rain 3, Games-kids.com

Candy Rain 3

Talking Friends Games, Angela Twins Family Day, Games-kids.com

Angela Twins Family Day

Cars Games, Wheely 4 Time Travel, Games-kids.com

Wheely 4 Time Travel

Talking Friends Games, Talking Ginger Shaving, Games-kids.com

Talking Ginger Shaving

Princess Games, Little Sisters Princess Dress, Games-kids.com

Little Sisters Princess Dress

Frozen  Games, Frozen Sisters Christmas Hairstyle Design, Games-kids.com

Frozen Sisters Christmas Hairstyle Design

Henry Danger Games, Henry Danger Rescue Rumble, Games-kids.com

Henry Danger Rescue Rumble

Princess Games, Disney Princesses New Year Collection, Games-kids.com

Disney Princesses New Year Collection

Mech X4 Games, Mech X4 Defense Grid, Games-kids.com

Mech X4 Defense Grid

Frozen  Games, Frozen Sister Rose Style Fashion, Games-kids.com

Frozen Sister Rose Style Fashion

Frozen  Games, Elsa Wedding Party, Games-kids.com

Elsa Wedding Party

Slugterra Games, Slugterra Battle, Games-kids.com

Slugterra Battle

Sofia the First Games, Sofia the First Minimus Care, Games-kids.com

Sofia the First Minimus Care

Wow Wow Wubbzy Games, Wow Wow Wubbzy Ring Catch, Games-kids.com

Wow Wow Wubbzy Ring Catch

Bubble Guppies Games, Bubble Guppies Halloween Party, Games-kids.com

Bubble Guppies Halloween Party

My Little Pony Games, Twilight Sparkle Baby Birth, Games-kids.com

Twilight Sparkle Baby Birth

Princess Games, Princesses Easter Fashion, Games-kids.com

Princesses Easter Fashion

Blaze and The Monster Machines Games, Blaze Race to the Top of the World, Games-kids.com

Blaze Race to the Top of the World

Rapunzel Games, Disney Tangled Double Trouble, Games-kids.com

Disney Tangled Double Trouble

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Dexter Laboratory Games - check all the 7 Games

The category is one of the many that we are about to offer to you and we are sure that you will love it. In this new and fun category of games you have as main characters , your friends from the Cartoon Network serie Dexter ‘s Laboratory.

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Utah Games Launch 2024 Student Games

Check out our student games featured at utah games launch 2024.

Many of these games are now available for Switch on the Nintendo Store !

C13 – Cardboard Chronicles

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Cardboard Chronicles Cardboard Chronicles is a vibrant, puzzle-adventure game set entirely in a cardboard world featuring pick-up-and-play controls, a parade of whacky characters, and more corrugation than an Amazon warehouse.

Studio Casserole Saurabh Sood (Engineer/Designer) Yu-Heng (Yuri) Huang (Engineer) Carl Frederick (Engineer) Sean Goodell (Designer) Anirudh Dargar (Engineer/Designer) Niki Chumpitaz (Designer) Mrinmoyee Nandi (Environment Artist) Maia Revels (Character Artist) Dari Martin (Technical Artist) Wenjia Bian (Technical Artist) Emma Brownstein (Narrative Designer) Dylan Caperton (Producer/Narrative Designer) Ben Fellows (Producer/Sound Designer)

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C13 – Echoes of Acropolis

C13 – Echoes of Acropolis

Echoes of Acropolis Roguelike adventure where your planet has been transfigured into an ethereal ring world by a white hole with modified gravity. You must destabilize the white hole before it destroys any other worlds.

EVHO Carl Kingston (Producer) Revanth Sama (Producer) Chenxiang Zhu (Technical Artist) Xueyan Wang (Technical Artist) Hang Shu (Designer) Brandon Zongora (Audio) Lai Wei (Engineer) Wenyu (Engineer) Krystal Li (Technical Artist) Caspar (Technical Artist) Li (Artist) Serina (3D Artist) Jingyi (3D Artist) Jessy (Artist) Hisham Jaffar (Engineer)

C13 – My Little RPG Shop

C13 – My Little RPG Shop

My Little RPG Shop My Little RPG shop is a cute management simulation game. Playing as shopkeeper in a bustling RPG world. Trade with NPCs, craft resources, and manage your shop to thrive. But that’s not all – influence epic battles between warriors and monsters to shape the world’s fate.

My Little RPG Shop Junkai Chen (Engineer) Yanyao Hu (Producer) Aolai Li (Artist) Yuanzhen Li (Tech Artists) Sandy Sang (Tech Artists) Hongke Wei (Artist) Yiqi Wu (Artist) Chang Xu (Producer) Tianji Yang (Tech Artists) Ningxuan Yuan (Tech Artists) Chris Yuan Zhong (Engineer) Oscar Zuo (Engineer)

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C13 – No Strings Attached

C13 – No Strings Attached

No Strings Attached No Strings Attached is a puzzle platform thriller where you marionette a wooden puppet to escape a struggling circus.

The Circus Freaks: Landon Beaty (3D Artist) Ezra Botansky (Producer) Brady Campbell (Animator) Caroline Henry (Producer/Narrative Designer) Yeshwanth Sai Kandula (Engineer) Peiyi Li (Engineer) Zhao “Joe” Liao (Designer) Ziheng Mo (Engineer) Sara Runyan (Sound) Sirui Xiong (VFX/3D Artist) Qing “Catherine” Yang (VFX) Rongquan “Allen” Zhang (2D & 3D Artist) Jialiang Zhao (Level Designer) Briton Groesbeck (2D Art Assistant) Jinghan Lu (3D Art Assistant) Luana McTiernan (Marketing) Xueyuan Wang (3D Art Assistant)

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C13 – Urban Nightmare

C13 – Urban Nightmare

Urban Nightmare You free-running master who is trying to escape a Carnivorous city that is trying to kill you.

Parkhourror: Christopher Jones (Game/Level Designer) Bekah Huang (UI/Level Designer) Deniece Radford (Audio Designer) Ethan Bowen (Animation Engineer) William Rockwell (Gameplay/AI Engineer) Shubham More (Gameplay Engineer) Milena Meyer (Tech Artist) Elaine Prestwich (Tech Artist) Olga Kachura (Character Artist) Awani Shelke (Environment Artist) Tom Su (Tech Animator) Marc-Julian “MJ” Galicha (Game Producer/Engineer)

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Capstone ’24 – Barnacles Beers and Brawls

Capstone ’24 – Barnacles Beers and Brawls

Barnacles Beers and Brawls Barnacles, Beers, and Brawls is a fast-paced bar management game. You are a tavern bar manager set in a world filled with plundering pirates and tentacled monstrosities. Hurry through a stylized map playing microgames themed around bartending duties like pouring a glass of beer or cleaning up a mess.

Infamous Grog Jaxson Day (Producer) Taylor Dabrowski (Producer) Cole Scott (Artist/Tech Artist) Erik Ririe (Artist) Liyuan (Artist) Christie Kit Lam Ha (Artist) Dustin Duong (Artist) Levi (Artist) Weijia Yuan (Artist) Lucas Ren (Artist) Sean King (UI Artist) Rachel (VFX Artist) William Briganti (Animator) Han (Animator) Chandler Harmon (Engineer) Asset Yerzhigit (Engineer) Cameron Davis (Engineer) Mikey Shin (Engineer) Alex Cao (Engineer) Nicole (Engineer) Chandler Harmon (Engineer) Julian Zhou (Engineer) Hongxuan Zhu (Engineer) Brendan L (Designer) Travis Jensen- (Designer) Wesley Gerber (Designer) Matt Thomas (Designer) Kelin Wen (Designer) Miles Clark (Composer from Berklee) Steffan Perez-Velez Solis (Composer from U of U school of music)

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Capstone ’24 – Ivorfall

Capstone ’24 – Ivorfall

Ivorfall Ivorfall is an Isometric Steampunk Twin-Stick Shooter with Roguelike elements, where you play as a vigilante detective, fight waves of enemies by using the destructive environment, and engineer weapons through mod pickups as you attempt to take back the city of Ivorfall from a corrupt official and his goons.

Inquiry Games Kyla Ryan – Lead Producer, Environment Producer, Project Manager Hayden (Byungjoo) Lee – Level/Environment Designer William Erignac – Environment Engineer William Nguyen – Gameplay Engineer / Enemy AI Engineer Jordon Mathena – VFX Artist Carson Knowles –Producer, Designer Austin Freestone – 3D Animation, Rigging, Austin In – 3D Artist, Level Artist, Environmental Artist Ryan Cheng – 3D Artist, Level Artist, Environmental Artist Jonathan (Haotian) Wang – Gameplay Designer Xiyuan Huang – Enemy Producer, Narrative Designer Korey Wang – Enemy Designer, Narrative Recorder Parker Zuber – 2D/UI Artist, Social Media Coordinator Nevada Black – Sound/ Music Engineer, Video Editor, Voice actor, Narrative Design Yamin Zhuang – Environment Engineer Jack Gill – Gameplay Engineer Zhengbiao Ye – 3D Artist, Level Artist Luke Cairns – Gameplay Production, Designer Danyang (Danny) Lu – 3D Artist, Level Artist Khoa Vu – 2D /UI Artist, Designer Yihan Dong – 3D Artist, Level Artist Mingyu Chen – 3D Artist, Level Artist Mingge (Tim) Wu – Enemy Designer Duncan Regan – Gameplay Producer, Designer Aidan Bott – Environment Engineer

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Capstone ’24 – Digital Audio Wasteland

Capstone ’24 – Digital Audio Wasteland

Digital Audio Wasteland Digital Audio Wasteland is a comedic first person exploration game about discovering music in the world and using that music to change it with the goal of throwing the biggest rave at the end of the world.

Dawesome Studios Owen Templeton (Vison holder, Game Director, Gameplay Designer, “The Thumb”) Aidan Naito (Engineer, Gameplay/Mechanics Designer) Jesse Hooper (Lead Designer, Level/Gameplay Designer, Producer) Nova Elwyn (VFX Artist) AJ Fernando (Engineer, Narrative Designer) Jessica Bailey (Lead Artist, Enviroment Artist Alan Liu (Engineer, 3D Artist) Joe Andrews (Lead Sound Artist, Sound Production) Ruby Measom (Primary VFX Artist, Best Girl) Aldrige Tongson (Producer, Level Designer) Jonas Knochelmann (Lead Engineer, UI Artist, Technical Artist, Sound Engineer) Alec Serrano (3D Artist) Kate Taylor (UI Artist, 3D Artist, Marketer) Zhaonan Xu “Rudy” (3D Artist) Cheng Gu (3D Artist) Keaton Hoek (Lead VFX, Level/Mechanics Designer, Producer) Zhengyang Xie “Summer” (2D Artist, 3D Artist) Coltin Thiede (Lead Engineer, Sound Engineer, “Cool Guy”) Kyle Houlette (3D Artist, Level Desiner) Zhenjun Zhou (3D Artist) Deqi Kong “Peter” (3D Artist, Animator) Luke Jackson (Lead Narrative Designer, Narrative Production) Zichong Xu “Tony” (3D Artist) Gabriel Garcia (Lead Artist, 3D Artist)

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Capstone ’24 – My Little Cemetery

Capstone ’24 – My Little Cemetery

My Little Cemetery My little cemetery Juxtaposes death with a cute, cozy atmosphere. You become the groundskeeper of a neglected graveyard. Learn the stories and befriend the deceased to give them a peaceful afterlife.

Resting Place Games Nick Burum – Producer Zhili Chen – Designer Vanessa Cox – Engineer Mintoa Du – Artist Ian Elfont – Producer Allison Fox – Artist Sam Housinger – Artist/Designer Yudian Ma – Artist Dimitrius Maritsas – Engineer Elijah McFarland – Artist Logan McGill – Engineer Usagi McManis – Writer/Artist Loren Noorda – Artist Joshua Rollinson – Artist Dylan Russel – Engineer Nate Seibold – Engineer Zhuowen Song – Engineer Nat Stout – Artist Nathan Van – Artist Sebastian Vasquez – Writer/Designer Josh West – Producer Jialin Wu – Engineer Joseph Wu – Generalist Leona Yao – Character Artist Yichen Zhao – Artist Loren Noorda – Artist Cason Joyner – Audio Engineer

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Capstone ’24 – Syke

Capstone ’24 – Syke

Syke Syke! is a non-linear puzzle game packed with gravity bending movement, dream-like worlds, and a cornucopia of surreal mechanics, all woven together by an intimate narrative.

Infinite Digital Monkeys Alex Moran (Lead Producer) Tracyn Otterness (Technical Producer) Andy Herbert (QA Lead / VFX) Sam Henderson (Gameplay Programmer) Benjamin Rose (Gameplay Programmer) Alex Baburnic (Gameplay Programmer) Godfrey Yang (Gameplay Programmer) Sang-Yoon Cho (Gameplay & UI Programmer) Frazier Peluso (Narrative/Sound Producer) Bryan Boselli (Narrative Designer) Evan Alley (Design Producer) Alex Zollinger (UX/UI Designer) Kimball Brooksby (Systems Designer) Howard Morley (Level Designer) Jonathan Rogers (Level Designer) Ronnie Flores (Level Designer) Mehana Smith (Level Designer Aadam Muhammad (Designer) Payton Hansen (Art Producer) Zachary Walk (Art Lead) Vasilisa Miric (Environment Lead) Nick Dimitri (3D/UI Art) Piers Van Zwol (3D Artist) Junjie Cheng (3D Artist) Hyunjung Kim (3D Artist) Mason Smith (3D Artist) Shreyas Sarvagya (3D Artist) Seungik Shin (Production & Release Managment) Miles Clark (Composer) Susan Zhong (SFX Artist) Shirley He (Technical Sound Designer)

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Capstone ’24 – Pogo Rogue

Capstone ’24 – Pogo Rogue

Pogo Rogue Bounce to the top in this skill based, roguelite action-platformer! Collect powerful items, pick unique weapons, and fight off a variety of enemies while navigating around with a fun, difficult, and unique movement system. Are you up for the challenge?

Bounce Back Games Bingyan Xie (Enemy Team Engineer) Cam Knight (Level Team and Procedural Generation Engineer) Cayden Jensen (Level Team and Procedural Generation Engineer) Christian Almond (Enemy Team Artist) Cleveland Parker (Polish Team + Narrative Producer & Marketing Manager) Daisy Dai (Music Composer) Daming Li (Level Team, Polish Team and Promotional Artist) Daniel He (Enemy Team Designer & Engineer) Erik Zhang (Character Team Engineer) Hannah Suchil (Character Team Artist) Hyeongkyu Kim (Level Team Artist) Ian Vokt (General Producer & User Researcher) Isaac White (Character Team Artist, Designer, Engineer, & Producer) Jiale Wei (Character Team Artist) John Richard (Enemy Team Engineer & Producer) Josiah Lin (Sound Designer) Karsten Weller (Enemy Team Artist) Kim Nguyen (Enemy Team, Polish Team and Promotional Artist) Mingzhe Zhu (Character Team Designer) Regie Topham (Level Team + Procedural Generation Engineer & Producer) Sam Klopstad (Level Team Designer) Talen Stephens (Level Team Designer) Yuguang Shi (Character Team Designer & Engineer) Zehao Chen (Level Team Designer) Zekai Lu (Character Team and Polish Team Artist) Ziteng Zhao (Character Team and Polish Team Artist)

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Capstone 24′ – Terror on the Bayou

Capstone 24′ – Terror on the Bayou

Terror on the Bayou Terror on the Bayou is a 3rd person exploration survival horror game. The player must navigate their canoe using unique control methods through the twisting and overgrown bayou to reach the beckoning lighthouse and uncover the mysteries of this nightmarish place. But you are not alone in the bayou, for there are terrors beyond comprehension that skulk in the shadows to prey upon your soul. Do not forsake the dangers of the swamp, paddle like your life depends on it… because it does.

Murky Waters Studio Adrianna Jones – Engineer Aina Gadzhieva – Artist Binghe Yi – Designer Brenden Hansen – Artist Caden Bozzo – Artist, Engineer, Tech Artist Chuanbin Wang – Engineer, Artist Cole Museus – Artist, Tech Artist David Wimert Dylan Bennett – Artist, Producer Dylan Quach – Engineer, Sound Designer Ethan Maples – Engineer Grady Des Jardins – Designer, Producer Jeongwoo (Joey) Lee – Artist Ji-hoon (Joon) Tucker – Designer, Producer Jiarui (Jeffery) Zhong – Designer, Producer Junao (Sky) Xiong – Designer, VFX, UI Katharine Campbell – Engineer Kyle Vest – Artist, Designer Miles Clark – Sound Designer Mingyu (Nemo?) Yang – Artist Renjie Zhang Silas Barber – Engineer, Designer, Producer Simon Tran – Sound Designer, Composer, Engineer Sora Roberts – User Research, UX, PR Yanxiu Li – Artist Yi Jin Artist Zachary Willis – Designer Zak Gellinger Zihang Jin – Artist Amir Kholdi – Animator

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Capstone ’24 – Trash Pandamonium

Capstone ’24 – Trash Pandamonium

Trash Pandamonium A chaotic party game that transforms collecting trash into a white-knuckle brawl!

Bucket Under a Bucket Studios William Freeman (Director) Keifer Maples (Producer/Level Designer) Nicole Sundberg (Producer/Engineer/Marketing) Kevin Lee (Engineer) Michael Oakeson (Engineer) Ziduan Zhang (Engineer) Cory Theel (Engineer) Raynard Christian (Engineer) Jono Jenkens (Engineer) Raine Burkett (Engineer) Jingyi Feng (3D Character Art) Paulina Larkin (3D Environmental Art) Yichen Lin (3D Environmental Art) Marcus Worthen (3D Environmental Art) Jiayang Xu (3D Environmental Art/Texturing) Yee Cheng (3D Art/UI) Brayan Fernandez (Technical Art/VFX) Pedro Ramirez Galvan (Music/3D Art) Jinghan Lu (3D Art) Andrew Huang (SFX/UX/Engineer) Yu-Tung Yu (Design/UI) Jonah Matousek (Level Design/3D Art) Logan Jannick (UI Engineer/Level Design) Siyu Liu (3D Art) William Telford (3D Art/Marketing) Stephen Hansen (3D Art/Animation)

PLAY THIS GAME! Youtube Instagram

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C14 – Clench the Stench

C14 – Clench the Stench

Clench the Stench A 4-player kart racing game where you gotta be #1 to go #2.

Three Beans Studio Harry Yuhan Cai (Designer), Arjun Shivakumar (User Researcher), Preston Phung (Producer), Chai Lin (Engineer), Roberto Reynoso (Engineer), Gabe Robinson-Barr (Engineer), Edmund Yunhao Ye (Engineer), Zishuai Zhang (Engineer), Victor Zhexuan Zou (Character Rigger and Animator), Zheng Gui (Artist), HeeJae Lim (Artist) Outsource Members: Anastasiia Murza (Artist), Emma Beukes (Artist), Paul Ruppar (Concept Artist)

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C14 – Back Off Me Booty

C14 – Back Off Me Booty

Back Off Me Booty A cooperative seesaw shooter in which ye ‘n yer matey must protect yer collective booty from pesky landlubbers!

Scallywag Studios Steven Pasinsky (Producer) Craig Nash (Producer) Jacob Liddle (Engineer) Revanth Ponna (Engineer) Skylar Hu (Engineer) Anastasiia Murza (Artist) Briton Flynn (Artist) Ruiyi Zheng (Artist) Hongyi Bai (Tech Artist) Qinglan Li (Tech Artist) Vincent Huang (Tech Artist) Zhexuan Zou (Tech Artist) Manas Dhanait (Designer) Benjamin Miller (Designer) Arjun Shivakumar (User Research)

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C14 – Plushie Blaze

C14 – Plushie Blaze

Plushie  Blaze Plushie Blaze is an open-world dragon simulator where you tilt a stuffed animal to fly and squeeze it to breathe fire. Try to get as many points as possible to satisfy your hungry dragon’s bottomless appetite.

Byte Bite Studios Akash Singh (Producer) Emma Beukes (Art Producer, 3D Modeler, Texture Artist) Adam Treu (General Designer, Level Designer) Alex Cuthbert (Technical Artist, Seamstress) Andrew Lozano (Animator) Devyn Lehrman (Gameplay Engineer, Hardware Engineer) Doris Hu (VFX Artist) Paul Ruppar (3D Modeler, Texture Artist) Qinyang (Murinus) Liu (Concept Artist) Ziyi (June) Zhu (Concept Artist) Sarah Homer (Narrative Designer, Social Media Manager) Ssu-Fan (Alice) Wang (Sound Engineer, Gameplay Engineer) Yunxiao Cai (Engineer, UI) Yunxiao (Bill) Zhou (Systems Design)

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C14 – Sunbeam

C14 – Sunbeam

Sunbeam A Casual Puzzle Game where the player controls a beam of light. Interact with the gameworld using light, solve the puzzles and reveal the secrets behind.

The Beamakers Chen Hua(Tech Artist) Jacob Hanna(Artist) Junyi Liu(Artist) Lai Wei(Engineer) Lehan Li(Engineer) Mingyuan Yang(Tech Artist) Shuochen Sun(Producer) Weixiang Yan(Engineer)

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Cooking up a great prompt: Getting the most from Copilot

Prompts are how you ask Copilot for Microsoft 365 to do something for you — like creating, summarizing, editing, or transforming. Think about prompting like having a conversation, using plain but clear language and providing context like you would with an assistant.

1. Tell Copilot what you need

"Give me a concise summary of recent news about [Product X]."

“Write a session abstract of this /[presentation].”

“Check this product launch rationale for inconsistencies.”

"Create a value proposition for [Product X].”

“Create an onboarding presentation based on this /[document].”

"What's the latest on [Project X].”

2. Include the right prompt ingredients

To get the best response, it’s important to focus on some of the key elements below when phrasing your Copilot prompts.

An infographic showing the four elements of a great prompt: Goal, Context, Source, and Expectations.

3. Keep the conversation going

Following up on your prompts help you collaborate with Copilot to gain more useful, tailored responses.

Lead with broader requests, then give specific details about the content.

Ask for a summary of a specific file, then ask relevant questions to gain deeper insights.

Request a meeting recap, then ask for more information about what you should know​.

Ask Copilot to translate a sentence to one of the supported languages, then ask for more context or a regional dialect.

Ask Copilot to write a story, then guide it by giving more specific, relevant details​.

Present a technical problem, then narrow it down, or ask for step-by-step guidance.

Helpful hints to keep in mind

Know Copilot’s limitations  Copilot is limited to your current conversation, so give lots of details.

Be professional Using polite language improves Copilot’s response.

Communicate clearly Pay attention to punctuation, grammar, and capitalization.

Use quotation marks ​​​​This helps Copilot know what to write, modify, or replace for you.

Start fresh Avoid interrupting and type “new topic” when switching tasks.

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Amazon Prime Video’s Best New Show ‘My Lady Jane’ Is Surprisingly Great

My Lady Jane

I wasn’t sure if I’d be the target audience for Prime Video’s new period romance My Lady Jane and I admit that in the first few minutes I considered turning it off and watching something else. But I’m glad I didn’t. I’ve now watched the first two episodes of the season and it’s surprisingly entertaining, though I have a few nits to pick. This is guilty-pleasure TV, pure and simple. I’m hooked.

The series, created by Gemma Burgess and based on the novel by Jodi Meadows, Brodi Ashton and Cynthia Hand, stars Emily Bader as Lady Jane Grey, Edward Bluemel as Lord Guildford Dudley and Jordan Peters as the sickly Edward VI. The supporting cast includes Jim Broadbent, Rob Brydon, Anna Chancellor along with plenty of other talented actors. It’s doing quite well with critics , and I can see why.

Our tale begins not long after the death of King Henry VIII, the Tudor king famous for his many wives, his break with the Roman Catholic Church and formation of the Church of England, and his general ill-temper. But this is a fantasy version of England in which people called Ethians live. Ethians can change into their animal form at will, though each one only has one form. Regular people—known as Verity—do not possess this magic but they do make the laws and have effectively cast out the Ethians from society, banishing them into the wilderness, though many remain and a group called The Pack has taken up banditry and other outlaw practices.

The series revolves around Lady Jane Grey who, in actual history, briefly became Queen of England for just nine days before having her head lopped off. The show makes it clear that it is not interested at all in the true history—obviously, given the Ethian fantasy stuff—and will tell a very different version of events. In this version, Jane and her family find themselves penniless after the death of Jane’s father who, thanks to the patriarchy, left the entire estate to an uncle, the Duke of Leicester (Broadbent) a rather grotesque old man with old-fashioned ideas about women and disgusting feet.

Jane, you see, is not at all interested in old-fashioned ideas about women or marriage. She wants to be independent. She has dreams of publishing a book about medicinal herbs. When her mother sets up an arranged marriage and forces her to wed, she tries to run away and when that fails she turns to her cousin, the king. What follows is a series of mishaps and adventures and a pretty damn good “will they / won’t they” type romance that’s actually quite a lot more charming than I expected. I won’t spoil the details, but there are some very fun twists and turns in just the first couple episodes. The show really nails the tone right from the get-go and I always admire a series that understands itself and what it wants to be and then does that unabashedly. (Like Hulu’s The Great , for instance, which is in the same genre).

Where I deign to pick at nits is in the annoying choice to include modern day music fairly often throughout the episodes and end-credits. I don’t mind the modern day dialogue. It’s actually very witty. At one point, Jane asks a man she meets at a tavern “Do you come here often?” and the narrator (who frequently adds bits of backstory or jest to the mix) notes that she is the first person to have ever used this line and already regrets it. I just really don’t like modern rock songs playing over a period piece, no matter how silly and ahistorical it may be.

The only other real complaint I have is how thick they layer on the girlboss stuff in the beginning, though I think this was done on purpose because for all her bluster, Jane is actually thwarted in all of her attempts to gain freedom and independence, and is actually a lot more naive than she realizes.

On top of the great characters, there’s a layer of mystery surrounding King Edward’s mysterious affliction, a deeper conspiracy involving various characters, some fun politicking and court intrigue and so forth. Again, I’m only two episodes in but I’m very much looking forward to watching more. There’s some great comedic stuff here, and I’d say more about the influences it wears on its revisionist sleeve but I fear that might be spoilery and you really don’t want to be spoiled. Trust me. The cast is great. The leads are charming. The mystery is intriguing. The fantasy stuff adds layers that other similar shows lack—I love The Great, but this is like The Great with magic.

In fact, I enjoyed the first two episodes so much that I downloaded the book on my Kindle (it’s free with Kindle Unlimited , by the way) just to see how faithful the adaptation is. What I will say, from the couple chapters I read, is that it sticks to the novel’s tone—rather whimsical with a strong narrator voice—but adds in a lot of swearing and some other things that I think it could have left out (not that I’m a prude, but I don’t really see the need to add f-bombs when the source material doesn’t have them). There’s also a pretty significant change to the backstory around King Henry and the status of the Ethians and I’m really not sure what to make of it, though I suppose all may be explained as the season continues.

You can watch My Lady Jane on Amazon Prime Video now , as all eight episodes are live. Here’s hoping it’s renewed for a second season.

Are you watching My Lady Jane ? What do you think of the series? Let me know on Twitter and Facebook .

IMAGES

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  4. Android Apps by Advanced Tiny Lab on Google Play

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VIDEO

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