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all 3 5e books

All 58 DnD 5E books published & to be released

Stay up-to-date with the expansive library of DnD 5E books. Explore existing titles and anticipate upcoming releases in this comprehensive list.

all 3 5e books

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So many years into 5th edition, there are now so many different books that it can be harder to keep track of than a Wizard’s spell list . No need to fret, however, you’re at the Cove! We’ve compiled all DnD books released so far for your easy perusal (with the common internet abbreviation for each book in parenthesis), as well as the upcoming ones to look forward to:

Core Rule books

These are the heart of the game and all you need to run and play your own games for many years.

Player’s Handbook (PHB)

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This is the foundation of the game, laying out the majority of the rules on how the game is played (this is a must-have for DMs for that reason), the different races, classes, backgrounds , and spells to choose from. You’ll also find lists of weapons, armor , equipment, and even a list of inspirational reading materials to get those creative juices flowing.

Dungeon Master’s Guide (DMG)

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A DM’s steadfast companion , the DMG is loaded with useful information on how to structure adventures, build encounters, and tell stories. Even if you find 5E’s rules not quite to your liking, or want to shake things up a bit, there’s an entire set of variant rules to change up your game (including lasting injuries, different resting times, and an alternative method of initiative ).

Monster Manual (MM)

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The Monster Manual is every DM’s bread and butter for interesting and downright nasty things to throw at players. The beginning of the book breaks down all you need to know about how different abilities and parts of a monster’s statblock function. The rest of the book is packed full of the art, statistics , and lore you need to run iconic Dungeons & Dragons creatures in your game. A DM must-have!

Supplement books

Supplements are how the game grows and develops over time, with a new one of some variety usually released each year, bringing everything from new races and subclasses, to new backgrounds and monsters.

Volo’s Guide to Monsters (VGtM)

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Volo’s is a monster ecology book at heart, written by the in-world adventuring author, Volothamp Geddarm, and provides an in-depth look at some iconic monsters of DnD history. It gives DMs variants of these monsters, along with maps of their camps/lairs, and rafts of other nasties to send against your unwitting players. For the players, an extension of races to choose from (seven), and even the option to play traditionally ‘monstrous’ races like Goblins (another six options).

Xanathar’s Guide to Everything (XGtE)

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This humorous supplement is heavily player-focused, giving us 31 subclasses including the Samurai Fighter , Drunken Master Monk , and the Ancestral Guardian Barbarian . That’s not all, though, this book is full of creative tools for players and DMs alike. Color commentary is provided by the infamous Xanathar themself, the beholder leader of the Xanathar crime guild based in the Forgotten Realms city of Waterdeep.

Mordenkainen’s Tome of Foes (MToF)

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Another lore and DM-heavy supplement. MToF presents more detailed folklore about the various races of the multiverse, as well as a long list of interesting and very challenging new monsters. You’ll also get access to new race options for players, including both varieties of the psionic gith and subraces for elves.

Tasha’s Cauldron of Everything (TCoE)

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This supplement brings with it a staggering 22 new subclasses. There are variant rules for changing your race (referred to as Origin) stats, optional rules for each class, new feats , and magic items to sink your teeth into (or in the case of magical tattoos, to sink into you!). For DMs, there’s a broad new toolbox containing help with puzzles along with examples thereof, guidance on session zero, rules to build sidekicks for your players, and new ways to interact with the environment.

Fizban’s Treasury of Dragons (FToD)

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A must-have supplement for any dragon lover, this book provides a large bestiary of new dragons and dragon-themed monsters, new magic items, and new player options, including feats, as well as new versions of the dragonborn . The lore revealed sheds new light on the magical nature of dragons, their hoards, and their ties to other worlds and gods.

Monsters of the Multiverse (MotM)

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Part of the Rules Expansion Gift Set, this book compiles PC race options and monsters previously published in books such as Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. This book aims to modernize these things, bringing older content more in line with the current 5E design philosophy, giving this treatment to over 30 updated player races and over 250 redesigned monster stat blocks!

Bigby Presents Glory of the Giants (BPGotG)

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Glory of the Giants is an expansive resource that uncovers the world of giants for both players and Dungeon Masters. It offers unique character options like a new barbarian subclass and immersive backgrounds. For DMs, there are 30+ magic items, vivid lair maps, and 70+ new giants and creatures. Beyond facts, the book delves into giant hierarchies, religions, and societies while equipping DMs to bring them to life.

The Practically Complete Guide to Dragons

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Curated by the esteemed wizard Sindri Suncatcher, this tome offers unique insights into these legendary creatures. From black dragon incubation rituals to the nuances of dragon language , this book is a tribute to the wonder dragons bring to Dungeons & Dragons. Whether you’re a Dungeon Master or a fantasy enthusiast, this guide unlocks the enchanting realm of dragons, inviting your imagination to take flight alongside these majestic beings.

Campaign Settings

The default world for Dungeons & Dragons 5th Edition is the Forgotten Realms (Faerun, and specifically, the Sword Coast), but what if you need more information on the world to run your adventure? What if you’d be more interested in another setting, that provides different norms and challenges? That’s where these books come in! 

(Note: Whilst it’s common for setting books to contain an adventure, these adventures are usually very short and meant as a suggestion of how to play in that world. Due to the shortness of these adventures, they’re being listed only in this section and not in the Adventures section later on.)

Sword Coast Adventurer’s Guide (SCAG)

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This was the very first supplement published for 5E. This book offers a vast amount of lore on the Forgotten Realms campaign setting, including the various nations, factions, and deities involved. The sections covering races and classes within the Realms offer new player options and a slew of backgrounds!

Guildmasters’ Guide to Ravnica (GGtR)

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The first of two Magic the Gathering (MTG) crossover books, GGtR provides all of the lore you need to run a game in the city world of Ravnica. Players will find backgrounds to represent whatever guild they’re a member of, new races, and subclasses. GGtR also contains a bevy of new and interesting magic items. Additionally, it also includes the adventure Krenko’s Way as an introduction to a more metropolitan way of playing for characters of 1-2 level.

Acquisitions Incorporated (AI)

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Are you a fan of the long-running, office humor campaign as seen on Penny Arcade? Then this is the book for you! Offering guidance on running your own franchise, and reflavoring classes to a more urban, ‘office-friendly version of themselves. If you can afford the royalties there are even new spells for all you aspiring Jim Darkmagic fans. It includes the adventure the Orrery of the Wanderer for characters of level 1-6.

Eberron: Rising from the Last War (RftLW)

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An iconic world originating from a setting design contest all the way back in 3rd edition, Eberron gives us the concept of ‘wide magic’ instead of high magic. This is the prevalence of cantrip-level magic and low-level magic items, with the scarcity of mid to high-level magic effects. The result is a very modern setting with magical solutions for everyday problems, all within a backdrop of post-war intrigue and, at times, unrest. RftLW brings a wide selection of Eberron mainstay races, the Artificer class (later reprinted in TCoE), the adventure Forgotten Relics (for 4-6 characters of 1st level), as well as all necessary information needed to run your own adventure in Khorvaire.

Explorer’s Guide to Wildemount (EGtW)

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The official WoTC tie-in to the critically acclaimed Critical Role (the previous Tal’Dorei setting book is 3rd party content) takes you to the continent of Wildemount (location of CR campaign 2) in Exandria, a world created by Matt Mercer. In addition to the lore relating to the deities, factions, and history of the land, EGtW also provides new options for existing races (like your dragonborns with tails? Without? It’s got both!), and races published elsewhere ( aasimar , goblinoids, and so on). Magic is a little different in Exandria, bringing time-and-gravity-based magic (or Chronurgy and Graviturgy through Dunamancy if you’re a scholar, or just like fancy words) that give us the Echo Knight Fighter and two new Wizard subclasses (complete with on-theme spells). Now, you might be thinking, but how do I run an adventure in this kind of setting? What monsters do I use? Oh boy, does this book have you covered, with four adventures for levels 1-3.

Mythic Odysseys of Theros (MOoT)

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The second DnD/MTG crossover setting on our list, MOoT provides a DM all they need to run a campaign in the high-action world of Theros, heavily inspired by ancient Greece. Want to be a sandal-wearing, spear , and shield-wielding Argonaut in training, but find the reality of 5E breastplate a little underwhelming? Then MOoT certainly delivers in terms of magic items, which range from molten bronze armor to literal weapons of gods to wield in their name. That last part probably sounds a little much, but the Artifact-level weapons and their quests tie directly into the book’s Piety system. This is basically a reputation score with your chosen god , when you get your score past certain milestones, you receive a powerful benefit (detailed in the entry of your god). Certainly not a low magic setting! MOoT also provides new race options (Leonin and Satyrs; as well as republishing Centaurs , Minotaurs , and Tritons) and subclasses (the College of Eloquence Bard and the Oath of Glory Paladin ). The included adventure, No Silent Secret, is for levels 1-2 and a good introduction into the glorious world of heroic deeds and godly wrath.

Van Richten’s Guide to Ravenloft (VRGtR)

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Famed monster scholar and hunter, Rudolph Van Richten, shares his wealth of knowledge to help our poor mortal minds begin to comprehend the Ravenloft setting and its many Domains of Dread. Players can enjoy two new subclasses (the College of Spirits Bard and Undead Pact Warlock ), new lineage options (including the dhampir, hexblood, and reborn). Additionally, Dark Gifts to show what your time in the domains has earned you, new backgrounds, and trinkets to help you feel at home, in the home of DnD horror (I know, you’d have thought it’d be the Tomb of Horrors right?). DMs can salivate over rules to customize existing Dark Lords and their domains (or create their own), new monsters, over thirty new and familiar Domains of Dread (including Barovia from CoS), and of course, a horrific adventure to get the old blood pumping.

Strixhaven: A Curriculum of Chaos (SaCoC)

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The Gathering crossover, this book introduces us to the setting of Strixhaven , a university that uses magic to enhance studies of all disciplines. This book gives us the Owlin race, two new feats, rules for how to handle NPC relationships, how to run the academia of a school, and four adventures. These adventures cover levels 1-4, 4-6, 6-8, and 8-10 and can be used together to guide a party through the full university experience, or individually as best suits your table. If you’re interested in how a magical school may work as a setting in DnD, are looking for interesting monsters to use in your own homebrew campaign, or are just looking for an interesting read there’s something here for you.

Spelljammer: Adventures in Space (SAiS)

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The first of its kind in 5E’s history, this slipcase contains three 64-page books, a DM screen, and a double-sided poster map ! The books are The Astral Adventurer’s Guide aimed at giving DMs and players all the information they need to play in space, including six new player races ( Astral Elves , Autogomes, Hadozee , Giff , Plasmoids , and Thri-Kreen); Boo’s Astral Menagerie will bring us over 60 new creatures suitable for a Spelljammer campaign; and finally, Light of Xaryxis is a campaign broken into twelve ‘episodes’ that cover levels 5-8.

Whether you are nervous to write your own adventure, playing Adventurers League (official, organized DnD 5E games), or just want to see what the seasoned team of writers over at WoTC has in store for your unfortunate characters, the official published adventures are for you. There are usually around two main adventure books published each year (some campaigns unto themselves, others a collection of shorter adventures you can pick and choose from or even chain together) alongside other, smaller, adventures included in setting books (as we have already covered), or released in aid of charity. As with our other sections, these books will be in publication order and include notes about which can be easily linked together.

Lost Mine of Phandelver (LMoP)

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The original starter set from 5E’s inception, this adventure will take characters from 1st to 5th level and if bought physically, includes a DM screen, character sheets, and other goodies. This story begins with our heroes as humble caravan escorts to the town of Phandalin (don’t worry, I get confused it isn’t the name in the title, too), and get dragged into a quest to save hostages from bandits and ultimately discover the titular mine itself.

Tyranny of Dragons (ToD)

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Hoard of the Dragon Queen (HotDQ) is first part of the Tyranny of Dragons storyline, HotDQ will take characters from 1st level to 7th. The story revolves around the Cult of the Dragon, an organization usually devoted to the creation of undead dragons to fulfill a prophecy, but times have changed. A new leader  (with a powerful voice in his ear) has been collecting fabled dragon masks to release the dragon goddess, Tiamat, from her prison in the Nine Hells. Your party starts off straight into the action, coming into the town of Greenest as it is besieged by a small army assembled by the cult and led by a blue dragon. Needless to say, the action just continues from here! The Rise of Tiamat (RoT) is the second and final part of the Tyranny of Dragons storyline, picking up where HotDQ leaves off, taking characters from levels 8 to 15. The secret alliance between the Dragon Cult and Red Wizards of Thay has been exposed as an opposing alliance raises in opposition to them on the Sword Coast. The plot of the cult is advancing, however. With all of the dragon masks, they seek enough blood sacrifices to finally complete their ritual and free Tiamat from her infernal prison.

Princes of the Apocalypse (PotA)

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Bad omens are spreading in the northern region of the Forgotten Realms; marauders and monsters bring chaos and destruction as shadowy forces stand in the background , gathering power to bring about the apocalypse. PotA is an adventure that takes characters from 3rd level to 15th level, however, additional adventures are provided in the book for players that wish to start at 1st level. Cults that worship the great Elemental Evil are gaining power and influence, hoping to coax their own elemental princes into the world. Will your party stand against them in force? Or turn the rival cults against each other to untangle their malevolent plot? A free PDF supplement was released with this adventure, the Elemental Evil Player’s Companion, which included new element-themed races such as the Aarakocra and Genasi, as well as new spells including Control Flames and Bonfire. All content published in this PDF has since been published in multiple hardcover books.

Out of the Abyss (OotA)

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A sharp left turn from our previous starts as caravan guards, OotA starts off with your adventurers captured by drow for slaves in the subterranean Underdark. As this adventure begins at 1st level (and goes up to 15th!), this is a daunting start as the PCs have to break free of their restraints and escape with whatever allies they’ve made whilst imprisoned. Evading the drow and their priestesses aren’t the only hazard, as this adventure transitions to take on the mighty Demon Lords themselves. Warning to you, fellow arachnophobes, the drow are a spider-based society with a lot of creepy crawly creatures in tow.

Curse of Strahd (CoS)

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Like a bat out of… the Underdark? Straight into a gothic horror to send a chill down your spine and compel you to suddenly invest in very thick turtlenecks. CoS takes players of 1st through 10th level to Barovia–a Domain of Dread ruled by the Dark Lord Strahd, a vampire with a lot of time on his hands and a fondness for toying with mortals like puppets on strings, watching as they turn against each other for his amusement. The party will have to rise to the challenge, scouring the land surrounded by mist, finding items they need to destroy Strahd and save the land. The adventure links with the mini-adventure Death House to level players from 1st to 3rd level before entering Barovia. If your players wish to start off at a higher level you can start at 3rd and jump straight into the mists!

Storm King’s Thunder (SKT)

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Giants of all kinds are waging war on the Savage Frontier of Faerun, their Ordning shattered, they begin waging their own personal crusades to set their own breed of giant atop the hierarchy. When giants run amok, the little folk are sure to be trampled underfoot and it’s not long until your band of adventurers is drawn in to learn what is happening and put things right. SKT is intended for characters of 1st through 11th level, but provides an appropriate joining point for 5th level characters (if you want to start at a higher level, or are using it as a follow-up to LMoP).

Tales from the Yawning Portal (TftYP)

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This book is actually a collection of seven remastered adventures from DnD’s past and covers a variety of levels to fit every table. The adventures (complete with level range and, for fun, original year of publication) are The Sunless Citadel (1-3, 2000), The Forge of Fury (3-5, 2000), The Hidden Shrine of Tamoachan (5-8, 1980), White Plume Mountain (8-9, 1979), Dead in Thay (9-11, 2014), Against the Giants (11-14, 1978) and the ever infamous Tomb of Horrors (high level, 1978). All of these adventures are classics that have been enjoyed by players around the world for decades, why not join them?

Tomb of Annihilation (ToA)

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A sweltering jungle, wandering undead, scheming yuan-ti , and a Death Curse that reaches across the entire world. Something sinister is afoot in ToA; resurrection magic has ceased to function, and those previously revived are beginning to wither and die. Your band of adventurers must travel to the peninsula of Chult to figure out what is happening and put a stop to it, but the secret that lies at the heart of a trap-filled tomb is coveted by others with less than altruistic ends. An adventure for characters of level 1-11, with an included ‘meat grinder’ mode if your players are feeling brave. Remember your 10ft poles!

Waterdeep: Dragon Heist (WDH)

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Have you ever longed to go on a treasure hunt of epic proportions? To claim riches beyond your wildest dream by nothing but the sharpness of your wits? Well, you may want to bring a sword just in case, but look no further! For characters of levels 1-5, this adventure initially has your players working for the previously mentioned Volo (yes, of Volo’s Guide fame!) but soon after being handsomely rewarded, the trail of a bigger payday looms. Someone has hidden a hoard fit for a dragon, and it’s a race against time for the players to get to it before one of the numerous baddies does. Interested yet? Did I mention the treasure was half a million gold pieces?

Waterdeep: Dungeon of the Mad Mage (WDotMM)

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Have a set of characters based in the city of splendors (perhaps that recently came into a windfall)? Looking for a bigger adventure with bigger rewards to win? Then you should jump straight into this adventure, picking up where WDH left, it will take players from 5th level all the way to 20th level as they traverse each descending level of Undermountain, a true mega-dungeon. With various factions living in the dungeon itself, traps aplenty, and a long-gone mad archmage at the heart of it that doesn’t take well to being interrupted.

Hunt for Thessalhydra

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Dungeons & Dragons has broken into the mainstream in recent years in many ways, bringing new players into the game we all love. One of the more notable examples of this is the Netflix show Stranger Things, which revolves around kids that start to live through unusual and supernatural occurrences in their 1980s town. This product is an alternative starter set (the original being LMoP) to induct fans of the show into the game; it comes complete with a copy of the basic rules, character sheets, and its own introductory adventure: The Hunt for Thessalhydra which is for levels 3-4. Written as if by the character Will from the show, the adventure takes the players on a hunt for the Thessalhydra, an eight-headed monster that has been terrorizing the realm. This is a much shorter and higher-powered game than LMoP, with the potential to start off with various magic items if the players if they roleplay just right.

Ghosts of Saltmarsh (GoS)

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This book is similar to TftYP as a collection of seven shorter adventures, designed to be stand-alone or interwoven with each other and others (including guidance to connect these adventures to those from TftYP). Unlike that book, however, GoS revolves around the seaport town of Saltmarsh, with plenty of opportunity for swashbuckling shenanigans on the pirate-infested seas over levels 1-12. The book also includes rules for living in Saltmarsh between adventures, where you can buy magic items, engage in carousing, mercenary work, research, or an everyday job if you want a simpler life.

Essentials Kit

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A reimagined starter set aimed to be more comprehensive than LMoP, the Essentials Kit includes character sheets, the basic rules, a DM Screen, rules for solo players (including the Sidekick rules, republished in TCoE), and 4 adventures. The adventures are set in the same general area as LMoP, and characters journeying through all of them will run through levels 1-12 (or they can be used individually with other adventures found in this list).

Baldur’s Gate: Descent into Avernus (BGDiA)

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Time for those Cleric and Paladin character sheets to be dusted off, this adventure starts in their time to shine. The holy city of Elutrel has disappeared and unless your party can unravel what is going on, its neighbor city, Baldur’s Gate, will join it. Starting in the certainly less-than-holy city of Baldur’s Gate; by the time the players finish the adventure, they would have descended into the first layer of hell. Your heroes would have been at the frontline of the ancient Blood War, used souls as currency, and faced off against the fallen angel ruler of Avernus herself. Did I mention there are really cool, Mad Max-style hell cars? No? Well, now you have another reason to pick this one up!

Dungeons & Dragons vs Rick and Morty

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Similar to the Stranger Things starter set we’ve already covered, this is for fans of the popular Adult Swim cartoon. The book is penned by Rick Sanchez himself, complete with color commentary on the tropes that have passed in the game through the years. The mad scientist turned madder Dungeon Master turned maddest mage has also been kind enough to provide us with an adventure, The Lost Dungeon of Rickedness: Big Rick Energy for brave Morties everywhere, taking them from a timid first level to a plucky third level.

Icewind Dale: Rime of the Frostmaiden (IDRotF)

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The icy, windswept tundra north of the Spine of the World mountains has recently got even colder. Auril, the divine embodiment of winter’s fury, has aimed her vengeance at the region, robbing it of any sunlight and causing blizzards and a churning sea to isolate Icewind Dale in a never-ending winter. Your players will move through levels 1-12 as they quest around Ten Towns, helping the locals, foiling disastrous plots, and ultimately taking on Auril herself, to return the sun to the sky and herald in spring.

Candlekeep Mysteries (CM)

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Candlekeep is a fortress library with an unparalleled collection of books and scrolls, many of which contain their own mysteries and the key to a door leading to adventure. Besides detailing Candlekeep itself (complete with poster map), and its inhabitants, this book provides a staggering seventeen self-contained short adventures (or one-shots if you don’t ramble on as I do). This book is fantastic to plug into your existing games as side quests, to take a break from an existing campaign, or just get another bite-size chunk of DnD goodness into your life.

The Wild Beyond The Witchlight (TWBtW)

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The Witchlight carnival has come around again, and the attractions are not to be missed. This adventure for characters of levels 1-8 will show you the whimsy and wonder that the traveling fey wonder holds, and only you (yes you!) can uncover the dark mysteries lurking behind the scenes. This adventure is able to be completed without any combat and introduces the new player options of the Fairy and the Harengon races.

Critical Role: Call of the Netherdeep (CRCotN)

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The first full-length adventure to take place in the world created by the DM of the hit D&D stream Critical Role, Matt Mercer. This adventure will take adventurers from level 3 to 12, traveling through the Wastes of Xhorhas, the Netherdeep, and introducing the continent of Marquet. This book will feature new magic items, monsters, and a lot of lore and story tying into the campaigns you watch play out at home!

Journeys through the Radiant Citadel (JttRC)

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TAn anthology book containing 13 adventures that cover levels 1-14, this landmark book is the first D&D book to be written entirely by people of color. Set in the Radiant Citadel, this book takes adventurers into the Deep Ethereal, with the potential to visit other planes.

Starter Set: Dragons of Stormwreck Isle (DoSI)

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This latest rendition of the starter set concept has been streamlined for ease of play, allowing 2-6 players to jump straight into the fun of D&D. It will come with a set of dice, five character sheets, and an adventure for your new players to go on. Unlike past starter sets, this one will come with ‘digital onboarding tools’ to help bring your friends into the game faster and easier, it’s unknown whether this will be D&D Beyond related, or use the official WotC site.

Dragonlance: Shadow of the Dragon Queen (DSotDQ)

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With armies of dragons waging a war across the world of Krynn at the behest of their queen, the ravaged land is in need of heroes. This book gives you the chance to join the War of the Lance in 5E, providing the kender race, the Lunar Sorcerer , as well as new feats and backgrounds to join the ranks of the mighty Knights of Solamnia and powerful Mages of High Sorcery. This adventure is suited for parties of 4-6 players and takes their characters from 1st level up to 10th, although the structure easily allows players to start higher than 1st level.

Keys from the Golden Vault (KftGV)

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This anthology book offers 13 different heists jointly covering levels 1-11 as PCs take on work for the mysterious Golden Vault organization. The book will offer blank maps for players to plan their heists as well as fully detailed maps for the dungeon master to run the adventures, in addition to guidance on how to run nontraditional adventures that offer a high risk-to-reward ratio, such as heists. Players should expect this to be an Ocean’s Eleven take on the anthology format Wizards of the Coast introduced with Candlekeep Mysteries.

Extra Life Charity content

Each year, Wizards of the Coast release a product where all of the proceeds go towards supporting Extra Life . This is a fundraising movement where the money raised goes to the Children’s Miracle Network Hospitals , which helps provide critical care to children in the US and Canada. This content gives us as players and DMs new races, spells, items, and adventures to play, whilst supporting an amazing cause.

The Lost Kenku

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A Kenku companion has gotten lost in the dense and dangerous jungles of Chult, can your 4th level party find him and bring him back to safety?

One Grung Above

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This supplement gives you rules to play a grung as a PC race, this is entirely meant for fun; it’s worth noting this race isn’t supported in Adventurer’s League.

The Tortle Package

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The Snout of Ogmar is a location brieflymentioned in ToA, and this product fleshes that location out with maps, Tortle NPC guides for your players to interact with and hire, and also rules for playing a Tortle in your own game (the Tortle was later republished in EGtW). We’ve all wanted to be a hero in a half shell, tortle power has never been so accessible.

Volo’s Waterdeep Enchiridion

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The city of splendors should already be familiar to you this far down the list, this product is essentially the lore of Waterdeep from W: DH for running your own homebrew campaigns in the city.

Lost Laboratory of Kwalish

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Inspired by the AD&D adventure, Expedition to the Barrier Peaks (1980), for characters of 5th to 10th level returns to the science fantasy-infused mountains of Greyhawk. Eons ago, the famed inventor, Kwalish, disappeared whilst researching and experimenting with a crashed alien spaceship. Now his research is needed and the creatures waiting need to be defeated! Packed with interesting spells, magic items, and fun reference trinkets (two, no, three silvers if you recognize them all), this adventure is sure to be hours of fun whilst helping a good cause.

Adventure with Muk

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A fun bundle of content, Adventure with Muk features stylised character sheets, adventure hooks, puzzles, maps, and more. The best part though? If you print it, the entire thing is designed to be a colouring book, every page. There’s no shame in having to go out to buy your crayons or pencils first, not everyone is as prepared as they should be.

Infernal Machine Rebuild

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You may remember when I mentioned Mad Max hell cars earlier, well now you can quest to find sweet artifact-level parts to create an even cooler one! This adventure for characters 5-10 takes you to two different dungeon locations (including the iconic Tomb of Horrors) with plenty of new monsters, magic items, and artifact powers to experience along the way. And who said adventuring was hell? Oh, adventuring in hell–that’ll teach me not to read the brochure more thoroughly.

Mordenkainen’s Fiendish Folio

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Running out of new and increasingly more horrific things to throw at your players? Mordenkainen’s Fiendish Folio is a 5E conversion of the Fiend Folio , originally published for ADnD. 

Locathah Rising

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Just when you thought you were done dealing with Elemental Evil a couple of dozen entries ago, it rises back up to terrorize the landscape. Or should I say, seascape? Perfect for Locathah adventurers of 9th level, to stop a newly-emerged node of Elemental Evil and restore peace to their normally quiet lives. Don’t worry, the rules to play a Locathah are included, along with adorable art.

Domains of Delight

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This supplement is your guide to the Feywild and the intricacies of the Domains of Delight , the whimsical Feywild equivalent of the Shadowfell’s Domains of Dread. This PDF provides you with guidance on creating your very own domains, as well as the Archfey who rules them. This supplement also collects appendices D and E from The Wild Beyond the Witchlight into easy-to-use reference cards. Why not unleash a fey curse upon your players whilst helping a charity?

Minsc & Boo’s Journal of Villainy

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The iconic Ranger and his miniature giant space hamster of Baldur’s Gate videogame fame are back, this time sharing their knowledge to help charity. Journal of Villainy includes a dozen new monsters, new information on NPCs based around four different cities in the realms, including Baldur’s Gate, and ten new group patron options similar to those presented in TCoE. This print-on-demand PDF is a wonderful resource for campaigns, even if you aren’t basing yours in the Forgotten Realms.

Upcoming books

Wizards of the Coast bring us more great books to flesh out our games and bring us hours of adventure in diverse and wondrous–sometimes terrifying–worlds. Here are books slated for release in the near future.

Phandelver and Below: The Shattered Obelisk

Type: Adventure Release Date: 19th September

Details are scarce about this adventure right now, but we do know that it will build on the original starter set, Lost Mines of Phandelver, to create a full campaign based on the popular module. It will be 224 pages long and for PCs of levels 1-12, with 16 new monsters and a poster map. Given the prevalence of black obelisks in many other adventures, this will likely tie to the Vecna storyline coming in 2024.

Planescape: Adventures in the Multiverse

Type: Campaign Setting Release Date: 16th October 2023

This iconic DnD setting will be making its 5E debut, having first been published in 1994. This will be divided into three books in a slipcase, like Spelljammer. The books are the 96-page long guide to Sigil and the Outlands, a 96-page adventure, and a 64-page bestiary complete with a themed DM screen and poster map.

The Book of Many Things (BoMT)

Type: Supplement Release Date: 14 November 2023

This book is themed on the infamous Deck of Many Things magic item and will include a deck of 66 illustrated cards, an accompanying 80-page reference guide, and a 192-page supplement with character options, monsters, and magic items. This product will come in a slipcase, similar to the Spelljammer setting.

There you have it, every official book and piece of content currently released or announced for DnD 5E. Hopefully, more than the odd book has caught your eye and stirred your imagination, so whilst you continue to read and perhaps hit the check out button, I’m going to go put some blister cream on my fingertips. Remember, to stay up to date on all things DnD, visit Dice Cove regularly or if you’re new to the game, visit our  how to play section .

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The complete 5e d&d book list up to 2024.

All 5E D&D Books, Rulebooks, Guidebooks, and Modules Published as of 2023

Embark on an epic adventure through the expansive universe of Dungeons & Dragons with our comprehensive guide to all D&D books ever published until 2023! For players and Dungeon Masters alike, this exhaustive list becomes the gateway to countless realms, mysteries, and encounters across the multifaceted world of D&D 5E. From core rulebooks that lay the foundation of play to supplementary guidebooks and thrill-inducing modules, our catalog encompasses every tome you’ll need to explore, strategize, and weave tales of valor and mischief. Navigate through the rich   history , varied worlds, and boundless creativity embedded in every page, ensuring your adventures are eternally compelling and infinitely explorative.

Core D&D 5e rulebooks

These are the core set of books for D&D 5e, which covers everything you need to play.

players handbook The Complete 5E D&D Book List Up to 2023

Players Handbook (PHB)

The Player’s Handbook is the essential reference for every  Dungeons & Dragons  roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and   combat , equipment, spells, and much more.

dungeon masters guide The Complete 5E D&D Book List Up to 2023

Dungeon Master’s Guide (DMG)

The Dungeon Master’s Guide is the quintessential resource for running a Dungeons & Dragons game. With only your imagination and a set of dice, this book will teach you how to create thrilling adventures for your players. You’ll learn how to craft challenging monsters, intricate mysteries, and immersive fantasy settings for them to explore.

monster manual The Complete 5E D&D Book List Up to 2023

The Monster Manual (MM)

The Monster Manual is a guide to populating your Dungeons & Dragons games, providing instruction on including an array of creatures for players to encounter, ranging from troublesome goblins to formidable dragons.

Supplemental D&D rulebooks

These books provide additional gameplay options by introducing new character classes, abilities, and creatures.

volos guide to monsters The Complete 5E D&D Book List Up to 2023

Volo’s Guide to Monsters (VGtM)

Discover an exciting addition to your Dungeons and Dragons game with   Volo’s Guide to Monsters . This guide offers a comprehensive exploration of the lore surrounding the game’s most renowned and beloved creatures. The fifth edition introduces numerous new monsters, providing endless possibilities for your epic adventures. In addition, the guide also offers new playable races, allowing you to craft characters that will fit seamlessly into any story you choose to tell.

xanathars guide to everything The Complete 5E D&D Book List Up to 2023

Xanathar’s Guide to Everything (XGtE)

Xanathar’s Guide to Everything is a compendium of knowledge compiled by Waterdeep’s notorious crime lord, the beholder Xanathar. This enigmatic creature is notorious for collecting intel on both allies and adversaries, amassing an extensive catalog of information on adventurers, and concocting strategies to foil their plans. Xanathar’s twisted psyche leads it to believe that it can ultimately acquire knowledge of everything.

mordenkainens tome of foes The Complete 5E D&D Book List Up to 2023

Mordenkainen’s Tomb of Foes (MToF)

Mordenkainen’s Tomb of Foes is a compilation of the renowned wizard’s lifetime of research and scholarship. The tome draws on the writings of Mordenkainen, who traveled to other realms and planes of existence, risking his life to gather the knowledge contained within. Alongside the wizard’s musings on the endless wars of the multiverse, the book features game statistics for numerous monsters, including new demons and devils, various types of elves and duergar, and a vast array of creatures from across the planes of existence.

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Tasha’s Cauldron of Everything (MToF)

Tasha’s Cauldron of Everything is a collection of valuable lore compiled by the renowned adventurer and wizard, Tasha. Throughout her illustrious career, Tasha has amassed a wealth of knowledge, including the creation of the infamous Tasha’s hideous laughter spell. In an act of defiance against her enemies, Tasha has codified and gathered these treasured secrets to be shared with all, rather than scattered across the multiverse.

fizbans treasury of dragons The Complete 5E D&D Book List Up to 2023

Fizban’s Treasury of Dragons (FToD)

Fizban’s Treasury of Dragons is an essential supplement for lovers of dragons. It boasts a comprehensive bestiary of fresh dragons and dragon-inspired creatures, as well as novel magical items and player choices, such as feats, and updated versions of the dragonborn race. Moreover, the exposition uncovers additional insight into the enchanting essence of dragons, their stockpiles, and their bonds with other realms and divinities.

monsters of the multiverse The Complete 5E D&D Book List Up to 2023

Monsters of the Multiverse (MotM)

This book serves as a counterpart to the  Monster Manual , gathering and modernizing monsters and playable races from various Dungeons & Dragons books, including  Volo’s Guide to Monsters  and  Mordenkainen’s Tome of Foes .

With insights from the wizard Mordenkainen and the occasional interjection from his friendly rival, the archmage Tasha—the monsters, nonplayer characters, and fantastical races herein provide a host of potential friends and foes to populate your D&D worlds.

Starter Sets

Below are complete starter sets with reduced rules to get you quickly playing D&D. From the classic  D&D Starter Set , to the newer  D&D Essentials Kit , or themed sets such as  Rick and Morty  or  Stranger Things . 

D&D Starter set

Dungeons and Dragons Starter Set

The   D&D Starter Set   provides access to thrilling tales of the mind. This package comprises the fundamental game rules and all the necessary items for beginner roleplaying in fantastical realms. Explore underground mazes! Loot piles of riches! Combat mythical creatures!

D&D Essentials Kit

Dungeons and Dragons Essentials Kit

The  D&D Essentials Kit  is a new introductory product meant to bring D&D to audiences interested in jumping into a fantasy story. This boxed set contains the essentials you need to run a D&D game with one Dungeon Master and one to five adventurers. A newly designed rulebook on-boards players by teaching them how to make characters, and the included adventure,  Dragon of Icespire Peak , introduces a new 1-on-1 rules variant.

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Stranger Things D&D Starter Set 

The  Stranger Things Dungeons & Dragons Starter Set  contains everything players need to embark on a  Stranger Things  adventure including the essential rules of the roleplaying game. It’s a great way for new as well as seasoned Dungeon & Dragons players to experience the D&D adventure  Stranger Things  character Mike Wheeler has created for his friends. Pick your character—will you be Will the Wise or Dustin the Dwarf? Get your  fireballs  ready as you investigate the mysterious castle and battle the ferocious Demogorgon. Prepare for just about anything, because the game just got stranger.

DUNGEONS & DRAGONS VS. RICK AND MORTY

Dungeons & Dragons vs Rick and Morty 

The world’s greatest roleplaying game meets television’s most dysfunctional family! What could possibly go wrong? D&D partnered with  Adult Swim  to bring this boxed set, blending the world of Dungeons & Dragons with the mad narcissistic genius of Rick Sanchez’s power-gaming sensibilities, and includes everything a Dungeon Master needs to channel their inner mad scientist and run a rickrolling adventure for up to 5 players.

D&D Adventure Books

Below is a compilation of D&D 5e Adventures books and modules. Adventures are available as 256-page hardcovers. Adventure modules provide a narrative, maps and non-player characters for the DM to guide a group of 4-6 players. The story includes details on the NPCs, locations, and monsters the players will face as they progress through the adventure.

lost mine of phandelver The Complete 5E D&D Book List Up to 2023

Lost Mine of Phandelver   (Inside Starter Set)

This adventure is inside 5E’s inaugural starter set, and includes an adventure that propels characters from 1st to 5th level. The set includes a DM screen, character sheets, and other supplementary items. The journey starts with our protagonists serving as modest caravan escorts en route to the town of Phandalin (it’s easy to confuse the title with the town’s name), but they soon find themselves entangled in a mission to rescue captives from bandits and unearth the eponymous mine.

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Hoard of the Dragon Queen

The Cult of the Dragon, aided by its dragon accomplices and the Red Wizards of Thay, is boldly attempting to seize power by freeing Tiamat from her confinement in the Nine Hells and bringing her to Faerun. Their strategy involves destroying opposition and amassing wealth for their queen by rampaging from town to town. The danger of total annihilation is so imminent that even factions as opposing as the Harpers and Zhentarim are joining forces to combat the cult. This is a time of unparalleled need for heroes.

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The Rise of Tiamat

The Cult of the Dragon is spearheading an unholy crusade to revive Tiamat in the Realms, and the peril for righteous individuals is escalating rapidly. The conflict is taking on a more political tone as chances to amass supporters and secure benefits arise. From Waterdeep to the Sea of Moving Ice to Thay, it is an epic contest against evil. Overcome or fall prey to the domination of draconic oppression. Regardless of the outcome, the status quo will be forever altered.

princes of the apocalypse The Complete 5E D&D Book List Up to 2023

Princes of the Apocalypse

“Princes of the Apocalypse” is an adventure that takes characters on a journey from 3rd to 15th level. For those who prefer to begin at 1st level, additional adventures are provided in the book. The story revolves around four prophets who have emerged from obscurity to wield powerful weapons linked to the elemental princes. These prophets are serving the Elder Elemental Eye and their goal is to construct four deadly elemental temples. Cults worshiping Elemental Evil are gaining momentum and influence, hoping to bring their own elemental princes into the world. Adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet must uncover the true power of each prophet and dismantle it before it destroys the Realms.

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Out of the Abyss

The Underdark is a vast and twisted labyrinth, a subterranean wonderland where fear reigns, and horrific monsters dwell in perpetual darkness. Gromph Baenre, the dark elf Archmage of Menzoberranzan, cast a foul spell intended to ignite a powerful magical energy that would tear open portals to the demonic Abyss. However, the consequences of his actions were unexpected, and the insanity that spreads throughout the Underdark quickly intensifies, becoming a significant threat to the stability of the Forgotten Realms. Prevent yourself from being consumed by the madness and act to stop its spread before it’s too late.

curse of strahd The Complete 5E D&D Book List Up to 2023

Curse of Strahd 

Amidst the tumultuous storm clouds, the Count Strahd von Zarovich, a vampire, emerges as a silhouette against the aged walls of Castle Ravenloft. The castle spires are pummeled by the thunderous rumble of the storm, while the wind’s howling intensifies as Strahd turns his attention toward the village of Barovia below. Though far from his location, his eyesight remains sharp enough to spot a party of adventurers entering his abode. A faint smile graces Strahd’s face as his sinister plot begins to unfold. He had anticipated their arrival, and the purpose behind it. A bolt of lightning tears through the darkness, yet Strahd vanishes without a trace, leaving only the sound of the wind to fill the midnight air. The master of Castle Ravenloft now prepares to host his guests for dinner, with you being among those invited.

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Storm King’s Thunder

Powerful giants have risen from their fortresses to pose an unprecedented threat to civilization. Hill giants are looting grain and livestock, while stone giants are attacking long-established settlements. Fire giants are forcing commoners into the desert, and frost giant vessels are unlawfully seizing goods along the Sword Coast. Furthermore, the seldom-seen cloud giants have been observed, with their fantastic floating cities appearing above Waterdeep and Baldur’s Gate. One may wonder where King Hekaton, the storm giant responsible for maintaining order among the giants, has gone.

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Tales of the Yawning Portal

This tome contains seven of the most captivating dungeons to have ever been created in the over 40-year long history of Dungeons & Dragons. Some of these are renowned classics that have welcomed countless adventurers, while others are among the most beloved adventures that have ever been published. The foundations of these stories now lay in your hands. You now have at your disposal D&D’s most celebrated dungeons, ready to be incorporated into your contemporary range of adventures. So go ahead and relish in your journey, but don’t forget to keep a few extra character sheets close by.

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Tomb of Annihilation

The streets and taverns have been abuzz with discussion of the death curse, a debilitating illness afflicting all those resurrected from the dead. Its victims gradually waste away, inching closer to the inevitable demise they had previously evaded. Once claimed by the curse, no resurrection is possible, an unprecedented phenomenon that extends beyond previous resurrections. The curse has left divine magic practitioners and scholars perplexed, unable to explain its pervasiveness throughout the region and potentially, the world.

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Waterdeep: Dungeon of the Mad Mage

Waterdeep’s Yawning Portal tavern is named after the sizable pit located in its common room, which leads to the intricate Undermountain dungeon. This desolate underworld is ruled by the insane wizard, Halaster Blackcloak, who has occupied the area for an extensive period. Halaster has filled his domain with enigmas, traps, and monstrous creatures, leaving adventurers to brave these perilous depths. The reason for Halaster’s behavior remains shrouded in mystery, causing speculation and discomfort.

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Waterdeep Dragon Heist

Embark on an epic adventure in the world’s greatest roleplaying game and seize a splendid treasure trove. Volothamp Geddarm, a renowned explorer, tasks you with a straightforward mission that sets off a thrilling pursuit through the districts of Waterdeep. You will unravel a malicious scheme orchestrated by some of the city’s most powerful personalities, in a spectacular urban escapade. Confront unprecedented antagonists with your courage and expertise, and prepare for an exhilarating dragon hunt!

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Ghosts of Saltmarsh 

Ghosts of Saltmarsh is a fifth edition Dungeons & Dragons adventure book that features classic adventures. It includes renowned quests from the first edition of Dungeons & Dragons such as the “U” series, as well as the finest seafaring adventures from Dungeon Magazine’s past. Among the included adventures are Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, and The Styes.

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Baldur’s Gate: Descent Into Avernus 

Welcome to Baldur’s Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?

icewind dale rime of the frostmaiden The Complete 5E D&D Book List Up to 2023

Icewind Dale: Rime of the Frostmaiden

The frigid tundra north of the Spine of the World mountains has become even colder due to the wrath of Auril, the divine personification of winter. She has unleashed her fury upon the region, eliminating all sunlight and causing blizzards and turbulent seas that have isolated Icewind Dale in an eternal winter. Your players will embark on a journey from levels 1 to 12, navigating through Ten Towns, aiding the locals, thwarting catastrophic schemes, and ultimately confronting Auril herself in order to restore the sun to the sky and usher in the spring season.

candlekeep mysteries The Complete 5E D&D Book List Up to 2023

Candlekeep Mysteries

Candlekeep Mysteries comprises seventeen short D&D adventures suitable for characters ranging from level 1 to 16. The narrative commences with the unearthing of a book, unlocking peril and triumph beyond the door. These self-contained quests can function as single-session games, integrated into a pre-existing Forgotten Realms campaign or modified for alternative campaign settings.

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The Wild Beyond The Witchlight

Don’t miss the Witchlight carnival, which offers unforgettable attractions! Designed for characters between levels 1 and 8, this adventure will reveal the magical and enchanting essence of the traveling fey troupe. You are the only one who can uncover the ominous secrets lurking behind the curtain. This adventure can be accomplished without combat and presents new playable races: the Fairy and Harengon.

critical role call of the netherdeep The Complete 5E D&D Book List Up to 2023

Critical Role: Call of the Netherdeep

Featuring seven thrilling chapters,   Critical Role : Call of the Netherdeep   is a Dungeons and Dragons adventure set in Exandria, the world of the immensely popular Critical Role live-stream.

Visit the oasis city of Ank’Harel. Explore the ruins and grottoes of a sunken metropolis. And discover the dark secrets that have long lurked in its depths.

Will the red moon of ill omen shape your story’s end, or will heroism prevail?

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Journeys through the Radiant Citadel 

Experience a series of thirteen D&D adventures in Journeys through the Radiant Citadel. Each stand-alone adventure presents unique challenges for characters ranging from level 1 to 14. The Radiant Citadel, a mystical city with ties to thrilling and perilous terrains, serves as the backdrop for each adventure. Players can enjoy each quest singularly or as part of a larger campaign. Embark on an enchanting expedition through diverse magical realms.

dragonlance shadow of the dragon queen The Complete 5E D&D Book List Up to 2023

Dragonlance: Shadow of the Dragon Queen 

In a war-torn world, heroic actions can have global consequences. Protect the people of Kalaman against seemingly impossible odds as Krynn readies itself for war. The Dragon Armies are advancing, bolstered by ogres, minotaurs, and humans eager for a piece of the loot. Meanwhile, rumors of the Dark Queen’s dragons resurfacing are circulating among the populace.

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Keys from the Golden Vault

Keys from the Golden Vault ™ is a compilation of 13 standalone Dungeons & Dragons missions tailored for characters ranging from levels 1 to 11. These quests are adaptable to any environment, and can be used as standalone scenarios or joined to form a larger campaign. The volume also contains in-game maps that facilitate players’ planning of their heists, as well as guidance on running unconventional games with significant stakes and immense payouts.

D&D Campaign Settings Choose from a variety of D&D campaign setting books to provide the backdrop for your adventure.

the sword coast adventurers guide The Complete 5E D&D Book List Up to 2023

Sword Coast Adventurer’s Guide

Get everything you need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur’s Gate, Waterdeep, and Neverwinter. Crafted by the scribes at Green Ronin in conjunction with the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn.

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Guildmasters’ Guide to Ravnica

The Guildmasters’ Guide to Ravnica is an accessory designed to aid Dungeon Masters in enriching their campaign within the vast city of Ravnica. This resource utilizes the  Guildmasters’ Guide to Ravnica , a stand-alone  Dungeons & Dragons  campaign sourcebook that delves into one of the most beloved settings in  Magic: The Gathering .

acquisitions incorporated The Complete 5E D&D Book List Up to 2023

Acquisitions Incorporated

Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in your own fifth edition D&D campaign.

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Eberron: Rising from the Last War

This book equips players and Dungeon Masters with all the essentials for playing Dungeons & Dragons in Eberron, a world ravaged by war but imbued with magical technology, airships, lightning trains, and a blend of noir-style mystery and swashbuckling adventure. Will Eberron experience a new era of prosperity or be plunged into war once more?

explorers guide to wildemount The Complete 5E D&D Book List Up to 2023

Explorer’s Guide to Wildemount

A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder.

mythic odysseys of theros The Complete 5E D&D Book List Up to 2023

Mythic Odysseys of Theros

Experience DUNGEONS & DRAGONS in the world of Theros, a realm molded by divine fury and the valorous exploits of heroes. Here, contenders compete for unending benefaction and to be immortalized in tales of grandeur.

van richtens guide to ravenloft The Complete 5E D&D Book List Up to 2023

Van Richten’s Guide to Ravenloft 

Terror stalks the nightmare realms of Ravenloft. No one knows this better than monster scholar Rudolph Van Richten. To arm a new generation against the creatures of the night, Van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths.

strixhaven a curriculum of chaos The Complete 5E D&D Book List Up to 2023

Strixhaven: A Curriculum of Chaos

This book introduces the Strixhaven setting, a magic university. Additionally, it provides information about the Owlin race, two new feats, guidelines for managing NPC relationships and overseeing a school’s academia, and four adventures. These adventures can be used separately or together to guide a party through the complete university experience.

spelljammer adventures in space The Complete 5E D&D Book List Up to 2023

Spelljammer: Adventures in Space

Home of the stars and gateway to the heavens, the Astral Plane teems with excitement and possibility. With the help of magic, spelljammers can cross the oceans of Wildspace, ply the silvery void known as the Astral Sea, and hop between worlds of the D&D multiverse. This collection contains everything a Dungeon Master needs to run a campaign set in the starlit realms of Wildspace and the Astral Sea, as well as new options for players who want to create characters at home in this fantastic setting.

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DnD 5e Books List

By: Author Bryan Truong

Categories DnD Rules , Dungeons & Dragons

DnD 5e Books List

Read on for a complete list of all of the Dungeons & Dragons 5th edition books and supplemental materials.

All products recommended on GameCows are independently selected by our editorial team. If you make a purchase through any of these links, we may receive a commission .

Table of Contents

Core Rule books

There are the essentials that are needed to get started in the world of Dungeons & Dragons . You could arguably just grab the Player’s Handbook and have quite a lot of the information, but if you want to go more than a few sessions, all 3 are necessary to really create a long-term DnD game. Find a complete list of all the DnD 5e Books in our guide below including DnD Handbooks and DnD Sourcebooks.  

DnD Handbooks

Player’s handbook (phb).

The Player’s Handbook is the first stop for every player. It teaches the basic rules of the game, but more importantly, it has all the information on how to build your character . With this are all the spells, abilities, feats, and all the other cool stuff that your character will one day learn while they adventure through the world of DnD.

Out of the three core rulebooks, this is ESSENTIAL. You can’t play without it. 

all 3 5e books

Dungeon Master’s Guide (DMG)

This book is only for the poor soul that takes on the role of DM. It’s chained to their arm by the other players and it never comes off. Just kidding. 

The Dungeon Master’s guide is just what the title says. It’s a reference book with a ton of information on how the game is played. It includes extra rules, tips on how to run a game, templates, maps , and lore.

It’s incredibly useful if you’re the Dungeon Master, and it’s pretty useful for players to look through as well to help them get an idea of the rules. 

all 3 5e books

Monster Manual (MM)

This is the most fun of the three core books. The Monster Manual includes all the iconic DnD monsters and creatures as well as stats and abilities. This is essential for the DM to create encounters for their players. There’s everything from kobolds , dragons, bandits, crab people, beholders , and, of course, the tarrasque .

It’s a must-have reference, otherwise, you just have to wing it and hope for the best. 

all 3 5e books

Supplement DnD Books

The supplemental books expand upon the core books. They just add more of everything. More classes, more items, more monsters, and more spells. Each one has its own theme and flare. 

Bigby Presents: Glory of the Giants

Bigby Presents is a small but content-packed update to the lineup of DnD supplement books. It was released on August 15, 2023. 

The update as you might guess from the names focuses on adding giants into the mix. Like some of the other main supplements, this one is introduced by a major player in the Forgotten realms similar to Tasha or Xanathar. Bigby the Wizard is our guide for this newest tome to add to your collection.

This supplement focuses heavily on giants. This adds extra rules and information for adding giants into your campaign. It’s geared more towards higher-level characters. This is mostly information that’s good for Dungeon Masters. There’s less information and customization options for players, but there is some good stuff, especially for Barbarian players. 

This supplement includes:

Subclass 

  • Path of the Giant
  • Rune Shaper
  • Strike of the Giants
  • Ember of the Fire Giant
  • Fury of the Frost Giant
  • Guile of the Cloud Giant
  • Keenness of the Stone Giant
  • Soul of the Storm Giant
  • Vigor of the Hill Giant

Backgrounds

  • Giant Foundling
  • Rune Carver

Bigby Presents: Glory of Giants

Volo’s Guide to Monsters (VGtM)

Think of Volo’s guide as an extension to the Monster Manual. It adds a lot of new lore to iconic Dungeons & Dragons monsters. It adds new information, monster variants, and even helps build encounters by giving the DM access to maps of different monster lairs and dens. 

Perhaps the most exciting thing about Volo’s guide is the extra races that it adds. 

For regular character options, Volo adds:

  • Aasimar – Celestials like angels or genies
  • Firbolg – Cousins to giants
  • Goliath – Strong tribal mountain people
  • Kenku – Sentient Bird People
  • Lizardfolk – Lizard People 
  • Tabaxi – Cat People
  • Triton – Fish or Naga-like People

There’s also a section that adds playable monster races. 

  • Yuan-Ti Purebloods

all 3 5e books

Xanathar’s Guide to Everything (XGtE)

As the name might suggest Xanathar’s Guide to Everything adds a little bit of… everything. 

The biggest reason to get Xanathar’s guide is for the subclasses. This supplemental book adds a ton of new subclasses and rules for each. 

  • Path of the Ancestral Guardian
  • Path of the Storm Herald
  • Pat of the Zealot
  • College of Glamour
  • College of Swords
  • College of Whispers
  • Forge Domain
  • Grave Domain
  • Circle of Dreams
  • Circle of the Shephard
  • Arcane Archer
  • Way of the Drunken Master
  • Way of the Kensei
  • Way of the Sun Soul
  • Oath of Conquest
  • Oath of Redemption
  • Gloom Stalker
  • Horizon Walker
  • Monster Slayer
  • Inquisitive
  • Swashbuckler
  • Divine Soul
  • Shadow Magic
  • Storm Sorcery
  • The Celestial
  • The Hexblade

DMs will also get a lot of useful new information by adding new tables, helpful systems to build encounters, new revamped trap rules, and guides to add non-combat downtime to your game. 

Xanathar's Guide to Everything

Mordenkainen’s Tome of Foes (MToF)

This supplemental book is a big boost to DMs. The tome of foes adds a ton of lore, but this time for various races and enemies. 

Mordenkainen’s Tome takes races seriously. It adds a lot of new player options for player characters by adding completely new races to choose from as well as adding subrace options for existing races. Tieflings in particular get a wide variety of options here with 8 new subrace options to choose from.

Classic DnD races aren’t forgotten either. The tome even dives deeper into gnomes, elves, and dwarves. In addition to all of this, there are a ton of new monsters arranged by challenge rating which is a huge boon for DMs when creating encounters, and in true DnD fashion, it includes a ton of new lore for all those fun new creatures. 

Mordenkainen's Tome of Foes

Tasha’s Cauldron of Everything (TCoE)

Tasha’s Cauldron adds another big surge of information to your DnD world. This supplement focuses on new subclasses for players and new rules and tools for Dungeon Masters. 

Each of the 12 standard classes gets 2-3 new subclasses to bolster the party. Well… relatively new. Some of the classes were published before in different campaign modules, but are officially printed here in Tasha’s Cauldron of Everything. All in all, there are 26 new subclasses for players to choose from. 

Dungeon Masters will have fun with new tools like rules and guides for having a Group Patron that supports the entire group and adds another dimension to group dynamics and goals. 

Tasha narrates this book similarly to Xanathar’s guide, and she adds a lot of new information when it comes to spells and magical items. She adds 21 new spells, 36 magical items , and rules for magical tattoos. 

Tasha's Cauldron of Everything

Fizban’s Treasury of Dragons (FToD)

Fizban the Archmage is our guide here, and he takes the Dragon portion of Dungeons and Dragons very seriously. 

Unsurprisingly, Treasury of Dragons adds a ton of new information, all geared toward dragons. 

Players will find they have more customizable options for Dragonborn characters, and subclasses for Monks and Rangers that give them draconic ancestry. There’s also more in-depth lore featuring the mighty dragons Bahamut and Tiamat as well as introducing brand new dragons into 5e. If you’re looking for a classic dragon experience in your DnD this is going to be incredibly useful to both the DM and the players. 

Fizban's Treasury of Dragons

Mordenkainen Presents: Monsters of the Multiverse (MPMM)

Although one of the newest books to come out, Monsters of the Multiverse has quickly become an essential book in the DnD 5e repertoire. It includes 250 new monsters and state blocks as well as reworking old ones with the added story, history, and backgrounds. In addition to this, it also adds dozens of new playable races to the game. This sourcebook alone adds a ton of available options for your players and it’s perfect for those who want to try something a little different from Orc, Elf, or Dwarf.

Campaign Settings

These books all bring the official world of Dungeons & Dragons to life. This is in the Forgotten Realms universe. These are fantastic resources for Dungeon Masters whether you’re brand new or have been playing since Gary Gygax’s first edition. These are pre-built campaigns that can be run as-is or customized to your group’s playing style. 

The Sword Coast Adventurer’s Guide (SCAG)

This first book is a bit of a mixture of a campaign guide and a supplement guide. The Sword Coast Adventurer’s Guide was one of the first books published and a lot of the information has since been republished in other guides. 

Sword Coast Adventurer’s Guide gives some extra information and variant classes but mostly think of it as an introduction to Faerun and the Sword Coast. This is where a lot of the big modules take place. 

Sword Coast Adventurer's Guide

Guildmasters’ Guide to Ravnica (GGtR)

Ravnica exists on its own plane. It’s a sprawling interconnected cityscape that’s filled with guild halls, ruins, and slums. 

There is an issue, though. Ravnica is not only on a different plane of existence it’s also a completely different franchise. 

For those of you in the know, Ravnica is a part of the Magic: The Gathering world, and The Guildmaster’s Guides to Ravnica is one of two crossover sourcebooks that gives players rules to explore some of Magic: The Gathering’s interesting lore. 

Guildmasters' Guide to Ravnica

Acquisitions Incorporated (AI)

Penny Arcade’s webcomic has been around since 1998 and has been creating fun content ever since. Acquisitions Incorporated was originally their podcast showcasing DnD 4e, but has since adapted to the newest 5e. 

This collaboration sourcebook gives players everything they’ll need to create their own pseudo-corporate adventuring company in the 5e DnD world.

Acquisitions Incorporated

Eberron: Rising from the Last War (RftLW)

Eberron is DnD’s grittier older brother that stays out late and smokes cigarettes. Eberron came from, Wizards of the Coast contest winner Keith Baker and has been a staple in the DnD world ever since. 

This sourcebook brings in a ton of information adapted for 5e as players struggle with a post-apocalyptic setting.

Eberron: Rising from the Last War

Explorer’s Guide to Wildemount (EGtW)

This is a massive injection of fresh content from the ever-popular DnD troupe, Critical Role. They previously published a different book, the Tal’Dorei Campain Setting, but this is the first official module published in collaboration with Wizards of the  Coast. 

It has a ton of new monsters and character classes and comes with pre-built campaigns perfect for players to test out the new rules and content.

Explorer's Guide to Wildemount

Mythic Odysseys of Theros (MOoT)

This sourcebook adds everything players and DMs will need to create their own adventures in the Theros setting. 

This is another Magic the Gathering crossover, but this time it’s heavily influenced by ancient Greece. It’s a highly thematic setting and adds some variant races for players to create Centaurs, Tritons, and Satyrs. It’s the perfect supplement if you plan on running a Greek mythology -inspired campaign.

Mythic Odysseys of Theros

Van Richten’s Guide to Ravenloft (VRGtR)

If you’re creating a horror -themed campaign, this sourcebook is a must. Ravenloft is known for its creatures that go bump in the night. 

It includes new rules to create some truly horrific monsters and has some new thematically appropriate subclasses. Perhaps the biggest takeaway is the incredibly popular Hexblade Warlock subclass that is introduced here. 

If you’re looking for a dark, horror-themed setting, then this is a must-have.

Van Richten's Guide to Ravenloft

Strixhaven: A Curriculum of Chaos (SaCoC)

Welcome to Strichave, the magical university where owls don’t deliver your mail, they’re your classmates. 

Strixhaven is another crossover setting from Magic the Gathering that gives players and DMs information on the University of Strixhaven. Included are several new adventure modules that will get your students from freshman spellcasters to full graduates of the university. It also includes new race options that add Owlin , an owl-based race that’ll fit right at home in the university. 

Create your own school, explore Strixhaven, or even try and recreate your own Hogwarts. That’s the beauty of DnD. You can create whatever you want. 

Strixhaven: Curriculum of Chaos

DnD Adventures Books

This next set of books are Adventure modules. They’re pre-built campaigns that will help dungeon masters run a campaign within the DnD world from start to finish. Some will be designed to take a level 1 player all the way up to max level, and others will be brutally difficult for a full party of level 20 characters. 

They are full of characters, backstories, maps , and anything else a budding DM will need to run their first campaign…or their 100th. 

Lost Mine of Phandelver (LMoP)

This is the classic DnD starter campaign. It came with the original starter set that included everything a new player needed to jump right into the game. 

Players will be introduced to the DnD world as they start as caravan guards at level 1 and grow into the heroic adventurers they were always destined to be. 

This is a starter campaign that takes characters from levels 1-5.

Dungeons & Dragons Starter Set

Phandelver and Below: The Shattered Obelisk

Ready to return to the Lost mines of Phandelver? 

Phandelver and Below: The Shattered Obelisk is a continuation of the introductory adventure included in the DnD starter kit. The starter adventure brings players from level 1-5 while introducing all of the basic rules and with a starter campaign. What happens after you finish though and want to keep going? 

Before you had to simply create your adventuring campaign, but now with the release of Phandelver and Below: The Shattered Obelisk players can now continue on where the story left off. This supplement includes the original starter campaign but now expands and builds upon it by bringing your characters up to level 12 upon completion. 

It’s a fantastic supplement and rounds out the starter campaign into a full-fledged adventure. In addition, there are multiple supplements like maps, bestiaries, and magic item lists for use in the included campaign or to help you build your own world. 

It takes everything that the starter set gives you and then keeps adding content until you have a full supplement. 

Phandelver and Below: The Shattered Obelisk

Hoard of the Dragon Queen (HotDQ)

Part of the Tyranny of Dragons campaign, Hoard of the Dragon Queen is another excellent place to start for new players. It sets up an epic campaign focusing on dragons and Tiamat the Evil Dragon queen in particular. 

Players start out saving a simple farming town from bandit attacks and will quickly find themselves drawn into a world of dragon cultists, political intrigue, and dragons. 

This campaign is meant for players at level 1 and brings them to level 7. The story continues with Rise of Tiamat. 

Hoard of the Dragon Queen

Princes of the Apocalypse (PotA)

Levels 1-15

Princes of the Apocalypse is one of the older 5e modules but sets the tone for many of the future supplements. Unlike its predecessors, it’s a more open sandbox-type of world that the players can explore on their own. 

In the northern end of Faerûn, 4 different elemental cults are gathering power to unleash a devastating elemental blow to the world. 

It offers a fun story starting from level 3 that includes a few tutorial missions to introduce the world and power up the players to start the module. It also includes quite a few new monsters of varying challenge ratings that can add quite a bit to any campaign, not just the Princes of the Apocalypse module. 

Princes of the Apocalypse

The Rise of Tiamat (RoT)

Levels 8-15

The Rise of Tiamat is the sequel to Horde of the Dragon Queen. This continues directly where Horde of the Dragon Queen leaves our intrepid adventurers and does a fantastic job of putting the final touches on the campaign. 

It’s not as free-form as some of the other modules and is a bit of a railroad throughout the two modules, but that makes it excellent for newer players who aren’t quite sure what to expect from a 5e game.

They also do an incredible job of ending the whole thing with the party’s actions having direct consequences on the outcome of the story. 

The Rise of Tiamat

Out of the Abyss (OotA)

Out of the Abyss is another module that was one of the first to come out for the 5e system. It improved upon both the Tyranny of Dragons and Princes of the Apocalypse settings. 

Players are immediately captured by Drow Elves and taken to the Underdark where they escape and find out that Demons have grown in number and in power in the Underdark. The players will be pulled into the campaign and attempt to thin the demonic plague underground.

The fun part about Out of the Abyss is the setting. The Underdark makes for a compelling and dark setting for players, but the main critique of Out of the Abyss is the number of NPCs introduced.

The story is heavily dependent upon a huge cast of characters that pop in and out of the setting, and it can be a bit overwhelming. It sometimes seems the main characters are not the player characters, but the numerous NPCs that appear in the setting. 

Out of the Abyss

Curse of Strahd (CoS)

Levels 1-10

Curse of Strahd is an absolute classic when it comes to DnD modules. If you haven’t played it yet, then now is a good time. It was rewritten and revamped for 5e by the original authors of the classic campaign, and was once again re-released with all new editions and errata in 2020. 

The story behind the original scenario came about when the original author was looking to create a Vampire-themed campaign. Vampires in earlier editions were simply an entry in the Monster Manual and he felt that did a disservice to the mythical creature and he invented Strahd, THE VAMPIRE of the DnD world. 

It’s a classic and has been getting so much attention for a reason. Thematically, it’s fantastic and it’s an all-around amazing experience. We highly recommend you give it a try.

Curse of Strahd

Storm King’s Thunder (SKT)

Levels 1-11

In the Storm King’s Thunder module, the great Storm King Hekaton is missing. The power vacuum left behind is starting to show devastating results. The various tribes of giants, no longer in check by the Storm King are rampaging throughout the world. 

One of the most interesting things about this module is the way it starts. Instead of being heroes of legend, a mercenary team, or the other usual party starting points, Storm King’s Thunder starts players off little more than NPCs. They’re civilians that wander into the world and need to react to stay alive. There’s also a massive sandbox feel that makes Storm King’s Thunder very open-ended and easily customizable to any playing style. 

Storm King's Thunder

Tales from the Yawning Portal (TftYP)

Tales from the Yawning portal has good value for money. It’s an anthology of several previous modules put together. 

  • The Sunless Citadel 
  • The Forge of Fury 
  • The Hidden Shrine of Tamoachan 
  • White Plume Mountain 
  • Dead in Thay 
  • Against the Giants 
  • Tomb of Horrors 

Tales From the Yawning Portal

Tomb of Annihilation (ToA)

The Wasting disease known as the Deathcurse slowly kills and prevents any afflicted from ever being revived. It’s a terrible way to die, and it’s slowly spreading. 

Tomb of Annihilation is a reimagining of the Tomb of Horrors and is essentially an updated interpretation of the classic that’s been rewritten for 5e. The original Tomb of Horrors was from the mind that brought us all DnD in the first place, Gary Gygax.

It’s a difficult dungeon run with a time limit that takes new characters from levels 1-15 and can be brutally difficult for the unprepared.

D&D: Tomb of Annihilation

Waterdeep: Dragon Heist (WDH)

Welcome to Waterdeep one of the most famous cities in the DnD world. Waterdeep is a huge area to explore and offers an incredible heist setting. 

It’s one of the better modules for newer players. It offers a lot of different areas to explore and is a great place to start any epic campaign. Waterdeep as a setting offers near limitless possibilities while still keeping the party together.

Waterdeep: Dragon Heist offers a ton of different adventures that are very easy to mix and match to the party’s needs.

Waterdeep Dragon Heist

Waterdeep: Dungeon of the Mad Mage (WDotMM)

Levels 5-20

Dungeon of the Mad Mage is the first module intended for higher-level players. The premise is simple and straightforward, there’s a crazy mage that turned a mountain into their personal dungeon filled with trapped adventurers and other nasty creatures. The party is going to go in run through the dungeon and grab the loot. 

It’s pretty straightforward, but that doesn’t mean that it’s going to be easy. It’s great for Min/Max players. It’s going to be difficult to complete the dungeon, but if you like tricky situations and power leveling your character to max out stats and abilities this is going to be a great choice for a campaign. 

Waterdeep: Dungeon of the Mad Mage

Stranger Things: The Hunt for Thessalhydra (STHfT)

Levels: Various

This comes with the Stranger Things starter set. You won’t be able to find The Hunt for Thessalhydra by itself unless you buy it second-hand. 

The Starter set comes with pre-generated characters and a campaign based on the one Will from Stranger Things ran during the Netflix Original show.

If you’re a fan of the show and wanted to get into DnD after watching it, then this is definitely one of the best places to start. It’s a nice way to get new players into the game especially if their original interest in the game is from Stranger Things.

Stranger Things Dungeons & Dragons Roleplaying Game Starter Set

Ghosts of Saltmarsh (GoS)

This is another anthology of modules from previous DnD editions. They’ve all been updated and added to for 5e and include some beloved classics. 

Included are:

  • The Sinister Secret of Saltmarsh
  • Danger at Dunwater
  • Salvage Operation
  • Isle of the Abbey
  • The Final Enemy
  • Tammeraut’s Fate

Ghosts of Saltmarsh

Journeys Through the Radiant Citadel (JTRC)

Journeys Through the Radiant Citadel is an excellent resource for any DM. It focuses on the new location, The Radient Citadel. Since it is located within the Ethereal plane in between the multiverse it can easily fit into any campaign or with any group of adventurers. It’s filled with 13 stand-alone adventures for levels 1 – 14, so no matter what level you are, you’ll be able to experience some of the wonder and excitement of this new setting. 

Keys from the Golden Vault (KGV)

I’m a huge fan of heists in both movies and games. I don’t care what the Rick & Morty episode says, Heists are cool. 

That being said Keys from the Golden Vault is one of the last sourcebooks to come out for DnD 5e and I’m jazzed to play it. Keys from the Golden Vault includes 13 short adventures that can be played individually or put together to create a larger narrative. Players will receive quests from the mysterious Golden Vault organization and sneak and scheme their way to riches. Or as a DM you can lift the heists straight out of the book and add them into your own adventures with a few tweaks.

I’m really impressed with this scenario book and I couldn’t wait to get it to the table.

Planescape: Adventures in the Multiverse

  • Sigil and the Outlands
  • Turn of Fortune’s Wheel
  • Morte’s Planar Parade

Planescape: Adventures in the Multiverse (D&D Campaign Collection)

The Deck of Many Things

Build perfect chaos into your game.

The Deck of Many Things (DnD Expansion)

Essentials Kits

This is another starter kit that helps completely new players jump into the game. It includes edited-down rules that only cover the essentials and comes with several pre-generated campaigns to get players rolling dice quickly. 

It’s a nice starter set and comes with everything you’d need to start playing right away, but it’ll eventually run thin if you want to expand the world to everything DnD has to offer. Overall though, it’s perfect for beginners and makes a nice gift for someone who has always shown interest but never had the chance to play.

Baldur’s Gate: Descent into Avernus (BGDiA)

Levels 1-13

Descent into Avernus is one of the larger modules put out. It starts players off in the famed city of Baldur’s Gate . From there, players will eventually go through a story of redemption where they’ll journey into the nine layers of hell itself to find their redemption. 

It’s a very story-heavy module that offers great value for money. It has plenty of twists and turns and is perfect for a group that wants to sit down for a long epic campaign.

Baldur's Gate: Descent Into Avernus

Dungeons & Dragons vs Rick and Morty

This one’s a little ridiculous. If you’re a fan of Rick & Morty you probably already have an idea of the shenanigans that you’re in for here. 

Similar to the Stranger Things starter set, Rick and Morty created their own themed starter with quick-start rules, pre-generated characters, and the starter campaign The Lost Dungeon Of Rickedness: Big Rick Energy.

If you’ve watched the show you know exactly how this type of campaign is going to go. It’ll be overpowered murder hobos all over the place, but it’ll be a lot of fun.

Dungeons & Dragons vs Rick and Morty

Icewind Dale: Rime of the Frostmaiden (IDRotF)

Rime of the Frostmaiden comes after the Icewind Dale trilogy, so if you’re familiar with the video games and other settings that Icewind Dale has been adapted to you’ll feel right at home.

The focus in Rime of the Frostmaiden is in the Ten-Towns area. It feels as if John Carpenter took a hand in writing this because it often feels like characters are in the classic horror movie The Thing . There are multiple starting points, and multiple endings included.

Rime of the Frostmaiden is probably better for intermediate-experienced DMs as there’s so much that could potentially happen. If you’re unsure it’s still fun to read as a DM and see all the branching paths and how they could potentially meet up.

Icewind Dale: Rime of the Frostmaiden

Candlekeep Mysteries (CM)

If you or your players are looking for more of a grab bag, Candlekeep Mysteries is another anthology of all-new modules. It has various levels and mini-adventures that will keep you busy for quite some time. You can also mix and match, throwing your own players into the scenario that best fits the party level. 

  • The Joy of Extradimensional Spaces (level 1) by Michael Polkinghorn
  • Mazfroth’s Mighty Digressions (level 2) by Alison Huang
  • Book of the Raven (level 3) by Christopher Perkins
  • A Deep and Creeping Darkness (level 4) by Sarah Madsen
  • Shemshime’s Bedtime Rhyme (level 4) by Ari Levitch
  • The Price of Beauty (level 5) by Mark Hulmes
  • Book of Cylinders (level 6) by Graeme Barber
  • Sarah of Yellowcrest Manor (level 7) by Derek Ruiz
  • Lore of Lurue (level 8) by Kelly Lynne D’Angelo
  • Kandlekeep Dekonstruktion (level 9) by Amy Vorpahl
  • Zikran’s Zephyrean Tome (level 10) by Taymoor Rehman
  • The Curious Tale of Wisteria Vale (level 11) by Kienna Shaw
  • The Book of Inner Alchemy (level 12) by Daniel Kwan
  • The Canopic Being (level 13) by Jennifer Kretchmer
  • The Scrivener’s Tale (level 14) by Brandes Stoddard
  • Alkazaar’s Appendix (level 15) by Adam Lee
  • Xanthoria (level 16) by Toni Winslow-Brill

Candlekeep Mysteries

The Wild Beyond The Witchlight (TWBtW)

This is an interesting module. It takes place in the Feywilds, but that could mean anything really, so any campaign no matter what the setting can throw this fairy carnival into the mix. Another interesting tidbit is that there’s a non-combat way to solve your problems in every single scenario.

I know combat is a huge part of DnD, but it’s honestly usually the oddball ways players complete their objectives that are the most memorable. It’s an interesting book and definitely worth a look if you’re looking to shake up your game with something a little different. 

The Wild Beyond the Witchlight: A Feywild Adventure

Critical Role: Call of the Netherdeep (CRCotN)

Levels 3-12

Critical Role has slingshotted DnD in the public eye. Our favorite band of voice actors has helped create this new module. This is the second official collaboration between the team at Critical Role and Wizards of the Coast. 

It includes a bunch of new thematic adventures in Exandria and even includes an underwater adventure, which I personally think is an underused setting. 

Critical Role Presents: Call of the Netherdeep

Dungeons & Dragons: Young Adventurer’s Guide

Although not an official sourcebook, the Young Adventurer’s Guide series is an officially licensed product published by Penguin Random House. They’re designed with the younger crowd in mind and are very handy guides that walk young players through creating their own campaigns using specific features of DnD. Each book talks about a specific aspect of Dnd like, monsters, spells, weapons, and dragons. Included are easy-to-understand rules, adventure hooks, and a simplified guide for young players completely new to the game.

So far there are 6 books in the series:

Beasts & Behemoths

Beasts & Behemoths: A Young Adventurer's Guide

Dragons & Treasures

No creature is more fascinating and terrifying to an adventurer than a dragon! This illustrated guide takes a deeper look at the abilities, personalities, and treasure collections of every major dragon type in Dungeons & Dragons.

Ever wanted to learn more about dragons? Well, now you can! Dragons & Treasures: A Young Adventurer’s Guide takes young players on an in-depth tour of all things dragon. Readers will learn about dragons’ unique characteristics, their fabled treasures, and the wondrous artifacts that they horde in their lairs.

As a beginner book, Dragons & Treasures walks readers through many of the aspects of DnD that might be intimidating for first-time players. It gives helpful advice, storytelling tips, and encouragement all along the way. So, if you want to incorporate more dragon lore into your starter adventure, this is definitely the best place to start.

Dragons & Treasures: A Young Adventurer’s Guide

Dungeons & Tombs

Dungeons & Tombs: A Young Adventurer's Guide

Monsters & Creatures

Monsters & Creatures: A Young Adventurer's Guide

Warriors & Weapons

Warriors & Weapons: A Young Adventurer's Guide

Wizards & Spells

Wizards & Spells: A Young Adventurer's Guide

Extra Life Charity Content

Extra Life is a charity organization that holds events to raise money for the Children’s Miracle Network. It started as a bunch of gamers banding together for a good cause and has only grown since. They’re an incredible organization that does a world of good for people in need, and they always have fun ways to bring charity and gaming together.

They’ve put out several different mini-modules for their event. I highly suggest jumping onto their site and signing up for their newsletter. They’re always up to something, it’s always fun, and it’s always for a good cause.

The Lost Kenku

This mini-quest has the party trying to find a lost Kenku wandering in the woods. 

One Grung Above

If you want to play a Grung, a humanoid frog person, this supplement gives players a full set of rules including stats. 

The Tortle Package

The information here has been republished in The Explorer’s Guide to Wildemount. If you want to add the Tortle race to your campaign you’ll need either one of these supplements. It includes all the rules and stats and how to incorporate them into your campaign. 

Volo’s Waterdeep Enchiridion

This supplement adds a ton of information on the city of Waterdeep. It’s an interesting read, but essential if you want to delve a little deeper into the city. 

Lost Laboratory of Kwalish

Levels 5-10

This is a reprint of the Advanced DnD campaign,  Expedition to the Barrier Peaks (1980). It’s a pretty interesting blast from the past. It’s a little all over the place thematic-wise, but the 80s were a wild time.

Adventure with Muk

This is an adorable module. It’s filled with cartoony graphics and customized character sheets . It’s also a coloring book. Yes, every single page is meant to be colored in and played with. It’s fun for the whole family. 

Infernal Machine Rebuild

This one is really cool, and a must for fans of the Artificer class . In this campaign, players are on the lookout for parts of Lum the Mad’s fabled machine.

Mordenkainen’s Fiendish Folio

If you’ve been playing since the Advanced DnD rules you may find that this looks familiar. It’s a reprint of the DnD Fiendish Folio updated for 5e.

Locathah Rising

Have you ever wanted to be a fish person? Locathah Rising is a mini-campaign for level 9 players and includes the rules for creating your very own Locathah player character.

Domains of Delight

Similar to Shadowfell’s Domains of Dread, the Feywild has its own Domains of Delight. This mini supplement comes with the rules to create your own Feywild Domain with their own Archfey.

Minsc & Boo’s Journal of Villainy

Fans of the classic Baldur’s Gate video game will undoubtedly recognize Minsc and Boo. Their journal adds notes of new monsters and NPCs that DMs can use to add to their own adventures. 

Bryan Truong

Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.

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D&D Player’s Handbook (Dungeons & Dragons Core Rulebook)

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  • The essential rulebook for Dungeons & Dragons (5th edition)
  • Contains all the rules you need to know to play D&D
  • Step-by-step guide to creating and leveling up characters
  • Go-to player reference for over 350 spells, equipment, and more
  • 1 of 3 D&D Core Rulebooks—the Player’s Handbook (rules for playing the game), the Dungeon Master’s Guide (how to run the game), and Monster Manual (creatures to encounter in your game)

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"A fun, fast-paced game that’s approachable for new players and has hidden depths for old veterans."—Jonathan Bolding, Escapist Magazine

All you need to start playing Dungeons & Dragons is your imagination, some dice, and this book. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes.

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Arm Yourself for Adventure

“When you try to talk about Dungeons & Dragons, how do you begin? Where do you begin? This is a game that you can call an institution, a grandfather to the gaming industry as a whole.” —Wyatt Krause, Sprites and Dice

Welcome to the World of Dungeons & Dragons

In the Dungeons & Dragons roleplaying game, you and your friends coauthor your own legend.

One player, the Dungeon Master, serves as narrator—describing a world full of wondrous places to explore and challenges to overcome. The other players create characters and immerse themselves in that world, making choices and rolling dice to see what happens.

Silly moments spawn inside jokes; epic battles leave treasured memories; and where you go next is entirely up to you.

PHB

Learn How to Play

"A fun, fast-paced game that’s approachable for new players and has hidden depths for old veterans." —Jonathan Bolding, Escapist Magazine

For Adventurers—The Essential Rulebook

For those playing a character in a D&D adventure, the Player’s Handbook is essential for learning how to play and will serve as a lifelong companion for leveling up, equipment, and more.

For Dungeon Masters—1 of 3 Core Rulebooks

For dungeon masters (DMs), this book is the first of three core D&D rulebooks:

Player’s Handbook— contains all the rules needed to play the game.

Dungeon Master’s Guide —teaches DMs how to run the game—full of tools, tips, and magic items.

Monster Manual— contains creatures for DMs to populate their D&D world and all the information they need for thrilling monster encounters.

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Bring Your Character to Life

Create a Character

The Player's Handbook will guide you through the process of creating a character.

Choose from the most iconic D&D races and classes. Give your adventurer a personality and background. Then equip them with armor, weapons, and all the adventuring gear they'll need to succeed.

Even more character creation options can be found in rules expansion books like Xanathar’s Guide to Everything , Tasha’s Cauldron of Everything , and Monsters of the Multiverse .

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Learn to resurrect your allies with the touch of your hand or punish enemies with blazing orbs of fire.

This book will teach you the rules for spellcasting and serve as your personal spellbook—who needs to go to wizard school?

Choose your spells from a huge A–Z directory, with full descriptions of over 350 of D&D's most beloved spells.

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3.5e Publications

The is a list of all publications for Dungeons and Dragons edition 3.5 with an entry on this wiki. It also includes publications for edition 3, which are considered valid in an edition 3.5 game unless they have been reprinted in an edition 3.5 source book.

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Here’s a complete D&D 5e book list

Apr 10, 2023

The next edition of Dungeons and Dragons may be on its way, but 5e will still be relevant. If you’re looking to get into D&D, here’s a full D&D 5e book list.

While it’s coming to an end, Wizards of the Coast has promised that fifth edition would be ported into One D&D. If you’re wondering which books you should get, or just what any of them are about, look no further.

D&D 5e book list

This list is divided into four categories: Adventures, Core books, Campaign books, and Supplemental rulebooks.

Adventures are pre-made adventures for your party to take part in. Core books are the basic books for running the game, nothing more. Campaign books focus on educating a DM about the lore of a world they might run a game in, and Supplemental rulebooks add additional rules for both DMs and players.

  • Player’s Handbook: Contains class rules, character creation, and all the basics for players getting into D&D
  • Dungeon Master’s Guide: Contains rules for Dungeon Masters and tools to help DMs create campaigns
  • Monster Manual: Contains rules for hundreds upon hundreds of classic D&D monsters and enemies

Supplemental Rulebooks

  • Volo’s Guide to Monsters: Introduces new new monsters and new fantasy lineages for players to try out
  • Xanathar’s Guide to Everything: Focuses on new player options with tons of new subclasses
  • Mordenkainen’s Tome of Foes: Focuses on extraplanar enemies and allies from D&D’s many exotic planes
  • Tasha’s Cauldron of Everything: Adds tons of new character creation options and new subclasses
  • Monsters of the Multiverse: Focusing on exactly what the title says, everything about monsters that reside in the many planes outside of D&D’s material plane
  • Fizban’s Treasury of Dragons: Focusing on dragons, dragonkind, and the setting of Dragonlance from the classic fantasy novels
  • Boo’s Astral Menagerie: Focusing on monsters and fantastical races that reside within the Astral plane

Campaign Setting

  • The Sword Coast Adventurer’s Guide: Details the basics of the Sword Coast, the most popular setting in Faerun for adventures
  • Guildmaster’s Guide to Ravnica: A spin-off covering the plane of Ravnica from Magic: The Gathering. This book covers the enormous plane-wide city of Ravnica and its 10 guilds
  • Acquisitions Incorporated: Based on the popular comedy D&D podcast, this book fleshes out what it’s like working for adventuring company Acquisitions Incorporated
  • Eberron: Rising from the Last War: Eberron is a setting coming out of a great magical war and is filled with magical technology and powerful political forces
  • Explorer’s Guide to Wildemount: Based off of one of the campaigns from Critical Role , a wildly popular D&D actual play, this campaign book dives into the eastern continent of Wildemount
  • Mythic Odysseys of Theros: Another Magic The Gathering setting, Mythic Odysseys of Theros is a Greek myth-inspired setting with gods and heroes to match
  • Van Richten’s Guide to Ravenloft: A campaign setting book detailing the grim dark fantasy of Ravenloft in detail, a realm of dark monsters and secrets
  • Astral Adventurer’s Guide: From the same set of books as Boo’s Astral Menagerie, the Astral Adventurer’s Guide covers adventuring in the Astral planes more generally
  • Spelljammer: Adventures in Space: This campaign setting is really many settings in one, addressing the star-spanning science-fantasy setting of Spelljammer

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  • Curse of Strahd: Set in Ravenloft, this adventure sees players try to dethrone its dark vampire master, Strahd Von Zarovitch. For levels 1-10
  • Critical Role: Call of the Netherdeep: A major adventure set on Critical Role’s continent of Marquet, this adventure takes players from levels 3-12 through seven chapters of adventures
  • Dragon of Icespire Peak: Dragon of Icespire Peak is a started adventure that has players go through levels 1-7, defeating a deadly dragon
  • Dragons of Stormwreck Isle: A Starter Set adventure meant to set level 1 characters off on a life of adventure.
  • Ghosts of Saltmarsh: A sea-themed and underwater series of adventures that takes players from levels 1-12, Ghosts of Saltmarsh will fulfill all your players’ pirate wishes
  • Icewind Dale, Rime of the Frostmaiden: An evil goddess of winter has frozen an area of the world in eternal night, and it’s up to your party to stop them. For levels 1-12
  • Journeys through the Radiant Citadel. Centered around a great citadel that leads to many planes in the D&D multiverse, this houses 13 adventures that take players through levels 1-14
  • Out of the Abyss: Set in the subterranean world of the Underdark, this adventure module takes players through levels 1-15 as they unravel a demonic plot going on below the surface of Faerun
  • Princes of the Apocalypse: Centered around an elemental cult with a dangerous scheme, this adventure sees players through levels 1-15 as they foil an increasingly global plot
  • Storm King’s Thunder: Something is going on with the Giants all across Faerun, and its up to your heroes to uncover what’s going on and stop an ancient evil that threatens the world. For levels 1-10
  • Dragonlance: Shadow of the Dragon Queen: Set during the famous War of the Lance, this adventure sees your heroes participating in previously-unknown events parallel to the famous adventuring band from the books. This is both an adventure as well as a campaign setting all wrapped up into one neat package
  • Lost Mines of Phandelver: A beginning adventure for low-level characters, available for free online
  • Tales From the Yawning Portal: This is an adventure anthology that takes players all across Faerun to some of its most famous, and infamous, locales. From the Dreadvault to the infamous Tomb of Horrors, there are plenty of adventure options in this book
  • Tomb of Annihilation: Speaking of the Tomb of Horrors, this module sees players delving into dinosaur and undead-infested jungles in order to cure a dastardly curse. It’s a grueling but enjoyable module that takes characters from levels 1-12
  • Tyranny of Dragons: Defy the evil goddess Tiamat as she tries to emerge into the material world. This adventure takes players through levels 1-15
  • The Wild Beyond The Witchlight: After visiting a strange circus, your adventurers are whisked away into the Feywild for a wacky and whimsical adventure. This is for levels 1-8
  • Waterdeep: Dragon Heist: Enjoy a swashbuckling adventure and a stylized heist in the city of Waterdeep as you chase after a long-lost treasure somewhere beneath the city. This covers levels 1-5
  • Waterdeep: Dungeon of the Mad Mage: Explore Undermountain, one of the Forgotten Realms’ most famous dungeons. With over 20 levels to explore, this megadungeon is the single-largest dungeon in the history of official Dungeons and Dragons modules. This is for levels 5-20

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The 20 Best DnD 3rd Party Books for 5e

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We look beyond Wizards of the Coast official books and dig into the top titles for Dungeons & Dragons

The fifth edition of Dungeons & Dragons is over a decade old now, and during that time the game has seen publisher Wizards of the Coast release dozens of official DnD 5e books . And while these titles remain a core part of the brand, the fact is that over the years there have been hundreds of 3rd party DnD books released by publishers like Kobold Press, MCDM, Sly Flourish, Free League and Darrington Press, not to mention individuals and smaller indie studios.

Yet with so many of these titles to choose from, it can often be overwhelming to figure out which ones are worth picking up. To help make sense of it, we’ve put together our picks for the best 3rd party materials that use the DnD 5e system. For ease of reference, we’ve included the name of the publisher, whether it’s for Players or Dungeon Masters, and included a brief rationale for why we chose it.

So head off the beaten WotC path and get your hands on these epic TTRPG tomes as we delve into… the 20 best DnD 3rd party books for 5e.

The cover to the 3rd party DnD 5e supplement "The Ultimate Adventurer's Handbook."

20. The Ultimate Adventurer’s Handbook

Publisher: Sterling Vermin Adventuring Company

Who Is It For: Players & Dungeon Masters

Why We Chose It: Created by the award-winning 3rd party DnD publisher Sterling Vermin Adventuring Company (the brain child of award-winning TTRPG designer Benjamin Huffman ), The Ultimate Adventurer’s Handbook  offers a ton of content for DnD 5e players, including new races, subclasses, feats, spells and magic items. Coming in at almost 300 pages in length, the material here is incredibly polished and brilliantly designed (not to mention, surprisingly affordable). If you’re looking to enhance your campaign and go beyond the official Wizards of the Coast line, then this book has you covered.

Get it on DMsGuild

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19. Monster Manual Expanded

Publisher: Dragonix Books

Who Is It For: Dungeon Masters

Why We Chose It: As the name suggests, Monster Manual Expanded  is a 320-page sourcebook that’s really designed to expand on the official Wizards of the Coast 2014 Monster Manual. The book aims to provide Dungeon Masters more options and flexibility in designing adventures and introduces a wider variety of creature types. In fact, in total, there are over 470 unique monster stat blocks, each of which features background info and original art. The book was so popular it also spawned  Monster Manual Expanded Volumes II and III , both of which are just as awesome as the original.

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18. Valda’s Spire of Secrets

Publisher:   Mage Hand Press

Why We Picked It:  This detailed expansion really shows what third party publishers can bring to DnD 5e rules set. The 380-page book includes 10 new base classes, 150+ subclasses and 130+ new spells. If that wasn’t enough it also features new races and customization options, offering a ton of possibilities for players who are really looking to build characters that stand out from the usual fare offered in the official Wizards of the Coast 2014 Player’s Handbook .

Get it on Kickstarter

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17. Strongholds and Followers

Publisher: MCDM Productions

Why We Chose It: The brainchild of legendary RPG designer Matt Colville , Strongholds & Followers  is a supplement for DnD 5e that gives your character something to spend their hard-looted gold pieces on, offering a robust set of options for downtime. With over 260 pages of content, the book provides rules that let players raise armies, research new spells and even build their own spy networks. While the supplement features a variety of unique game mechanics (something which Wizards of the Coast attempted with its Bastion system ), the book also introduces ideas for how to handle unique roleplaying and narrative elements as players expand their influence in the world around them.

Get it on MCDM

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16. Tal’dorei Reborn

Publisher: Darrington Press

Why We Chose It: Created by Darrington Press (the publishing wing of the popular Critical Role franchise), this unique DnD 5e sourcebook is set in the world of Exandria. With content created by Matthew Mercer and the Critical Role team, the book is really a guide to each major region, in addition to introducing new subclasses, backgrounds, magic items and monsters. The supplement was so popular it was eventually released on D&D Beyond, becoming the first 3rd DnD party book to appear on Wizards of the Coast’s official online content platform.

Get it on Critical Role

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15. Grim Hollow Player’s Guide

Publisher: Ghostfire Gaming

Why We Chose It: One of the most unique DnD 5e campaign settings in recent years, Grim Hollow introduces the world of Etharis, a war-torn realm of dark fantasy filled with a horrific monsters and ancient curses. The Grim Hollow Players Guide offers a variety of character options designed for Etharis, with new subclasses, races, backgrounds, magic items and spells. It also features several new rules, including an alternate inspiration system and schools of magic. And while the materials are designed for Grim Hollow, they’re versatile enough to work in just about any fifth edition campaign, making this a treasure trove for DnD fans looking for a hefty dose of grim dark action.

Get it on Ghostfire

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14. The Lord of the Rings Roleplaying Core Rules

Publisher: Free League Publishing

Why We Chose It: The world of JRR Tolkien’s Middle Earth gets the full DnD 5e treatment in this amazing supplement developed by 3rd party publisher Free League Publishing. Notably, the rules themselves are actually based on the second edition of  The One Ring roleplaying game created by Italian TTRPG designer Francesco Nepitello . This new edition, however, features stunning artwork, enhanced rules and original content. In particular, the book features six new classes, dozens of monsters and NPCs, and additional rules that cover travel, artifacts, diplomacy and magic. It’s the perfect way for fifth edition DnD players to delve into one of the most iconic fantasy settings of all time.

Get it on Amazon

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13. Uncaged: Goddesses

Publisher: Uncagged Anthology

Who Is it For: Dungeon Masters

Why We Chose It: Winner of a Gold 2022 ENNIE Award for Best Adventure, this unique supplement showcases some the most iconic goddesses in Dungeons & Dragons history and provides epic, multiverse-spanning adventures for high level characters. Coming in at almost 300 pages, the book focuses on the powerful female deities from the Forgotten Realms, Eberron, Ravenloft and Theros, exploring the goddesses’ histories, conflicts, and goals. In addition to 21 adventures (each focused on one particular goddess) the book also features 27 new stat blocks, 15 maps and over 100 pieces of custom artwork. The end result is one of the most intriguing 3rd party DnD adventure books ever created.

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12. Griffon’s Saddlebag

Publisher: Hit Point Press

Why We Chose It: If you’re looking to add more unique magic items to your DnD 5e campaign beyond what’s available in the Dungeon Master’s Guide, then the Griffon’s Saddlebag offers the perfect solution. Featuring 365 individual items that range in power, utility, rarity and design, the book includes stunning illustrations and interesting narrative hooks that can help flesh out your campaign. The end result is arguably the greatest collection of RPG magic items ever created. Notably, the book has since spawned a sequel and a popular subReddit – both of which are also worth checking out.

The cover to the D&D 5e book Exploring Eberron by Keith Baker available on DMs Guild.

11. Exploring Eberron

Publisher: Keith Baker

Who Is it For: Players & Dungeon Masters

Why We Picked It: Over the years, Eberron has become of one of the most popular DnD campaign settings, appearing in the 3rd, 4th and 5th editions of the game. Originally created by Keith Baker back in 2022 as an entry in a Wizards of the Coast contest to find their next game world, it’s since become an incredibly detailed setting. Baker later created Exploring Eberron as an unofficial 3rd party title available via DMsGuild, and the book shows why the setting has remained so popular. It covers everything from world history, religions and races, to new playable character subclasses, spells, monsters and magic items, making this a must have for fans of Khorvaire and the Dragon Between.

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10. The Lazy DM’s Forge of Foes

Publisher: Mike Shea (Sly Flourish)

Why We Chose It: One of the greatest monsters books ever created, Forge of Foes  is a 128-page supplement that’s more than just a list of stat blocks. Instead, the book is all about helping DMs build, customize and run truly memorable monsters. Co-written by award-winning 3rd party game designers Teos Abadía, Scott Fitzgerald Gray and Mike Shea, the book is chocked full of incredible advice, covering mechanics and rules, as well as narrative hooks and ways to be make monsters more interesting. The end result is a game changer for DnD creature encounters.

Get it on DriveThruRPG

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9. Tome of Heroes

Publisher: Kobold Press

Why We Picked It: Created by Kobold Press – one of the largest 3rd party DnD publishers – Tome of Heroes expands on the original 2014 Player’s Handbook , offering up over 70 new subclasses, 20 new races, 50 new spells, and a dozen new backgrounds. The book also includes a ton of new equipment, and optional rules for mounts, companions, downtime and creating an adventure party theme. It’s a brilliantly designed and beautifully illustrated supplement that offers almost limitless possibilities when it comes to character creation for 5e.

Get it from Amazon

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8. Obojima: Tales from the Tall Grass

Publisher:   1985 Games

Who It’s For: Players & Dungeon Masters Dungeon Masters

Why We Picked It:  Inspired by the animated films of Studio Ghibli and Japanese anime, Obojima is easily one of the most original campaign settings to ever appear in DnD 5e. Created by 3rd party publisher 1985 Games (who is perhaps best known for their stunning battle maps, dice and game journals), Obijima was brought to life by a Kickstarter that raised over $2.6 million. The 250-page campaign setting includes 8 new subclasses, 3 new races, 50 magic items, 60 new monsters, and new rules for potion crafting. It also includes a detailed campaign setting that brings to life the unique fantasy vibes of director Hayao Miyazaki, offering an incredible blend of magic, surrealism, nature and exploration.

Get it on 1985 Games

The cover to the DnD campaign "Odyssey of the Dragonlords."

7. Odyssey of the Dragonlords

Publisher: Modiphius Entertainment

Why We Picked It: One of the greatest 3rd party DnD campaigns ever created, Odyssey of the Dragonlords is set is Thylea, a world inspired by Greek mythology. Over the course of the adventure, players go from Levels 1 to 15 in a sprawling 5e epic that’s incredibly well told. The book also includes a ton of background material, lore, optional rules and monsters. Notably, the book was created by a team of video game designers who’d worked on triple-A titles including Baldur’s Gate, Dragon Age and Star Wars: Knights of the Old Republic , with the end result being a campaign that’s as good (if not better) than any of the official supplements created by Wizards of the Coast.

Get it from Modiphius

The cover to the DnD 5e campaign "Call from the Deep," published on DMsGuild by JVC Parry.

6. Call from the Deep

Publisher:   JVC Parry

Why We Picked It:  Set in the Forgotten Realms in the Sword Coast region, this epic series of adventures takes players from Levels 1 to 12 and combines high seas action, urban intrigue and a touch of arcane horror. Featuring incredible original art, a beautiful design and a unique story, the end result is easily one of the best DnD 5e campaigns ever made. More importantly it showcases just what modern 3rd party DnD publishers can achieve.

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5. Midgard World Book

Why We Picked It:  Coming in at almost 500 pages, this unique campaign guide explores the original realm of Midgard, offering a gazeteer-style views of its many lands, cities and inhabitants. In this single book there’s enough adventure hooks, NPCs, monsters and magic items to take a lifetime to play through. While some of the materials are for DMs only, there’s plenty here that players will love. It’s one of the greatest DnD campaign guides ever created and is something every 5e player should pick up.

Get it from Kobold Press

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4. Flee, Mortals

Who It’s For: Dungeon Masters

Why We Picked It:  This epic supplement contains over 339 monster stat blocks, plus new rules for action-oriented creatures, minions, companions, retainers, encounter-building, and more. While the book was created by Matt Colville and the team at MCDM, it was really brought to life by a massive Kickstarter that raised over $2 million in funding in 2023. If you’re a DM looking for crunchier combat when it comes to your creatures, then Flee, Mortals is definitely going to be your jam.

all 3 5e books

3. Tome of Beasts III

Why We Picked It:  In Tome of Beats III, you’ll find a ton of monsters that fit into pretty much any type of DnD 5e campaign you can think of. From arctic abominations to forest fiends, there really is no shortage of possibilities and each beast is beautifully illustrated with complete stat blocks and background information to help bring it to life . At over 424 pages in length, if there really is one DnD monster book to rule them all, then Tome of Beasts 3 has got to be it.

The cover to the DnD 5e campaign book "Dungeons of Drakenheim."

2. Dungeons of Drakkenheim

Publisher: The Dungeon Dudes (Ghostfire Gaming)

Why We Picked It:  Originally appearing as a campaign setting in an actual play series developed by popular YouTubers The Dungeon Dudes , this unique DnD 5e campaign was later Kickstarted and generated over $1.2 million dollars in backer support (eventually being published by Ghostfire Gaming). The adventure takes players from Level 1 to 13 and is set in Drakkenheim, a grim dark city which has been destroyed by cataclysm, and is now haunted by rival factions and deadly monsters. The book was so popular that it’s since been ported over to D&D Beyond , making it yet another 3rd party DnD success story.

Get it on Ghostfire Gaming

all 3 5e books

1. Return of the Lazy Dungeon Master

Publisher:   Mike Shea (Sly Flourish)

Why We Picked It:  Winner of a Gold ENNIE for Best Product, Return of the Lazy Dungeon Master is not only one of the greatest 3rd party DnD books ever created, but it’s an absolute must-own for Game Masters who are interested in running any type of fantasy TTRPG system. Featuring practical tips for planning and running games, it’s smart, succinct and a genuine time saver for DMs. Forget the official 2014 Dungeon Master’s Guide . If you’re a new DM or an old pro looking to up your game, then Return of the Lazy Dungeon Master really is the only book you need.

See Our Complete D&D Book Coverage

Visit our D&D Books page for more reviews of the latest novels and game books.

all 3 5e books

Ollie Delano is a Staff Writer who lives in Chicago, Illinois where he majored in Journalism at Northwestern University’s Medill School of Journalism. He’s been playing Dungeons & Dragons for over 10 years and currently plays in a weekly game group where he rolls way too many natural 1s and chugs way too much Mountain Dew. His favorite D&D campaign setting is Eberron and his favorite character to play was a Tiefling rogue named Draxiss who enjoys both literal and figurative backstabbing.

* We are a member of the Amazon and DMsGuild affiliate programs, which allows us to earn a small commission off any sales from their websites at no additional cost to you the consumer.

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Dungeons & Dragons Edition 3.5

Tome of Battle: The Book of Nine Swords (Dungeons & Dragons Supplement) - Book  of the Dungeons & Dragons Edition 3.5

Tome of Battle: The Book of Nine Swords (Dungeons & Dragons Supplement)

Shining South (Dungeons & Dragons: Forgotten Realms, Campaign Supplement) - Book  of the Dungeons & Dragons Edition 3.5

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Dungeons & Dragons Core Rulebook Gift Set (Version 3.5 editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide) - Book  of the Dungeons & Dragons Edition 3.5

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The Quintessential Druid II: Advanced Tactics (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) - Book  of the Dungeons & Dragons Edition 3.5

The Quintessential Druid II: Advanced Tactics (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

D20 City State of the Invincible Overlord (D20 Generic System) - Book  of the Dungeons & Dragons Edition 3.5

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Hyperconscious: Explorations in Psionics (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Adventure, 7th Level) - Book  of the Dungeons & Dragons Edition 3.5

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The Red Hand of Doom (Dungeons & Dragons Accessory) - Book  of the Dungeons & Dragons Edition 3.5

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Serpent Kingdoms (Forgotten Realms) (Dungeons & Dragons v.3.5) - Book  of the Dungeons & Dragons Edition 3.5

Serpent Kingdoms (Forgotten Realms) (Dungeons & Dragons v.3.5)

Deluxe Eberron Dungeon Master's Screen (Eberron:  Accessories) - Book  of the Dungeons & Dragons Edition 3.5

Deluxe Eberron Dungeon Master's Screen (Eberron: Accessories)

Sons of Gruumsh (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms 4th-Level Adventure - Book  of the Dungeons & Dragons Edition 3.5

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Dungeons & Dragons Player's Handbook: Core Rulebook I v.3.5 - Book  of the Dungeons & Dragons Edition 3.5

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Dungeon Master's Guide - Book  of the Dungeons & Dragons Edition 3.5

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Monster Manual - Book  of the Dungeons & Dragons Edition 3.5

Monster Manual

Complete Warrior - Book  of the Dungeons & Dragons Edition 3.5

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Monster Manual III (Dungeons & Dragons Supplement) - Book  of the Dungeons & Dragons Edition 3.5

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Complete Divine - Book  of the Dungeons & Dragons Edition 3.5

Complete Divine

Spell Compendium - Book  of the Dungeons & Dragons Edition 3.5

Spell Compendium

Monster Compendium: Monsters of Faerun ( Dungeons & Dragons Accessory) - Book  of the Dungeons & Dragons Edition 3.5

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Expanded Psionics Handbook (Dungeons & Dragons Supplement) - Book  of the Dungeons & Dragons Edition 3.5

Expanded Psionics Handbook (Dungeons & Dragons Supplement)

Complete Arcane - Book  of the Dungeons & Dragons Edition 3.5

Complete Arcane

Player's Guide to Faerûn (Forgotten Realms) (Dungeons & Dragons v.3.5) - Book  of the Dungeons & Dragons Edition 3.5

Player's Guide to Faerûn (Forgotten Realms) (Dungeons & Dragons v.3.5)

Magic Item Compendium - Book  of the Dungeons & Dragons Edition 3.5

Magic Item Compendium

Heroes of Horror (Dungeons & Dragons Supplement) - Book  of the Dungeons & Dragons Edition 3.5

Heroes of Horror (Dungeons & Dragons Supplement)

Dungeons & Dragons Supplement: Complete Adventurer (3.5 Edition) - Book  of the Dungeons & Dragons Edition 3.5

Dungeons & Dragons Supplement: Complete Adventurer (3.5 Edition)

Frostburn: Mastering the Perils of Ice and Snow (Dungeons & Dragons Supplement) - Book  of the Dungeons & Dragons Edition 3.5

Frostburn: Mastering the Perils of Ice and Snow (Dungeons & Dragons Supplement)

Complete Scoundrel - Book  of the Dungeons & Dragons Edition 3.5

Complete Scoundrel

Races of the Dragon (Dungeons & Dragons Supplement) - Book  of the Dungeons & Dragons Edition 3.5

Races of the Dragon (Dungeons & Dragons Supplement)

Libris Mortis: The Book of the Undead - Book  of the Dungeons & Dragons Edition 3.5

Libris Mortis: The Book of the Undead

Dungeon Master's Guide II (Dungeons & Dragons v.3.5) - Book  of the Dungeons & Dragons Edition 3.5

Dungeon Master's Guide II (Dungeons & Dragons v.3.5)

Complete Mage - Book  of the Dungeons & Dragons Edition 3.5

Complete Mage

Fiendish Codex I: Hordes of the Abyss - Book  of the Dungeons & Dragons Edition 3.5

Fiendish Codex I: Hordes of the Abyss

Tome of Magic: Pact, Shadow, and Truename Magic (Dungeons & Dragons Supplement) - Book  of the Dungeons & Dragons Edition 3.5

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Book of Exalted Deeds (Dungeons & Dragons Supplement) - Book  of the Dungeons & Dragons Edition 3.5

Book of Exalted Deeds (Dungeons & Dragons Supplement)

Dragon Magic (Dungeons & Dragons) - Book  of the Dungeons & Dragons Edition 3.5

Dragon Magic (Dungeons & Dragons)

Sandstorm: Mastering the Perils of Fire and Sand (Dungeons & Dragons Supplement) - Book  of the Dungeons & Dragons Edition 3.5

Sandstorm: Mastering the Perils of Fire and Sand (Dungeons & Dragons Supplement)

Champions of Ruin (Dungeons & Dragons: Forgotten Realms, Campaign Supplement) - Book  of the Dungeons & Dragons Edition 3.5

Champions of Ruin (Dungeons & Dragons: Forgotten Realms, Campaign Supplement)

Expedition to the Ruins of Greyhawk (Dungeons & Dragons Adventure) - Book  of the Dungeons & Dragons Edition 3.5

Expedition to the Ruins of Greyhawk (Dungeons & Dragons Adventure)

Races of Stone - Book  of the Dungeons & Dragons Edition 3.5

Races of Stone

City of Splendors: Waterdeep (Forgotten Realms) (Dungeons & Dragons v.3.5) - Book  of the Dungeons & Dragons Edition 3.5

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Power of Faerûn (Forgotten Realms) (Dungeons & Dragons v.3.5) - Book  of the Dungeons & Dragons Edition 3.5

Power of Faerûn (Forgotten Realms) (Dungeons & Dragons v.3.5)

Lost Empires of Faerûn (Forgotten Realms) (Dungeons & Dragons v.3.5) - Book  of the Dungeons & Dragons Edition 3.5

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Rules Compendium - Book  of the Dungeons & Dragons Edition 3.5

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Dungeonscape: An Essential Guide to Dungeon Adventuring (Dungeons & Dragons Accessory) - Book  of the Dungeons & Dragons Edition 3.5

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Premium 3.5 Edition Dungeons & Dragons Spell Compendium - Book  of the Dungeons & Dragons Edition 3.5

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Monster Manual IV - Book  of the Dungeons & Dragons Edition 3.5

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Magic of Incarnum - Book  of the Dungeons & Dragons Edition 3.5

Magic of Incarnum

Glades Of Death (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) - Book  of the Dungeons & Dragons Edition 3.5

Glades Of Death (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

Drow of the Underdark (Dungeons & Dragons Supplement) - Book  of the Dungeons & Dragons Edition 3.5

Drow of the Underdark (Dungeons & Dragons Supplement)

Expedition to Castle Ravenloft (Dungeons & Dragons Supplement) - Book  of the Dungeons & Dragons Edition 3.5

Expedition to Castle Ravenloft (Dungeons & Dragons Supplement)

Sharn: City of Towers - Book  of the Dungeons & Dragons Edition 3.5

Sharn: City of Towers

Champions of Valor (Dungeons & Dragons: Forgotten Realms, Campaign Supplement) - Book  of the Dungeons & Dragons Edition 3.5

Champions of Valor (Dungeons & Dragons: Forgotten Realms, Campaign Supplement)

Stormwrack (Dungeons & Dragons v.3.5) - Book  of the Dungeons & Dragons Edition 3.5

Stormwrack (Dungeons & Dragons v.3.5)

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  1. All D&D 5e books: Sourcebooks, campaign books, modules & more

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  2. All DnD 5e Books: A Complete List

    all 3 5e books

  3. List of Dungeons & Dragons 5e Core and Supplemental Books

    all 3 5e books

  4. All D&D 5e books: Sourcebooks, campaign books, modules & more

    all 3 5e books

  5. All DnD 5e Books: A Complete List

    all 3 5e books

  6. Best Third Party Books for D&D 5e, Ranked

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  4. Sacrificed my D&D Books to make this but it was worth it

  5. The Rebirth Of The Grognards

  6. Are All These Adventure Books Completely Unnecessary?!?!?!?! (DM Tips)

COMMENTS

  1. All DnD 5e Books: A Complete List

    The Book of Many Things (TBoMT) Published: January 2024 Who is It for: Players & Dungeon Masters The Book of Many Things is a new DnD 5e collection that's actually three items in one. First, it contains a deck of 66 specialty cards that feature the original 22 cards in the Deck of Many Things, along with 44 new cards.The set also contains a 192-page sourcebook detailing the lore and history ...

  2. List of Dungeons & Dragons rulebooks

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve player options, like race, class, archetype, and ...

  3. D&D 3.5 Books Complete Set : Chase aka the independent variable : Free

    D&D 3.5 Books Complete Set by Chase aka the independent variable. Publication date 2022-08-10 Topics D&D 3.5, Complete, Players Handbook, Unearthed, Spell, Magic, Tome Collection opensource Language English. All 3.5e Books Addeddate 2022-08-11 04:10:29 Identifier

  4. DND 3.5 Books Collection : Wizards of the coast

    Small collection of various dnd 3.5 books Addeddate 2020-10-26 10:45:42 Identifier DND-35-Books-Collection Identifier-ark ark:/13960/t2z41cb4r Ocr ABBYY FineReader 11.0 (Extended OCR) Page_number_confidence 14.41 Ppi 300 Scanner Internet Archive HTML5 Uploader 1.6.4 ...

  5. Books

    Ch. 1: Fool The Deck in D&D Where to Go Next Using This Book Ch. 2: Key A Deck of Many Stories Preparing to Use the Deck Introducing the Deck The Deck in Play Ch. 3: Balance Advantages of Using Cards Card Sparks Inspiration Hand Journey Spread Encounter Deck Ch. 4: Puzzle Puzzles Riddles Trap Rooms Ch. 5: Gem Magic Items in This Book Sudden ...

  6. All 58 DnD 5E books published & to be released

    This iconic DnD setting will be making its 5E debut, having first been published in 1994. This will be divided into three books in a slipcase, like Spelljammer. The books are the 96-page long guide to Sigil and the Outlands, a 96-page adventure, and a 64-page bestiary complete with a themed DM screen and poster map.

  7. The Complete 5E D&D Book List Up to 2024

    All 5E D&D Books, Rulebooks, Guidebooks, and Modules Published as of 2023 Embark on an epic adventure through the expansive universe of Dungeons & Dragons with our comprehensive guide to all D&D books ever published until 2023! For players and Dungeon Masters alike, this exhaustive list becomes the gateway

  8. DnD 5e Books Complete List

    Core Rule books. There are the essentials that are needed to get started in the world of Dungeons & Dragons.You could arguably just grab the Player's Handbook and have quite a lot of the information, but if you want to go more than a few sessions, all 3 are necessary to really create a long-term DnD game. Find a complete list of all the DnD 5e Books in our guide below including DnD Handbooks ...

  9. List of all D&D 5e Books

    Here is the list of all D&D 5th edition rulebooks, guidebooks, and modules published for the 5th Edition of the Dungeons & Dragons role-playing game. These are the core set of books for D&D 5e, which covers everything you need to play. The Player's Handbook is the essential reference for every Dungeons & Dragons roleplayer.

  10. All D&D 5e books: Sourcebooks, campaign books, modules & more

    Books are the backbone of Dungeons & Dragons, and are what make the tabletop game so comprehensive, highlighting the adventures, rules, and monsters you can engage with. So, here's every D&D 5e ...

  11. D&D Player's Handbook (Dungeons & Dragons Core Rulebook)

    For Dungeon Masters—1 of 3 Core Rulebooks. For dungeon masters (DMs), this book is the first of three core D&D rulebooks: Player's Handbook— contains all the rules needed to play the game. Dungeon Master's Guide —teaches DMs how to run the game—full of tools, tips, and magic items.

  12. All Source Books for DnD 5e: Our Complete List and Reviews!

    Lost Mine of Phandelver. Levels: 1-5. This adventure is excellent for D&D beginners and newcomers to 5th edition, which is probably why it's in the Starter Set. The adventure book alone contains everything you need to run the adventure, as far as including a brief intro on the responsibilities of a DM.

  13. 3.5e Publications

    3.5e Publications. navigation search. The is a list of all publications for Dungeons and Dragons edition 3.5 with an entry on this wiki. It also includes publications for edition 3, which are considered valid in an edition 3.5 game unless they have been reprinted in an edition 3.5 source book. Back to Main Page → Publication List.

  14. Complete List of DnD 3.5 Source Books : r/DnD

    Tome of Magic. Unearthed Arcana. Weapons of Legacy. 3.5 Dungeons and Dragons Adventures. Barrow of the Forgotten King. Bastion of Broken Souls. Caves of Shadow. Deep Horizon. Expedition to Castle Ravenloft.

  15. List of Dungeons & Dragons books

    This list of Dungeons & Dragons books contains (almost) every official Dungeons & Dragons sourcebook published either by TSR or Wizards of the Coast. It does not include novels or magazines. Note to wiki editors: All D&D sourcebooks published by TSR/WotC are considered canon. If a publication appears on this list, it's likely to be a valid source for this wiki and a good candidate for a new ...

  16. Here's a complete D&D 5e book list

    D&D 5e book list. This list is divided into four categories: Adventures, Core books, Campaign books, and Supplemental rulebooks. Adventures are pre-made adventures for your party to take part in. Core books are the basic books for running the game, nothing more. Campaign books focus on educating a DM about the lore of a world they might run a ...

  17. Sources

    Rrakkma. Waterdeep: Dragon Heist. Waterdeep: Dungeon of the Mad Mage. Lost Laboratory of Kwalish. Ghosts of Saltmarsh. Hunt for the Thessalhydra. Dragon of Icespire Peak. Storm Lord's Wrath. Sleeping Dragon's Wake.

  18. The 20 Best DnD 3rd Party Books for 5e

    14. The Lord of the Rings Roleplaying Core Rules. Publisher: Free League Publishing. Who Is It For: Players & Dungeon Masters. Why We Chose It: The world of JRR Tolkien's Middle Earth gets the full DnD 5e treatment in this amazing supplement developed by 3rd party publisher Free League Publishing.

  19. Spells for Dungeons & Dragons (D&D) Fifth Edition (5e)

    Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. A comprehensive list of all official spells for Fifth Edition.

  20. Dungeons & Dragons Edition 3.5 Book Series

    The Dungeons & Dragons Edition 3.5 book series by multiple authors includes books Tome of Battle: The Book of Nine Swords (Dungeons & Dragons Supplement), Shining South (Dungeons & Dragons: Forgotten Realms, Campaign Supplement), Dungeons & Dragons Core Rulebook Gift Set (Version 3.5 editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide), and several more.

  21. List of Eberron modules and sourcebooks

    Eberron Player's Guide (June 2009, ISBN 978--7869-5100-0) is core D&D game supplement, providing campaign rules and details for player characters in Eberron using 4th Edition Dungeons & Dragons. It provides rules for 3 player races - Changelings, Kalashtar and Warforged; and a new class - the artificer. The book is designed to be useful ...

  22. What 5E books are essential? : r/dndnext

    FerimElwin. •. I'd say the essential books are the core books: the PHB, DMG, and MM. And players only need the first one, only DMs would need all three. All other books are optional and in no way essential. Reply. Drasha1. •. dmed multiple campaigns.

  23. Magic Items

    Tomb of Annihilation. Tyranny of Dragons. Van Richten's Guide to Ravenloft. Volo's Guide to Monsters. Waterdeep: Dragon Heist. Waterdeep: Dungeon of the Mad Mage. Wayfarer's Guide to Eberron. The Wild Beyond the Witchlight. Xanathar's Guide to Everything.

  24. Creatures for Fantasy

    Venture forth into a realm of awe-inspiring mysteries and spine-chilling encounters with our latest 5th Edition RPG supplement, "Creatures for Fantasy - Book 3." Within its pages, you'll discover three extraordinary creatures that will captivate your players and breathe new life into your campaigns. Necrosentience: Unearth the secrets of the ...